Name | Warman | ||
Developer | Oleg Dammer | ||
Publisher | Oleg Dammer | ||
Tags | |||
Release | 2019-07-29 | ||
Steam | 12,49€ 11,39£ 14,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Warman Linux [550.57 M] |
Linux is not in the OS list.
Hi everyone - if you were thinking about getting the game, now is a great time to do so. |
Hi everyone! |
I have some great news to share today - |
Progress is slow, but a lot of improvements are done. |
I am currently working on a new content update. |
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Warman is finally leaving early access. Thank you for supporting the game in its early stage! It took longer than expected, but I had to get the game in a good state. The technical foundation is now very solid and will support all planned future updates. |
I am pleased to announce that Warman will be leaving early access on April 3rd, 2023. |
Gameplay |
The next update will contain quite a bit of new content. |
Took some time to get the update out, but I am very please with the results. |
I'm currently working on a huge update that will bring the game to a near 1.0 release state. |
Gameplay |
In this update I was mostly tweaking the combat flow and working on improving some small features that did not do too well. I fixed a lot of small annoyances that made combat somewhat tedious. |
The new update is not quite ready, so here is a little preview of all the new things that are new. |
This update includes multiple major changes. The general combat should feel now a lot smoother, as you don't have to rotate the camera anymore to keep track of the action. With an improved camera perspective and level design it should now be a lot more fun to just play the game. |
I'm working on improving the visuals of the game. You can now better see what exactly is happening in the room. Also it looks better when the player is occluded. Other features are also being worked on, but are not quite ready yet. |
I am still working on the dungeon. While designing they layout I am also adding new assets and polishing existing ones. |
Currently I am working on improving the core gameplay loop. |
Gameplay |
This update includes a new major core feature. Based on the weapon you use you will be unlocking your skills and earning class skill points. Spending class skill points can greatly changes your skills. |
Still working on finishing all the masteries. The technical side is done, but I still need to add good icons, particles and sound effects. Various other parts of the game also received some polish and improvements. |
Currently there are 5 weapon types. Each weapon mastery skill tree has 14 nodes. You will be able to skill 10 nodes. Right now ~85% of the nodes are done. |
With the new update the menus and gameflow got more streamlined. With this I can guarantee a more stable multiplayer experience. The improved netcode also allows me to easier add new features. |
I'm still working on improving the technical details. There are a lot of improvements to the multiplayer networking, loading times and UI performance. |
The next update is still not ready. While working on adding all the cool new features that masteries would have, I hit several dead-ends where it would be technical not really possible to properly add the feature. |
The update this month is going to be delayed, because it adds quite a bit of new features, that are not ready yet. |
Gameplay |
Today marks the 1 year anniversary of Warman being in early access. I want to write about what went well and what comes in the future.
As always, if there is something I missed that the community deems necessary, then there might be changes. Post-Release Warman is the type of game where you could always add something new or more content ( e.g. another new biome ). That is exactly what I plan to do. Most of those features are still only roughly laid out. They will probably evolve over time and their design is not final.
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Gameplay |
Bugfixes |
Gameplay |
The monthly update will be delayed a bit, because I was not able to get everything ready in time. I want to share the current progress of the update. |