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Update 0.88 - Dungeons and Visuals

This update includes multiple major changes. The general combat should feel now a lot smoother, as you don't have to rotate the camera anymore to keep track of the action. With an improved camera perspective and level design it should now be a lot more fun to just play the game. When opening a portal you know have the option to switch between 'Area' and 'Dungeon'. To open a dungeon you will need to find a special currency that appears in the respective area. The dungeon has a fixed layout and a neat boss fight at the end. There are also 'Trials' which make the dungeon more challenging and provide persistent rewards for progression. The 'Castle' area currently has no dungeon associated with it, but that's exactly what I'm going to work on next.

Gameplay


Reworked how you interact with objects. You can not move anymore while using an object and receiving damage will cancel the interaction. Added a castbar for enemies that precisely shows when they execute their skill cast Changed color of interactable radial to match castbar Removed settings for Camera FoV and Zoom Removed rare chance that an enemy may drop an item. Guaranteed drops from e.g. portals are still there. Reworked enemy rarities. Now there are only normal and elite enemies instead of four different rarities. Removed tick damage for projectiles. Hovering over enemies now also shows their level Increased damage and speed of tornado projectiles Burning ground now applies damage through a burning debuff Removed ladders Removed the ability to rotate the camera Improved the camera perspective Adjusted level design so you can properly see the insides of the room Replaced the 3rd skill of the claw weapon Expanded the tower portal menu. You can now select between areas and dungeons Added a new currency which you can get in an area, to open the equivalent dungeon You now have to complete a trial to use the vendor shop You now have to complete a trial to relearn your masteries Castle biome sewage water now applies damage through a modifier, instead of directly Replaced 6 item effects with new ones Masteries now scale from level 1 to 10, instead of 1 to 100. Experience requirements for skill points are the same.

Bugfixes


Fixed miniboss being able to refresh health potion cooldown Fixed music not changing when you die in a room that is playing custom music Fixed various small bugs


[ 2021-10-29 17:14:30 CET ] [ Original post ]



Warman
Oleg Dammer
  • Developer

  • Oleg Dammer
  • Publisher

  • 2019-07-29
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (56 reviews)


  • Review Score

  • https://store.steampowered.com/app/887420 
  • Steam Store



  • Warman Linux [550.57 M]

  • Public Linux depots

  • Warman is an action-adventure game with persistent hero progression. Fight hordes of enemies and explore the dungeon filled with traps, puzzles, secrets and various loot.

    Each run starts on an island where you gather your group or fight alone. Customize and enhance your equipment before exploring the tower.

    Every weapon has its own abilities

    You gain abilities by equipping different weapons and can switch at any time.




    Procedural generated levels with handcrafted details

    A random layout of handcrafted rooms offer a difficult and new challenge each run. Hundreds of different rooms create a unique layout.
    Special and rare rooms can also appear and offer unique rewards.

    Persistent progression

    Your heroes will retain their level and equipment from each run. Keep challenging the tower to reach higher floors to fight stronger enemies and get even better gear!

    Play with your friends


    Play with up to 8 friends and climb the tower together!

    Dungeon

    Climb the tower, unlock milestones and skip those lower floors that you already mastered! It gets more dangerous the higher you go, with different kind of enemies, more complex rooms and rare rooms that contain bosses, treasure, puzzles, challenges and more!

    Items

    Randomly generated effects and the ability to customize and enhance them in various ways. Items can drop in different rarities and based off that, the item has more and stronger effects. The highest rarity of items can only be obtained by defeating bosses and opening rare treasure chests!


    Enemies

    An ever-increasing variety of enemies the higher you climb.

    Keep up to date

    Get notified about new updates, events and the release out of early access!
    MINIMAL SETUP
    • OS: Ubuntu 20.04.3 LTSMemory: 2 GB RAMStorage: 4 GB available space
    • Memory: 2 GB RAMStorage: 4 GB available space
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5951 ]

    16.57$ (17%)
    14.23$ (64%)
    1.18$ (92%)
    5.37$ (73%)
    3.16$ (84%)
    0.50$ (90%)
    1.11$ (78%)
    17.39$ (13%)
    33.19$ (17%)
    6.63$ (17%)
    8.89$ (56%)
    11.25$ (55%)
    3.29$ (18%)
    8.25$ (17%)
    22.98$ (23%)
    13.79$ (8%)
    18.39$ (8%)
    9.12$ (70%)
    10.00$ (50%)
    15.99$ (20%)
    8.25$ (17%)
    3.47$ (83%)
    37.29$ (25%)
    9.95$ (17%)
    4.19$ (40%)
    2.37$ (92%)
    4.24$ (15%)
    2.00$ (80%)
    10.66$ (64%)
    4.00$ (80%)
    GAMERSGATE

    [ 1903 ]

    6.0$ (85%)
    1.5$ (85%)
    0.53$ (92%)
    2.63$ (62%)
    1.35$ (89%)
    13.49$ (33%)
    1.27$ (89%)
    1.13$ (89%)
    2.25$ (85%)
    1.5$ (81%)
    0.3$ (92%)
    2.7$ (77%)
    1.8$ (85%)
    0.38$ (92%)
    0.45$ (85%)
    9.37$ (63%)
    8.93$ (74%)
    2.25$ (91%)
    4.69$ (81%)
    0.56$ (81%)
    0.38$ (92%)
    4.5$ (70%)
    33.19$ (17%)
    0.53$ (92%)
    0.68$ (92%)
    0.51$ (74%)
    1.5$ (81%)
    4.88$ (62%)
    9.74$ (25%)
    0.75$ (92%)

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