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Work on the balance continues. The most significant changes have been made to the pricing system in stores. Another edit of the Morale change in battle. Also, we couldn't deny ourselves the pleasure of adding some blood to the battlefields....
Other changes:
- Prices in cities have become 5% more favorable. Reduced the influence of the Relationship with the city on prices;
- the algorithm for determining the chance of enemy attacks while moving around the world map has been redesigned;
- the cost of some unit improvements has been changed;
- mission completion message became prettier;
- increased requirements for medals received by mages;
- minor adjustments to the calculation of rewards in battle;
- if the outcome of a battle is predetermined, the losing side's Morale decreases rapidly, while the winning side's increases;
- if all enemies run away from the battle, the player is offered to end the battle immediately;
- the visual effect of rain became less intrusive;
- most side quests now have a think about it and come back later option in dialogs;
- blood splashes when taking damage from spells. Blood splatters leave bloody stains on the battlefield;
- added visual effect for changing relations with cities;
- added the ability to disable walking in place;
- added many decorative tiles;
- fixed a few minor bugs, minor edits.
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