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Update 0.90 - Castle Dungeon and QoL
Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area Changed: Every player can now open a portal, not only the host. Changed: Resetting mastery skill points now costs 1 key Changed: Removed trial requirement from resetting masteries Changed: Reworked the tutorial. You now start directly on the island and have access to the codex. The codex has explanation for various topics. Added: You can activate the debug menu with F5 if you start the game with '-console' launch option Added: Various sfx for the UI Added: Various ui animations Changed: Removed the dropdown from the player ui at the bottom. All buttons are now visible and have an info if you hover over them Balance: Removed armor and resistance values enemies Removed: Feedback feature. Please create a steam discussion if you have any ideas Changed: Totems are now real units that will get targeted by enemies Added: Enemies now consider line of sight when casting skills Added: A lot of modifiers now run out by reducing their stack size by 1, instead of going from 20 to 0 Added: HUD scale slider Changed: You can't stand on top of the castle lever anymore Added: New UI at the right that has notifications-like info (e.g. when you get a key, lose a life) Changed: Removed physics from skeleton parts that appear on death Changed: Enemies will now only aggro their target when they can reach to it Changed: Improved the UI when hovering over objects Added: Breakable objects can now drop stamina potions Added: Health and stamina potions now apply a buff Added: Noticeboard which gives a simple overview of the island Changed: Improved the look of the minimap Changed: Traps now apply bleeding and burning debuffs instead of directly doing damage Changed: All modifier percentages are now pseudo-random and will trigger more often Changed: Simplified damage scaling on weapons and added some new base effects Removed: Reflect item effect Changed: Block item effect. Now has a percentage to block 100% of the damage Changed: Portal shard room won't appear if the difficulty and hero level are too far apart Added: Some windows now have an extra '?' button next to the close button. This will open the help page in the codex Changed: Projectiles from mini-boss skills are now 50% slower Changed: Key room now has a 100% of appearing Changed: You now need a key to unlock the elevator, instead of killing enough enemies Added: The very first room now contains a chest that only gives a white weapon
Fixed: Skill cooldown reduction reducing potion cooldown Fixed: Some modifiers that should have 100% trigger rate, did not trigger Fixed: Tornado Wand tornadoes not being able to hit enemies that are in the water Fixed: Not losing experience on death Fixed: Hair z-fighting on high zoom values Fixed: Wrong hotkey texts being shown in the hotkey rebind menu Fixed: Being able to jump and interact with objects at the same time Fixed: Skill cast preview being stuck when you change the map Fixed: Ranged enemies aiming at the wrong point and not being able to hit their target Fixed: Rare bug that caused a multiplayer desync. Based on my error-tracking, this should be the last one
[ 2022-03-27 18:13:23 CET ] [ Original post ]
Gameplay
Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area Changed: Every player can now open a portal, not only the host. Changed: Resetting mastery skill points now costs 1 key Changed: Removed trial requirement from resetting masteries Changed: Reworked the tutorial. You now start directly on the island and have access to the codex. The codex has explanation for various topics. Added: You can activate the debug menu with F5 if you start the game with '-console' launch option Added: Various sfx for the UI Added: Various ui animations Changed: Removed the dropdown from the player ui at the bottom. All buttons are now visible and have an info if you hover over them Balance: Removed armor and resistance values enemies Removed: Feedback feature. Please create a steam discussion if you have any ideas Changed: Totems are now real units that will get targeted by enemies Added: Enemies now consider line of sight when casting skills Added: A lot of modifiers now run out by reducing their stack size by 1, instead of going from 20 to 0 Added: HUD scale slider Changed: You can't stand on top of the castle lever anymore Added: New UI at the right that has notifications-like info (e.g. when you get a key, lose a life) Changed: Removed physics from skeleton parts that appear on death Changed: Enemies will now only aggro their target when they can reach to it Changed: Improved the UI when hovering over objects Added: Breakable objects can now drop stamina potions Added: Health and stamina potions now apply a buff Added: Noticeboard which gives a simple overview of the island Changed: Improved the look of the minimap Changed: Traps now apply bleeding and burning debuffs instead of directly doing damage Changed: All modifier percentages are now pseudo-random and will trigger more often Changed: Simplified damage scaling on weapons and added some new base effects Removed: Reflect item effect Changed: Block item effect. Now has a percentage to block 100% of the damage Changed: Portal shard room won't appear if the difficulty and hero level are too far apart Added: Some windows now have an extra '?' button next to the close button. This will open the help page in the codex Changed: Projectiles from mini-boss skills are now 50% slower Changed: Key room now has a 100% of appearing Changed: You now need a key to unlock the elevator, instead of killing enough enemies Added: The very first room now contains a chest that only gives a white weapon
Bugfixes
Fixed: Skill cooldown reduction reducing potion cooldown Fixed: Some modifiers that should have 100% trigger rate, did not trigger Fixed: Tornado Wand tornadoes not being able to hit enemies that are in the water Fixed: Not losing experience on death Fixed: Hair z-fighting on high zoom values Fixed: Wrong hotkey texts being shown in the hotkey rebind menu Fixed: Being able to jump and interact with objects at the same time Fixed: Skill cast preview being stuck when you change the map Fixed: Ranged enemies aiming at the wrong point and not being able to hit their target Fixed: Rare bug that caused a multiplayer desync. Based on my error-tracking, this should be the last one
[ 2022-03-27 18:13:23 CET ] [ Original post ]
Warman
Oleg Dammer
Developer
Oleg Dammer
Publisher
2019-07-29
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
Very Positive
(57 reviews)
Public Linux Depots:
- Warman Linux [550.57 M]
Warman is an action-adventure game with persistent hero progression. Fight hordes of enemies and explore the dungeon filled with traps, puzzles, secrets and various loot.
Each run starts on an island where you gather your group or fight alone. Customize and enhance your equipment before exploring the tower.
Special and rare rooms can also appear and offer unique rewards.
Play with up to 8 friends and climb the tower together!
Each run starts on an island where you gather your group or fight alone. Customize and enhance your equipment before exploring the tower.
Every weapon has its own abilities
You gain abilities by equipping different weapons and can switch at any time.Procedural generated levels with handcrafted details
A random layout of handcrafted rooms offer a difficult and new challenge each run. Hundreds of different rooms create a unique layout.Special and rare rooms can also appear and offer unique rewards.
Persistent progression
Your heroes will retain their level and equipment from each run. Keep challenging the tower to reach higher floors to fight stronger enemies and get even better gear!Play with your friends
Play with up to 8 friends and climb the tower together!
Dungeon
Climb the tower, unlock milestones and skip those lower floors that you already mastered! It gets more dangerous the higher you go, with different kind of enemies, more complex rooms and rare rooms that contain bosses, treasure, puzzles, challenges and more!Items
Randomly generated effects and the ability to customize and enhance them in various ways. Items can drop in different rarities and based off that, the item has more and stronger effects. The highest rarity of items can only be obtained by defeating bosses and opening rare treasure chests!Enemies
An ever-increasing variety of enemies the higher you climb.Keep up to date
Get notified about new updates, events and the release out of early access!MINIMAL SETUP
- OS: Ubuntu 20.04.3 LTSMemory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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