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The monthly update will be delayed a bit, because I was not able to get everything ready in time. I want to share the current progress of the update.
The next update will have a new biome.
The way floors are cleared will be also changed a bit. Previously you needed to kill 80% of the enemies in a room for it to open, except if you are on a floor that you previously cleared.
Now you need to kill 80% of enemies on the main path. Special rooms, like a challenge room, will also count towards the floor clear rate. That way you can better control they way you progress through a floor.
The ladder is replaced by an elevator that is deactivated until you clear the floor. The elevator model is still work in progress.
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