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Hi Everyone! I'm excited announce our newest game: Pit of Gerstan! It is an action roguelite dungeon-clearing game, with a similar upgrade system to BroodStar. We are planning to release a demo build for the upcoming Steam Next Fest, so I hope you'll check it out! https://store.steampowered.com/app/1972720/Pit_of_Gerstan/
Hi everyone, As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder!
Hi everyone, Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.
Hi everyone! We have issued a few small fixes for some leaderboard related issues and other small inconsistencies. Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game. Thank you for enjoying and supporting the game. :)
Hi everyone! The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret? The update will go live along with the Switch version on the 28th of June. We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards!
Hi everyone! We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates. First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a new Global Cross-platform Leaderboard! Other than that we are working hard on polishing up all the graphical assets of the game, so expect some new amazing pixel work coming up! Finally, the game will receive a new super boss - restricted to Hard difficulty and it might be a reference to something. :) Other notable things are: -Many new Ship Skins to choose from. -A couple new gameplay options, including Autofire. -Some balance adjustments and fixes. -Engine upgrade Things not just yet coming with the next update, but confirmed: Loadout system and polished UI/Menus And that's it for now, thank you everyone for still supporting and enjoying the game!
Hi everyone!
We're back with a few spooky Halloween themed additions to the game.
Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it!
Apart from that the update will include several minor bug fixes and some adjustments to the item appearance rates, that should hopefully help the somewhat less seen modules to be more frequent.
The update will go live on the 25th of October, until then, we'll see just how much additional content we can squeeze in!
Hi everyone! Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below:
Hi everyone! Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET. The patch notes are as follows:
Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows:
Hi everyone. Just a small patch full of tweaks and adjustments and a few fixes. Here are the notes:
Hi everyone. Another small update containing tweaks and a bit of content before we start working on the new levels. The notes are:
Hi everyone. Back with another small content update and some QoL fixes. Here are the notes:
Hi everyone. Back with a small update again, here are the notes:
Hi everyone. Back with a small update. The notes are as follows:
Hi everyone. Back with a small content update. The notes are as follows:
Hi everyone. Just a heads up that the Leaderboard has been reset due to the score gain discrepancy between the current and previous patch. Have fun hunting those bugs!
Hi everyone. Just a small update with some fixes and suggested adjustments.
Hey everyone. We're back with the first major update of the game. The patch will go live tomorrow at around 5:30 PM CET. This update consists mostly of balance changes, fixes, reworks and adjustments. A lot of it was suggested by the community and we really appreciate all the help, testing, bug reports and suggestions that we have received. The notes are as follows:
Hey everyone. It has come to our attention that a lot of new controller issues popped up lately. Upon further investigation this is caused by a known compatibility issue in Unity's recent versions and Steamworks. https://issuetracker.unity3d.com/issues/input-xbox-controller-input-not-detected-while-steamworks-is-running Unfortunately at this point there's no known fix for this issue. There are a few things you can try however:
Hey everyone. We're back with more fixes and a bit more content.
Hey everyone. Just deployed a few hotfixes and adjustments that are related to the latest patch. The notes are as follows: Fixed: -Freezing some enemies may cause unintended behaviour. -Projectile performance has worsened. -Red Laser weapon will stay active after swapping out weapons. -Tutorial may end abruptly or not at all. -Some boss components failing to grant score to the player. Adjusted: -Score multiplier now carries over between Stages. -Self-caused damage will no longer reduce the score multiplier.
Hi everyone, Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems. Here are the patch notes: -Fixed an issue where some movement speed modifiers would override the focus ability. -Fixed an issue where homing projectiles targeted invincible enemies. -Fixed an issue where the Gatling Gun effect can stay active after the player loses control. -Fixed an issue where module descriptions could cut off at the shop. -Fixed an issue where the game would get stuck if the player dies at level transitions. -Fixed an issue where the back to menu option wouldn't work during level transitions. -Fixed an issue where attempting to go back to the menu during initial level loading can cause a crash. -Fixed an issue where pausing the game could cause the audio track to be swapped after leaving the shop. -Fixed an issue where projectiles with homing behaviour could occasionally have their visual direction swapped when losing a target. -Fixed an issue where souls were not drawn in by Magnet. -Fixed an issue where some enemies were marked incorrectly to be affected by specific effects. -Fixed an issue where the menu Back function and Research Toggle function is mapped to the same key on controllers. -Fixed an issue where Adjusting the BGM volume may cause stage/boss theme to play simultaneously. -Fixed an issue where Electric Drones would target invincible enemies. -Fixed an issue where level generation would fail to reset special levels. -Fixed an issue where Coins could go offscreen and despawn. -Added a new rare boss. -Added many new enemy projectile types and effects. -Adjusted the ship stat indicator to show up to 3 decimal values. -Adjusted the Reanimator module, enemies will only become zombies if they're killed by the player. Cost is reduced by 100. -Raised the maximum limit and lifetime of active projectiles and allowed the reuse of currently active projectiles. -Revamped the Red Laser weapon to be an actual continuous laser beam instead of a standard projectile. -Revamped the score system. Minor enemies during boss fights will no longer grant any score. Introducing a score multiplier system, the maximum multiplier is 3X and the minimum is 1X. The multiplier increases by 0.1 every 10 kills and decreases by 0.2 on damage taken or completely resets to 1X on death. -The scoreboard will be reset due to all the score related changes. This might happen several times over the course of the Early Access phase. As always, if you run into any issues while playing or have any suggestions, feel free to post here on steam or hop onto our Discord server.
Hi everyone. Another small update incoming!
Hey everyone. We are deploying fixes and feature additions that our initial burst of players found and suggested. Here is the complete list of the changes:
Hey everyone. With the release of the game we've also opened up our discord server to the public. Feel free to join and share your thoughts about the game, any suggestions that might come to mind or any problem you might have ran into. Not many people around just yet, but we're hoping that will change over time. https://discord.gg/5ZYEppH
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