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Major Update #2 - Version 1.2.0

Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows:

Gameplay


  • Added 3 new Bosses.
  • Added a new Stage.
  • Added 25 new Modules.
  • Rebalanced several existing modules.
  • Switcheroo has been reworked into an Active Module.
  • Several Enemy and Boss behaviour and patterns have been adjusted.
  • Added new Enemies.
  • Added new Waves.
  • Added new Events and Stage Modifiers.
  • Added new Achievements.

Art/UI


Many sprites and art pieces have been reworked/adjusted including:
  • Enemies
  • Bosses
  • Backgrounds
  • Pickups
  • Effects
  • UI

System


  • Added a new Performance Rating System. The player's performance will be evaluated at the end of each level and bonus points will be given.
  • Added Module unlocks. Some Modules can now only be found after their specific requirement has been met.
  • The first Challenge is now available under the Challenges menu.
  • Each difficulty and Challenge now has its own separate Leaderboard.
  • Added an option for switching the Boss HP Bar's location. (Top or Bottom)
  • Added an option for focus loss pausing.
  • Many background optimizations and refactors.

Bug Fixes


  • Fixed an issue where some invincibility effects wouldn't get applied properly or would be overridden.
  • Fixed some bullet behaviour inconsistencies.


[ 2021-04-26 18:01:04 CET ] [ Original post ]



BroodStar
David Schmidthoffer
  • Developer

  • self-published
  • Publisher

  • 2020-09-30
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (73 reviews)


  • Review Score

  • https://store.steampowered.com/app/1232100 
  • Steam Store



  • BroodStar - Linux [630.48 M]

  • Public Linux depots

  • BroodStar is a classic arcade shoot’em up with heavy roguelike elements. Careful, though… the vastness of space contains many formidable enemies. If you fall along the way, you have to start over — the only thing you’ll bring with you are the upgrade modules you collected in your past runs, in the form of research points that augment your ship. Will they be enough to get you through hordes of unknown creatures and monstrous bosses, and fulfill your quest of defeating the living planet — the BroodStar?



    Join us on Discord!

    Features

    • 12 Procedurally Generated Levels with Random Enemies, Events and Bosses
    • Challenges and Leaderboards
    • 7 Main and 6 Sub Weapon Types
    • 200 Unique Upgrades
    • Research System
    • Seed System
    • Challenging Bosses and Boss Variations
    • Stage Modifiers and Events




    There are 12 campaign stages, each with its own unique theme and enemy types. Keep an eye out for some secret/optional stages as well!
    Besides the campaign you can also tackle a few challenge stages with specific setups and separate leaderboards!



    Stage Modifiers will change the behavior of the enemies and introduce new hazards. Events such as ambushes, mid-stage bosses and more can spawn during each stage, introducing a new objective when triggered and generously rewarding the player when completed.



    Enemies in BroodStar are a variety of standard SHMUP enemies and some more "confrontational" ones. There will be quite a few that aren't afraid to get in your face and ruin your day. Enemies that spawn in "Infected" stages are even tougher than their normal counterparts, so watch out!



    The Upgrades in BroodStar can vary from simple Stat Upgrades that power up your ship, to more advanced types that can grant you powerful Active Items,
    Projectile Modifiers or Drone Companions. Most of the Upgrade modules will combine with eachother to create unique combos. There are a ton of combo possibilities so don't be afraid to experiment!



    The Research System will allow you to further power up your ship before each playthrough. Research points are obtained through picking up Modules of any kind and may be spent on any of the 3 available Research Trees: Offense, Defense and Utility.



    Each playthrough will have a unique string identifier that determines the generated content. Share this seed with your friends so they can experience the same crazy combos and hardships that you did!
    GAMEBILLET

    [ 5951 ]

    5.98$ (80%)
    18.49$ (69%)
    23.87$ (20%)
    12.89$ (14%)
    8.25$ (17%)
    3.29$ (18%)
    4.39$ (12%)
    32.95$ (18%)
    4.24$ (15%)
    1.38$ (86%)
    6.68$ (81%)
    10.79$ (10%)
    21.34$ (64%)
    5.94$ (15%)
    2.22$ (78%)
    2.00$ (90%)
    1.11$ (78%)
    22.99$ (8%)
    15.97$ (20%)
    1.70$ (83%)
    1.90$ (81%)
    16.54$ (17%)
    3.47$ (83%)
    8.29$ (17%)
    4.24$ (15%)
    3.75$ (75%)
    4.29$ (76%)
    16.39$ (18%)
    7.50$ (50%)
    3.29$ (18%)
    GAMERSGATE

    [ 3221 ]

    5.0$ (50%)
    9.89$ (34%)
    0.68$ (92%)
    5.4$ (82%)
    9.0$ (70%)
    0.75$ (92%)
    1.8$ (85%)
    4.0$ (60%)
    0.45$ (92%)
    8.0$ (60%)
    0.48$ (52%)
    6.0$ (70%)
    6.38$ (57%)
    5.0$ (75%)
    4.5$ (70%)
    3.26$ (78%)
    33.19$ (17%)
    14.99$ (50%)
    1.5$ (85%)
    1.84$ (74%)
    2.25$ (92%)
    4.0$ (90%)
    5.31$ (79%)
    5.1$ (66%)
    0.75$ (85%)
    10.49$ (48%)
    3.75$ (62%)
    5.7$ (81%)
    0.23$ (92%)
    2.55$ (83%)

    FANATICAL BUNDLES

    Time left:

    0 days, 4 hours, 27 minutes


    Time left:

    23 days, 4 hours, 27 minutes


    Time left:

    5 days, 4 hours, 27 minutes


    Time left:

    36 days, 4 hours, 27 minutes


    Time left:

    42 days, 4 hours, 27 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 22 hours, 27 minutes


    Time left:

    2 days, 22 hours, 27 minutes


    Time left:

    11 days, 22 hours, 27 minutes


    Time left:

    18 days, 22 hours, 27 minutes

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