
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Key features:
• Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
• Interactive environment: almost every object on the battlefield can be interacted with.
• Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
• Open world: despite the presence of a story campaign, you decide where to send your army.
• Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
• Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
• Convenient unit and map editor. You can create your own missions and share them with other players.
Changes:\n- Musketeers: firing range increased from 7 to 8. Unlike other ranged units, Musketeers no longer suffer a -2 Accuracy penalty for shooting at more than half of their maximum range. Musketeers no longer have the Slow Attack trait. Stealth lowered from 4 to 3. They now have the Swimming trait by default. Yes, the dwarven lobby proved too strong, and the developers gave in.\n- Engineer: gained the Stunning trait; now has the Swimming trait by default.\n- Clan Warrior: now knows the Timber! skill.\n- Dagnars: can no longer learn Caltrops.\n- Elder: can no longer learn Stun Immunity, War Cry, Lightning, or Invigorate. Gained the Strong Bone trait and the Howl skill. Can now learn Haste and Earthquake.\n- Ents and Talyg: can now learn Rock Throw.\n- Banshee: Magic Resistance lowered from 2 to 0.\n- Ghost Warrior: Evasion increased from 4 to 6; piercing damage resistance lowered from 2 to 1.\n- Short trait: now grants +1 Evasion against ranged attacks.\n- Graves: can no longer generate on roads.\n- Unit stats: now recalculated immediately after healing from injuries.\n- Decorative tiles: improved placement during random map generation.\n- Quests: slightly more quests are now available in cities at the very start of the game.\nIcons: replaced one icon.
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 Gb
- Storage: 500 MB available space
Recommended Setup
- Processor: 2GHzMemory: 8 GB RAM
- Graphics: 4 Gb
- Storage: 500 MB available space
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