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Currently I am working on improving the core gameplay loop.
At the moment all biomes, which are currently just two, are mixed into one run and there is supposed to be one boss between them. The boss encounter is not exciting, especially because after unlocking the particular floor you can easily access the fight.
With the improved version each biome has a dedicated area. There you can get portal shards which open
a portal to the boss dungeon. The dungeon is completely handcrafted and is a more eventful boss encounter.
The new UI has a selection of all areas. Some may be locked till you clear the associated dungeon of the previous area.
A dungeon has an assortment of trials that will make the whole run harder, but provide a unique reward when you manage to clear them.
You can die up to six times in a dungeon before you get kicked out of it. Opening a dungeon requires portal shards which you get in the equivalent themed biome area.
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