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Hotfixes And Feature Additions

Hey everyone. We are deploying fixes and feature additions that our initial burst of players found and suggested. Here is the complete list of the changes:

  • Fixed an issue where some modules could reduce the ship's shields below 0, causing the player to become invincible.
  • Fixed an issue where flashing pickup texts could overlap.
  • Fixed an issue where names on the leaderboard wouldn't get resized correctly when the leaderboard mode is set to Local
  • Fixed an issue where some menu components may remain active after going back and forth between some menu scenes.
  • Fixed an issue where homing/tracking behaviour would target indestructible parts.
  • Fixed an issue where one-time use modules would be restored upon level transitions.
  • Fixed an issue where drones wouldn't get disabled when they're supposed to.
  • Fixed an issue where the previous health value snapshot was taken incorrectly at level start.
  • Fixed pausing being inconsistent.
  • Adjusted level theme specific spawns so that they don't spawn just before the bosses.
  • Added a warning for progress reset when attempting to start a new game with the campaign already in progress.
  • Slightly reduced the HP of the Mechanized Spider Boss.
  • Resetting the research tree will now refund the spent points.
  • Added an option to disable the CRT filter.
  • Added an indicator for when the player has available research points to spend.
  • Added rebind function for keyboard movement.
If anyone comes across any new issue, or has some idea to share regarding the game, feel free to post here on steam or on our discord server. https://discord.gg/5ZYEppH We're hoping you're all having fun with the game!


[ 2020-10-05 15:12:54 CET ] [ Original post ]



BroodStar
David Schmidthoffer
  • Developer

  • self-published
  • Publisher

  • 2020-09-30
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (73 reviews)


  • Review Score

  • https://store.steampowered.com/app/1232100 
  • Steam Store



  • BroodStar - Linux [630.48 M]

  • Public Linux depots

  • BroodStar is a classic arcade shoot’em up with heavy roguelike elements. Careful, though… the vastness of space contains many formidable enemies. If you fall along the way, you have to start over — the only thing you’ll bring with you are the upgrade modules you collected in your past runs, in the form of research points that augment your ship. Will they be enough to get you through hordes of unknown creatures and monstrous bosses, and fulfill your quest of defeating the living planet — the BroodStar?



    Join us on Discord!

    Features

    • 12 Procedurally Generated Levels with Random Enemies, Events and Bosses
    • Challenges and Leaderboards
    • 7 Main and 6 Sub Weapon Types
    • 200 Unique Upgrades
    • Research System
    • Seed System
    • Challenging Bosses and Boss Variations
    • Stage Modifiers and Events




    There are 12 campaign stages, each with its own unique theme and enemy types. Keep an eye out for some secret/optional stages as well!
    Besides the campaign you can also tackle a few challenge stages with specific setups and separate leaderboards!



    Stage Modifiers will change the behavior of the enemies and introduce new hazards. Events such as ambushes, mid-stage bosses and more can spawn during each stage, introducing a new objective when triggered and generously rewarding the player when completed.



    Enemies in BroodStar are a variety of standard SHMUP enemies and some more "confrontational" ones. There will be quite a few that aren't afraid to get in your face and ruin your day. Enemies that spawn in "Infected" stages are even tougher than their normal counterparts, so watch out!



    The Upgrades in BroodStar can vary from simple Stat Upgrades that power up your ship, to more advanced types that can grant you powerful Active Items,
    Projectile Modifiers or Drone Companions. Most of the Upgrade modules will combine with eachother to create unique combos. There are a ton of combo possibilities so don't be afraid to experiment!



    The Research System will allow you to further power up your ship before each playthrough. Research points are obtained through picking up Modules of any kind and may be spent on any of the 3 available Research Trees: Offense, Defense and Utility.



    Each playthrough will have a unique string identifier that determines the generated content. Share this seed with your friends so they can experience the same crazy combos and hardships that you did!
    GAMEBILLET

    [ 5951 ]

    1.88$ (92%)
    3.81$ (81%)
    3.25$ (75%)
    24.59$ (18%)
    17.19$ (14%)
    20.72$ (17%)
    25.49$ (-70%)
    1.38$ (86%)
    4.59$ (8%)
    33.96$ (15%)
    9.51$ (84%)
    2.00$ (90%)
    57.79$ (17%)
    26.24$ (25%)
    31.85$ (20%)
    9.95$ (75%)
    25.99$ (35%)
    12.59$ (16%)
    13.49$ (25%)
    4.59$ (8%)
    2.50$ (75%)
    4.00$ (80%)
    49.39$ (18%)
    13.27$ (17%)
    16.39$ (18%)
    24.87$ (17%)
    33.97$ (15%)
    33.96$ (15%)
    17.62$ (71%)
    4.34$ (13%)
    GAMERSGATE

    [ 3221 ]

    10.13$ (77%)
    5.0$ (75%)
    3.75$ (81%)
    3.6$ (82%)
    2.7$ (85%)
    14.58$ (64%)
    1.3$ (90%)
    2.1$ (70%)
    35.99$ (10%)
    4.5$ (70%)
    1.0$ (90%)
    12.0$ (70%)
    19.99$ (20%)
    2.0$ (90%)
    21.59$ (46%)
    5.0$ (75%)
    1.25$ (75%)
    1.25$ (75%)
    3.19$ (79%)
    7.0$ (65%)
    6.25$ (75%)
    19.8$ (67%)
    12.0$ (70%)
    6.4$ (60%)
    1.0$ (90%)
    7.2$ (64%)
    14.4$ (64%)
    5.78$ (66%)
    0.6$ (70%)
    19.8$ (67%)

    FANATICAL BUNDLES

    Time left:

    0 days, 4 hours, 21 minutes


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    23 days, 4 hours, 21 minutes


    Time left:

    5 days, 4 hours, 21 minutes


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    36 days, 4 hours, 21 minutes


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    42 days, 4 hours, 21 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 22 hours, 21 minutes


    Time left:

    2 days, 22 hours, 21 minutes


    Time left:

    11 days, 22 hours, 21 minutes


    Time left:

    18 days, 22 hours, 21 minutes

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