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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, Just deployed an update to the game that fixes several issues, introduces a bit of content and revamps some existing systems. Here are the patch notes: -Fixed an issue where some movement speed modifiers would override the focus ability. -Fixed an issue where homing projectiles targeted invincible enemies. -Fixed an issue where the Gatling Gun effect can stay active after the player loses control. -Fixed an issue where module descriptions could cut off at the shop. -Fixed an issue where the game would get stuck if the player dies at level transitions. -Fixed an issue where the back to menu option wouldn't work during level transitions. -Fixed an issue where attempting to go back to the menu during initial level loading can cause a crash. -Fixed an issue where pausing the game could cause the audio track to be swapped after leaving the shop. -Fixed an issue where projectiles with homing behaviour could occasionally have their visual direction swapped when losing a target. -Fixed an issue where souls were not drawn in by Magnet. -Fixed an issue where some enemies were marked incorrectly to be affected by specific effects. -Fixed an issue where the menu Back function and Research Toggle function is mapped to the same key on controllers. -Fixed an issue where Adjusting the BGM volume may cause stage/boss theme to play simultaneously. -Fixed an issue where Electric Drones would target invincible enemies. -Fixed an issue where level generation would fail to reset special levels. -Fixed an issue where Coins could go offscreen and despawn. -Added a new rare boss. -Added many new enemy projectile types and effects. -Adjusted the ship stat indicator to show up to 3 decimal values. -Adjusted the Reanimator module, enemies will only become zombies if they're killed by the player. Cost is reduced by 100. -Raised the maximum limit and lifetime of active projectiles and allowed the reuse of currently active projectiles. -Revamped the Red Laser weapon to be an actual continuous laser beam instead of a standard projectile. -Revamped the score system. Minor enemies during boss fights will no longer grant any score. Introducing a score multiplier system, the maximum multiplier is 3X and the minimum is 1X. The multiplier increases by 0.1 every 10 kills and decreases by 0.2 on damage taken or completely resets to 1X on death. -The scoreboard will be reset due to all the score related changes. This might happen several times over the course of the Early Access phase. As always, if you run into any issues while playing or have any suggestions, feel free to post here on steam or hop onto our Discord server.
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