
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Key features:
• Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
• Interactive environment: almost every object on the battlefield can be interacted with.
• Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
• Open world: despite the presence of a story campaign, you decide where to send your army.
• Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
• Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
• Convenient unit and map editor. You can create your own missions and share them with other players.
Miscellaneous:\n- mercenaries in cities now have their class displayed\n- icons for sections (Inventory, Merchant, etc.) have been added to the camp and cities\n- an icon has been added indicating that the unit can be renamed\n- after pushing the enemy away, the cells for movement are shown correctly\n- units can no longer shoot through cave walls\n- new effect for the Holy Strike spell\n- to get the \"Hunter...\" feature now you need to kill not 10, but 15 units of the corresponding race\n- the level of enemies is now partially adjusted to the level of the player\'s units\n\nThe first balance of units:\n- Hydra has increased Health and Stamina. Hydra can learn how to Cleave (have fun!)\n- different monsters have the \"Non-equipment\" trait added\n- all dwarves have the Reveller trait, as well as the opportunity to learn Regeneration and a Broken Tempo\n- A Musketeer can study Construction\n- The captain can study the features of the Reveller and the Sole of Company\n- A necromancer can learn Mana for Blood\n- The peasant initially knows the features of Breathing and Revelry. Maybe you can study Knockback, You shall not pass! and Strength is in numbers. His Strength has been reduced from 4 to 3\n- Robbers and Bandits can learn the Reveller trait\n- Bandits can no longer learn Blow of Mercy, their power (a hidden parameter used to determine the difficulty of battles) has been increased from 6 to 7\n- Steppe Blood can no longer learn Charge, Bravery reduced by 1\n- Steppe Wind can study the Poison trait\nAll these edits will only work with new units. Those that are already in your army will not change!\n\nWe are listening attentively to all your suggestions and suggestions! Sometimes we don\'t have time to answer them, but we all read. Thanks!
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 Gb
- Storage: 500 MB available space
Recommended Setup
- Processor: 2GHzMemory: 8 GB RAM
- Graphics: 4 Gb
- Storage: 500 MB available space
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