Friends!
Work on Veterum is in full swing, the time for publishing news is categorically not enough. It is advisable to spend a couple of evening hours not on a diary, but on modeling or writing code.
Thanks again to everyone who played the shared Veterum demo and sent in an exceptional link! The message detection has been scrutinized and studied in the notebook. We have devoted the last two months to working with them.
Full list of changes since the tech demo:
- fixed (hopefully) all bugs;
- added "low" feature. You can shoot through "low" units;
- units standing below the arrow (in water, under walls, etc.) no longer interfere with shooting;
- improved visualization of shooting. Interference is shown that overlaps lines or simply reduces accuracy;
- colored circles are drawn under the units;
- the camera can be scrolled outside the game map (before there were difficulties with the arrangement of units before the battle);
- the inactive zones at the bottom of the screen have disappeared from the map;
- added new artifacts for units (now there are 98 of them);
- Increased chance of getting injured in combat;
- added a new gameplay setting: 1 Morale can occur at the start of each unit's turn;
- Changed the algorithm for obtaining rewards for units after the battle. Rare medals have become easier to obtain;
- Enemies learned a couple of new tricks;
- seriously expanded the functionality of the map editor;
- The mechanics of fortresses have been reworked. The height difference between the fortress walls and the ground is played out more correctly;
- new models of units and terrain objects, in-game art;
- something else I forgot to mention...
We wrote a short gameplay trailer:
https://youtu.be/aH2LgpomgJc
Of course, closer to the release we will record a new one.
Please add Veterum to your Steam wish list, subscribe to the discord channel and twitter:
https://discord.com/invite/ZEFE6KMVDw
https://twitter.com/Vlad_Konung
Veterum
Crasleen Games
Crasleen Games
TBA
Strategy RPG Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1864690 
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Key features:
• Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
• Interactive environment: almost every object on the battlefield can be interacted with.
• Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
• Open world: despite the presence of a story campaign, you decide where to send your army.
• Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
• Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
• Convenient unit and map editor. You can create your own missions and share them with other players.
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 Gb
- Storage: 500 MB available space
- Processor: 2GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 Gb
- Storage: 500 MB available space
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