- Update the base libraries the game uses to improve platform stability & support
- Improved steam crash reporting so that I can track crashes faster
- Fixed a bug with the roll
- Improved the exception handling of the game
- Fixed a bug of the game not starting correctly (getting stuck loading)
- Fixed a bug with the sound in certain systems
- A few other minor bug fixes and improvements
Thanks everyone for reporting issues with the game and sending me the files necessary for me to improve on the issues. Ive pushed a new update which should fix some of the issues and improve the performance for some of the users that were experiencing unusual issues. Please let me know if any issues you might find or you are still experiencing,
This update improves the camera freedom and fixes the game not having sound on certain computers.
What was added
- 7 new cave structures with different mobs and bosses
- Updated grass distribution model
- More epic terrain generated by sampling heightmaps and landforms into the world
- Added grays to the color picker
- Added new mushroom dimension
- Added new boss
- Added new mobs for the new dimension
- Added new portal structure for the new dimension
- Moved the camera up and removed the crosshair for melee classes.
- Improved stone texture
Azathul boss [hr][/hr]
Mushroom dimension [hr][/hr]
Another instance of the mushroom dimension [hr][/hr]
Entrance to a cave mine [hr][/hr]
One of the new landforms [hr][/hr]
Inside a cave structure [hr][/hr]
Cave with riches, defended by a gnoll clan [hr][/hr]
View of the new generation with the landforms [hr][/hr]
Inside a different cave [hr][/hr]
More caves [hr][/hr]
All the heightmaps that are added procedurally into the game terrain [hr][/hr]
What was fixed
- Fixed rendering bugs on the female characters
- Fixed text positioning in some UIs
- Fixed the timer of some skills was broken (e.g. Energy shield)
- Fixed taking screenshots on Linux
- Improved the generation and meshing performance of the game
- Fixed full screen on Linux
- Fixed the game crashing when it could not detect a sound output
- Fixed wrong key in Help
- Fixed steam sometimes not initializing
- Fixed sometime the game fails to load in computers with another language (e.g. French or Swedish)
- Fixed structure spawning bug
Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially. However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me know of any questions or suggestions you may have. Here is an overview of what this new update brings and what's next for the game.
What was added
Linux support
Support for Linux has been added to the game. As of now, it has only been tested in Ubuntu. If issues arise please let me know via the forum.
New mobs and NPCs
- Random hair colors for NPCs making them more unique.
- NPC have and can drop random armors.
- Added new item attributes like Sorcery and Accuracy.
- New mob spawning algorithm that improves the diversity of the spawns.
New structure generation algorithm
I've created a new structure generation algorithm for placing the structures in the game. The benefits of this are:
- Structures no longer collide
- Structures no longer spawn very close to one another
- Smaller structures like obelisks and campfires spawn more frequently making exploration more rewarding
- Better distribution of different structure types.
- Fixes bugs in questing
- Improve performance when generating the world
New Weapons
Several new weapon sets have been added that create synergy with their respective armor sets. Here are some pictures: Chitin weapon set
Noble weapon set
Primitive weapon set
Hats
A couple of hats with special properties have been added which allow further customization of the character. Here is my favorite one:
Miscellanous
Music
A new song called 'Deep Places' has been added to the soundtrack. I am building an official soundtrack for the game with the current songs (~10) and a couple more unreleased tracks I haven't added yet. I am looking for opinions on this matter so if you are interested please feel free to reach out.
Help UI
A help UI has been added to help new players with the default controls of the game.
Platform
Several improvements have been made to the game's engine. Some of them are:
- Linux support!
- Added a splash screen when loading the game and the window no longer hangs
- Improved rendering performance
- Moved the game to .NET 6
- Improved AI performance
- Game generates a bit faster
What was fixed
- Shadow clone skill drops FPS dramatically
- After resetting skill points icons become invisible
- Game gets stuck when loading up
- Fixed music stops when changing characters in the character creator
- Fixed sitting on a bench
- Fixed fog being too close
- Fixed explosions can knock you into buildings
- Fixed limiting framerate not working
- Fixed black colors appearing on terrain
- Fixed sometimes graveyard cannot be completed
- Fixed visual bug in the explosion of entities when SSAO is disabled
- Fixed sometimes cow in the possessed cows fall through the ground
- Fixed arrows not aiming correctly
- Fixed sometimes structures being placed too close to each other
- Fixed structures sometimes placed in the incorrect orientation
- Fixed traveling merchant not spawning
- Fixed fishing villages generating on invalid terrain
What's next
I want to get the game out of early access this year into a complete release. Here is some of the stuff I am planning to work on next. Some things may change and others may be added but here is a rough list:
- New map system
- Incentives to explore more the world instead of generating new ones
- Maybe support for multiple maps at once
- Death markers
- 7 different cave structures
- Mushroom real with new boss
- More epic terrain using heightmaps
- New character animations
- UI and SFX improvements on combat mechanics
- A simple goal system to orient players
- Workshop support for uploading and installing mods
- Add unique items and attacks to the different bosses
Here are the patch notes for this build
- Added options to customize hair and skin colors when creating a new character.
- Added a female warrior model
- Added a female rogue model
- Added a female archer model
- Added a female mage model
- Fixed werewolf skin.
- Fixed merchant is not selling holding bags bug
- Fixed witch armor are chestplates bug
- Fixed NPCs having the warrior model.
Next up are coming more armors & weapons, npcs with custom colors and armors and some new lore.
Here are the patch notes for this build
- Introduced the armor system into the game.
- Added several new attributes which the armors provide.
- Added 15 new chestplates (more are on the way).
- Added 15 new pants (more are on the way).
- Added 15 new boots (more are on the way).
- Added 8 new helmets (more are on the way).
- Added option to disable mouse sensibility.
- Allowed framerate to go higher than 90.
- Added new character models (female version is on the way).
- Fixed "When you start as level 99 you got 0 mana".
- Fixed "Item duplication bug with holding bags".
- Fixed "Going back to "Start menu" while whirlwinding makes the game crash"
- Fixed "Buffed attacks are triggered by the pets but without the effect"
- Fixed "Allow the merchant to sell cloth & plank recipes"
- Fixed "Fix round slash scaling "
- Fixed sometimes companions being immune for no reason
New weapons coming soon
Here are the patch notes for this build
- Added gnoll fortress structure
- Added gnoll creatures
- Improved the animation speed of some warrior attacks
- Fixed gold showing a positive number when removing
- Added holding bag item which allows the player to have extra inventory space
- Fixed black colors on the terrain bug
- Added text to signalize which class can use the item while buying it
- Fixed sometimes enemies being immune
- Fixed sometimes companions being immune for no reason
We also have been working on new character models, these are not in yet but they will be with the next update
Next update will probably focus on adding armor items to the game and then I will probably get back to improve the questing system and adding the storyline
This update is mostly crash fixing, in the next one I'll add a bunch of new stuff we have been working on. Here are the patch notes
- Fixed a bunch of crashes
- Added support for putting .json files in the mod folder
- Fixed fullscreen setting bug
Development slowed down quite a bit because of the sudden pandemic and other personal issues. However here is some stuff I've been working this week.
- Added a new garrison structure (pictures attached)
- Fixed projectiles dont work with the training dummies
- Fixed fullscreen is not set correctly when opening the game
- Added an NPC that resets skill points
- Fixed some other bugs
This build was actually in the beta branch, I pushed into the main branch because it fixes some common errors and bugs that were reported to me. Soon I'll post some pictures about some new structures I am working on!
- Fixed bug where drops had incorrect chances
- Fixed bug cant use classes with different weapons
- Fixed "Round Slash has different damage everytime you hover"
- Fixed infinite loading screen
- Fixed other less common crashes
This build is another crash & bug fixing update (yay!). I have an important final exam on wednesday so development is a bit slower than usual. Hopefully next week I can start with the new content wave! Here are the patch notes:
- Fixed "Failed to dispose texture" error
- Fix fall damage is too low
- Fixed new run crash
- Fixed "When reloading a warrior the bonus hp is not taken into account"
- Fixed a crash reported by Neocles
- Fixed druid minions not spawning inside dungeons & buildings
- Fixed another cause of a mem leak
- Fixed some structures spawn floating in the air
- Reduce talk bubble height
This update was mostly focusing on trying to fix the crashes without log that were happening with the latest version of the game.
- Fixed game is stretched on lower resolutions
- Added text scaling option
- Fixed weapon jittering
- Fixed a native memory leak
- Fixed crash when opening a chest
- Fixed OutOfMemory crash while exploring
- Fixed available points text is displaced
- Improve dungeon lighting
- Increase chance of sheep dropping bool
- Fixed fan of knives does not work downhill
- Make ring drops bigger
- Fixed crash when opening a chest
- Fixed bug where blacksmiths always sold the same equipment
- Fixed memory leak
- Improved loot
- Fixed more crashes
- Changed village spawn rates
- Fixed random boss bar pops up
- Fixed cannot craft on chimney fire on the cooker's house
- Added missing key text to eat the food
- Companions items now show the color representing the tier
- Fixed 2nd crafting page not creating
- Fixed onion soup recipe bug
- Fixed companions losing stats on crash
- Fixed puncture description text
- Fixed skill points showing negative when switching between characters
- Fixed random crashes that leave no logs.
- Fixed displaced text when resolution is at 4k
- Fixed text issues when dpi scaling is on
- Fixed a crash that ocurred when completing the "buy from the travelling merchant" quest
- Friendly explorers no longer damage the player
- Added an option to change the game's resolution
- Fixed text size on screen bigger than 1920x1080
- Fixed another crash that ocurred when nearby NPCs or doing quests
This update should fix most if not all crashes and errors. It also fixes some other bugs that were mentioned. These are today's patch notes:
- Fix fullscreen option not saving
- Added option to change the FOV
- Fixed 3 more crash sources & common errors
Today i primarily worked on fixing the most common crash reports and some other issues that were reported yesterday on the launch day. I will focus on improving the stability before starting with the content updates that are planned Here is the patch notes:
- Fixed some of the main crash sources
- You can now respawn summoned skeletons (this is useful if they are low health or get stuck )
- Fixed some NPCs push the player aggresively
- Add button to manually save the game (F6)
- Fixed sometimes the game not opening correctly on a setup with multiple monitors
Project Hedra
Maximiliano Levi
Maximiliano Levi
2020-01-29
Indie Casual RPG Adventure Singleplayer EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://projecthedra.com
https://store.steampowered.com/app/1009960 
Hedra Linux x64 [105.01 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Procedurally Generated Worlds
In Project Hedra worlds are procedurally generated, meaning that worlds are virtually infinite and distinct of each other. This allows for an extreme amount of replayability since no world has the same characteristics as the previous one, this combined with the beautiful low-poly look of the world makes exploring an enjoyable part of the game.Classes & Skill Trees
Build your own character, choose to be a mage, warrior, an archer or a rogue. Level up to learn new skills and discover different ways of playing. Each class can specialize into other subclasses, providing unique skills and different gameplay styles.Items & Crafting
Find and collect over 100+ unique items. Gather raw materials and use them to craft more complex items that will help you in your journey through the world.Quests
Quests are scattered around the world and depend on the environment & location, allowing for extreme replayability. Complete them and obtain great rewards which will help you progress further.- Memory: 2 GB RAM
- Graphics: Capable of OpenGL 3.3+ support
- Storage: 200 MB available space
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