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Early Access Build 18

Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially. However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have. Here is an overview of what this new update brings and what's next for the game.

What was added


Linux support


Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum.

New mobs and NPCs


  • Random hair colors for NPCs making them more unique.
  • NPC have and can drop random armors.
  • Added new item attributes like Sorcery and Accuracy.
  • New mob spawning algorithm that improves the diversity of the spawns.
Here are a few pictures of some of the new entities:

New structure generation algorithm


I've created a new structure generation algorithm for placing the structures in the game. The benefits of this are:
  • Structures no longer collide
  • Structures no longer spawn very close to one another
  • Smaller structures like obelisks and campfires spawn more frequently making exploration more rewarding
  • Better distribution of different structure types.
  • Fixes bugs in questing
  • Improve performance when generating the world
The algorithm is new so if you notice any bugs related to the placement of the structures (like something never been placed) please let me know.

New Weapons


Several new weapon sets have been added that create synergy with their respective armor sets. Here are some pictures: Chitin weapon set
Noble weapon set
Primitive weapon set

Hats


A couple of hats with special properties have been added which allow further customization of the character. Here is my favorite one:

Miscellanous


Music


A new song called 'Deep Places' has been added to the soundtrack. I am building an official soundtrack for the game with the current songs (~10) and a couple more unreleased tracks I haven't added yet. I am looking for opinions on this matter so if you are interested please feel free to reach out.

Help UI


A help UI has been added to help new players with the default controls of the game.

Platform


Several improvements have been made to the game's engine. Some of them are:
  • Linux support!
  • Added a splash screen when loading the game and the window no longer hangs
  • Improved rendering performance
  • Moved the game to .NET 6
  • Improved AI performance
  • Game generates a bit faster

What was fixed


  • Shadow clone skill drops FPS dramatically
  • After resetting skill points icons become invisible
  • Game gets stuck when loading up
  • Fixed music stops when changing characters in the character creator
  • Fixed sitting on a bench
  • Fixed fog being too close
  • Fixed explosions can knock you into buildings
  • Fixed limiting framerate not working
  • Fixed black colors appearing on terrain
  • Fixed sometimes graveyard cannot be completed
  • Fixed visual bug in the explosion of entities when SSAO is disabled
  • Fixed sometimes cow in the possessed cows fall through the ground
  • Fixed arrows not aiming correctly
  • Fixed sometimes structures being placed too close to each other
  • Fixed structures sometimes placed in the incorrect orientation
  • Fixed traveling merchant not spawning
  • Fixed fishing villages generating on invalid terrain

What's next


I want to get the game out of early access this year into a complete release. Here is some of the stuff I am planning to work on next. Some things may change and others may be added but here is a rough list:
  • New map system
  • Incentives to explore more the world instead of generating new ones
  • Maybe support for multiple maps at once
  • Death markers
  • 7 different cave structures
  • Mushroom real with new boss
  • More epic terrain using heightmaps
  • New character animations
  • UI and SFX improvements on combat mechanics
  • A simple goal system to orient players
  • Workshop support for uploading and installing mods
  • Add unique items and attacks to the different bosses
Please let me know your thoughts or anything you would like to see in the game!


[ 2022-01-22 20:26:04 CET ] [ Original post ]

Project Hedra
Maximiliano Levi Developer
Maximiliano Levi Publisher
2020-01-29 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
Mostly Positive (18 reviews)
Public Linux Depots:
  • Hedra Linux x64 [105.01 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Project Hedra is an ambitious open-world low-poly RPG game. Inspired from games like CubeWorld, Minecraft and Diablo II, it aims to be an open-world RPG based around procedurally generated content, allowing for maximium replayability.

Procedurally Generated Worlds

In Project Hedra worlds are procedurally generated, meaning that worlds are virtually infinite and distinct of each other. This allows for an extreme amount of replayability since no world has the same characteristics as the previous one, this combined with the beautiful low-poly look of the world makes exploring an enjoyable part of the game.

Classes & Skill Trees

Build your own character, choose to be a mage, warrior, an archer or a rogue. Level up to learn new skills and discover different ways of playing. Each class can specialize into other subclasses, providing unique skills and different gameplay styles.

Items & Crafting

Find and collect over 100+ unique items. Gather raw materials and use them to craft more complex items that will help you in your journey through the world.

Quests

Quests are scattered around the world and depend on the environment & location, allowing for extreme replayability. Complete them and obtain great rewards which will help you progress further.

MINIMAL SETUP
  • Memory: 2 GB RAM
  • Graphics: Capable of OpenGL 3.3+ support
  • Storage: 200 MB available space
GAMEBILLET

[ 6047 ]

16.99$ (15%)
29.04$ (17%)
26.39$ (12%)
4.74$ (76%)
14.42$ (15%)
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10.91$ (16%)
25.46$ (15%)
26.09$ (57%)
9.89$ (75%)
16.77$ (16%)
3.35$ (16%)
17.19$ (14%)
GAMERSGATE

[ 955 ]

3.0$ (80%)
44.15$ (26%)
0.97$ (86%)
1.84$ (74%)
3.0$ (80%)
2.81$ (81%)
1.5$ (85%)
5.24$ (25%)
0.65$ (89%)
2.36$ (74%)
0.99$ (91%)
9.89$ (34%)
1.5$ (92%)
1.84$ (74%)
0.92$ (82%)
1.79$ (88%)
5.0$ (75%)
5.0$ (80%)
4.0$ (80%)
0.56$ (81%)
1.5$ (90%)
1.58$ (77%)
1.84$ (74%)
0.56$ (81%)
6.38$ (57%)
7.7$ (78%)
9.99$ (50%)
10.44$ (74%)
0.75$ (81%)
15.99$ (20%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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