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Veterum 0.8.7. Balance and two new units.

Greetings, warriors! Updating the demo: - several bugs fixed; - 2 new units; - when rewarding a unit, its Salary is no longer increased; - a new level is now given for 300 experience spent (it was 250); - experience penalty is now calculated not per experience level, but based on the amount of experience earned; - adjusted the change of Morale in combat. Units, especially in large battles, will be less likely to panic.


[ 2024-09-29 07:57:50 CET ] [ Original post ]


Veterum 0.8.6

Greetings, warriors! We are pleased to present an updated demo version: - fixed several bugs: when selecting a unit, sometimes the attack sight did not appear, a bug with a crash when the enemy wanted to use a throwing net, a misfire feature of musketeers that did not work, and something else; - seriously improved the algorithm of generating underground maps: eliminated the possibility of placing units and cave exits in inaccessible cells; - increased the transparency of tree tops, making it easier to navigate in forests; - due to imposed debuffs and injuries, current characteristic values can now drop below zero; - minor tweaks to the artificial intelligence of enemies; - new content: 1 new unit, 1 terrain object, 1 spell, 1 buff, 2 new skills, 4 new unit features and 11 artifacts.


[ 2024-08-09 18:36:27 CET ] [ Original post ]


Broadcast, developer plays.

As part of the NEXT FEST, one of the developers will play Veterum on normal difficulty level.


[ 2024-06-09 19:43:58 CET ] [ Original post ]


New units, random maps and more!

Warriors! We have been working hard and now, finally, we are happy to present you version 0.8.5! Changes: - 5 new units; - completely redesigned random map generation; - new generated quest; - balancing of unit characteristics; - the amount of experience per level has been increased from 200 to 250; - corpses of large units now make it harder to move; - when hovering the cursor over a unit's portrait, its artistic description appears; - the system of changing the mood of units on the world map has been redesigned; - you won't see this in the demo version, just take my word for it - it's now possible to create an undead army; - new features of units, terrain objects, music, icons and a lot of other little things; - optimization, bug fixes. Please add Veterum to your wishlist on Steam, subscribe to the discord-channel and twitter


[ 2024-06-01 10:45:14 CET ] [ Original post ]


Changes to unit upgrades and new dwarves

Warriors! Changes in version 0.8.4: - Two new dwarf units - Engineer and Elder. Now dwarfs are fully equipped! - redesigned the characteristic upgrades. Now the cost increases with each upgrade. Units with higher initial characteristics have cheaper upgrades; - the calculation of a unit's level depending on the spent experience is now linear. Every 200 experience spent increases a unit's level by 1; - visibility of enemy armies is calculated correctly. Previously used a temporary stall script; - automatic selection of the next unit during formation before the battle; - fixed several bugs, including a critical bug with the use of the "Impact" spell; - some other small things. WARNING: Old saves will not work! We apologize. Please add Veterum to your Steam wish-list, subscribe to the Discord channel and Twitter: https://discord.com/invite/ZEFE6KMVDw https://twitter.com/Vlad_Konung


[ 2023-11-12 11:43:22 CET ] [ Original post ]


Important tweaks to the generated missions

Warriors! The system of random mission generation has undergone major changes. Finally, difficulty levels and threat levels are generated and calculated correctly, as originally intended by the authors. Of course, work in this direction will continue, but it will be a fine-tuning of the balance. And. of course, we have fixed another batch of bugs. Changes in version 0.8.3: - fixed a bug with battles in arenas. Remember, these are difficult fights against dangerous opponents! - the difficulty of random quests is now generated correctly. Previously, too big "step" was used, which made missions either too easy or, more often, too hard; - the difficulty of side quests is now correctly reflected in the panel on the left; - slightly adjusted algorithm of random maps and armies generation; - fixed a bug with double army pay. You noticed that something was wrong, didn't you? - added names of geographical objects to the world map; - correct accounting of units left in towns when calculating threat levels; - when resting (the "Wait" button) in cities now spends only half of the army's salary; - some other small things. These changes were not easy for us, it took us a lot of time to find hidden bugs and inaccuracies in the generation logic. Please add Veterum to your Steam wish-list, subscribe to the Discord channel and Twitter: https://discord.com/invite/ZEFE6KMVDw https://twitter.com/Vlad_Konung


[ 2023-10-22 15:29:48 CET ] [ Original post ]


Demo version update


Warriors! We really wanted to make it in time for the strategy festival on Steam, so we rushed to release the demo. Not everything went perfectly, but we got quality feedback and realized what players want. So, here is the major update of Veterum! First of all, the changes affected the strategic part of the game: - on the world map, the strength level of enemy armies grows gradually; - the algorithm of getting random missions has been redesigned; - the difficulty of missions is shown when you receive them and during their execution; - balance edits (more gold and experience for units, reduced cost of army maintenance, more pleasant prices in stores, better attitude to the player on the world map); - added goods for trade (iron, grain, wool, etc.); - many small improvements in the army camp; - reduced pauses between attacks in combat; - redesigned save system; - fixed (hopefully) bug with incorrect current date detection in Windows 11; - fixed all identified bugs; - added high-quality English translation. Old saves will not work! Please add Veterum to your Wishlist!


[ 2023-10-14 20:40:55 CET ] [ Original post ]


Playable Demo


Hey warriors! We are happy to announce that Veterum demo is now available on Steam! In this demo, you will immerse yourself in our ancient world and complete 4 story missions, as well as 4 side quests! Enter the towns, recruit troops, buy equipment and join the battle! Use the elements of the environment to destroy the enemy, or intimidate him and watch him flee! If you enjoyed playing Veterum, we will be very grateful for your support! Add the game to your wish list and share it with your friends. Your support is very important to us! You can also write your suggestions and ideas for improving the game in our discord: Veterum Discord


[ 2023-08-28 20:14:12 CET ] [ Original post ]


After technical beta


Friends! Work on Veterum is in full swing, the time for publishing news is categorically not enough. It is advisable to spend a couple of evening hours not on a diary, but on modeling or writing code. Thanks again to everyone who played the shared Veterum demo and sent in an exceptional link! The message detection has been scrutinized and studied in the notebook. We have devoted the last two months to working with them.
Full list of changes since the tech demo: - fixed (hopefully) all bugs; - added "low" feature. You can shoot through "low" units; - units standing below the arrow (in water, under walls, etc.) no longer interfere with shooting; - improved visualization of shooting. Interference is shown that overlaps lines or simply reduces accuracy; - colored circles are drawn under the units; - the camera can be scrolled outside the game map (before there were difficulties with the arrangement of units before the battle); - the inactive zones at the bottom of the screen have disappeared from the map; - added new artifacts for units (now there are 98 of them); - Increased chance of getting injured in combat; - added a new gameplay setting: 1 Morale can occur at the start of each unit's turn; - Changed the algorithm for obtaining rewards for units after the battle. Rare medals have become easier to obtain; - Enemies learned a couple of new tricks; - seriously expanded the functionality of the map editor; - The mechanics of fortresses have been reworked. The height difference between the fortress walls and the ground is played out more correctly; - new models of units and terrain objects, in-game art; - something else I forgot to mention...
We wrote a short gameplay trailer: https://youtu.be/aH2LgpomgJc Of course, closer to the release we will record a new one.
Please add Veterum to your Steam wish list, subscribe to the discord channel and twitter: https://discord.com/invite/ZEFE6KMVDw https://twitter.com/Vlad_Konung


[ 2023-04-09 13:18:44 CET ] [ Original post ]


-

Hello, friends! We present to your attention Veterum!!! Just unpack and play. https://drive.google.com/file/d/17OOk9EnIJs-3ER0bp2UFP3NtgoYpPwuf/view?usp=sharing ATTENTION! This is not a demo, but a tech beta. All game mechanics are implemented, quests are registered, but almost nothing is tested. On the world map, only the central part is available for study (about 40% of all nodes), because of this, some quests cannot be completed. There are stub sprites in the game, some sprites "in work", there is no manual and no tutorial yet... The map editor is temporarily disabled. This is not a beta test! Just set the difficulty level to a lower level and run around the world for a couple of hours... If you notice an obvious bug, please write (preferably with a screenshot of the error). We look forward to your inspiring posts (Well done! Super game! etc.) and suggestions for small improvements. Please write if the game mechanics are clear. Or without a detailed manual can not figure it out? Sincerely, Vlad and Tiodor, Veterum developers PS Be sure to add Veterum to your wishlist! Thank you!


[ 2023-01-29 14:01:17 CET ] [ Original post ]


Dev Diary


Friends! We are actively working on Veterum. What is ready at the moment: - all game mechanics; - all artifacts, items; - scenario of the main storyline; - written side quests; - about half of the story battles (need testing and balancing); - map editor; - unit editor. You can start the game and almost fully play it. However, in order to boldly show you the gameplay, we still lack some art (graphics), models of some units and good knowledge of the English language (Tom, we are counting on you!). We will try to post updates here from time to time.


[ 2022-09-29 14:02:01 CET ] [ Original post ]



Veterum
Crasleen Games
  • Developer

  • Crasleen Games
  • Publisher

  • TBA
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1864690 
  • Steam Store

  • Ancient wilds have awakened. Insane prophets predict a coming apocalypse. Blood cults openly perform sacrifices... You will lead the last army of the Order of the Gatekeepers and stop the coming chaos. Not just humans are ready to join your banners, but also tough dwarves, mysterious elvers and half-wild turans. But keep in mind that not everyone will be happy to fight side by side with other races.

    Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.

    Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!

    Key features:
    • Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
    • Interactive environment: almost every object on the battlefield can be interacted with.
    • Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
    • Open world: despite the presence of a story campaign, you decide where to send your army.
    • Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
    • Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
    • Convenient unit and map editor. You can create your own missions and share them with other players.
    MINIMAL SETUP
    • Processor: 2GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2 Gb
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • Processor: 2GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 4 Gb
    • Storage: 500 MB available space
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