
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Key features:
• Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
• Interactive environment: almost every object on the battlefield can be interacted with.
• Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
• Open world: despite the presence of a story campaign, you decide where to send your army.
• Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
• Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
• Convenient unit and map editor. You can create your own missions and share them with other players.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41809097/e6e313c4892a98acd610bf4d36ad46a300df4347.png\"][/img]
Player\'s starting units and mercenaries in cities can receive unique traits (passive and active skills) upon generation, including those normally unavailable for their specific class. The list of possible traits for each unit has been set manually; unique heroes will not receive these traits (their characteristics are hard-coded). Additionally, minor changes have been made to most units...
Other changes:
Cosmopolitan trait added: The unit has a better attitude towards all races. There is now a chance to encounter an elfer who will agree to join a dwarf army.
[/*]Double Shot: Knockback (if the shooter has this trait) now triggers on the second arrow.
[/*]Obstacles: Catapult wreckage and obelisks are now passable (units can walk over them).
[/*]Paladin: Has become more tolerant toward monsters.
[/*]Experience: The share of total army experience granted to mages has been reduced.
[/*]Visuals: Added a healing visual effect for regeneration and health potions.
[/*]Bug Fix: Fixed an issue where control was not passed to the remaining units if one of the player\'s units fled while under AI control.
[/*]
Minimum Setup
- Processor: 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 Gb
- Storage: 500 MB available space
Recommended Setup
- Processor: 2GHzMemory: 8 GB RAM
- Graphics: 4 Gb
- Storage: 500 MB available space
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