Update 0.91 - A LOT of polish
Changed: New icons for items Changed: New icons for the UI Added: Summoned units show their remaining time next to their healthbar Changed: Removed the old Prison enemies and added new ones Changed: Removed the old Castle enemies and added new ones Added: All missing translations Added: Mastery Passives now have a name Changed: New terrain style for the main island Changed: New trees Added: Elite enemies now have a different color Changed: Dungeons do not give any exp. anymore Balance: Adjusted exp. and gold gain to new scaling Balance: Adjusted damage, health and armor values Changed: Some of the combat sequences in Bonebit dungeon Changed: Changing the language now requires to restart the game Changed: Improved general look of the UI Changed: Moved floor effects to the top-left. They now appears as debuffs Changed: Moved lives to the top-left. They now appear as buffs Changed: When selling items, you don't have to select them anymore. Clicking on an item instantly sells it Added: Primary and secondary skills now show in the UI Added: Tooltips for modifiers, mastery passives and skills are now more detailed Removed: Item labels over dropped items Added: Enemy overhead UI now also shows the enemy level Changed: Improved particles for most elements Balance: Enemies don't give gold anymore Added: Damage dealt now varies by +-20% Changed: Relearning your mastery points is now again unified in a single device Changed: Replaced NPCs with devices that perform their role. (While I do want NPCs to make the island more lively, it's somewhat to hard/timeconsuming for now.) Added: Skills that target an area, now have a cast range Added: Variety to attack animations Changed: The player now looks different Changed: Items attached to the player now look different Removed: Hero customization (This is a cool idea, but was also too timeconsuming. Might be added back later) Added: The start rotation of the area you enter is now not always the same Added: Ranged enemies now retreat back if you get too close Added: More objects to the main island. Old objects were improved Added: Using abilities now costs stamina. Abilities are also a lot stronger now Removed: Random item names
Fixed: Lv. 1 and e.g. Lv. 100 enemies always giving the same amount of exp. Fixed: Various memoryleaks Fixed: Unequipping a weapon while casting made the player stuck Fixed: Last recorded multiplayer desync
[ 2022-10-21 19:44:02 CET ] [ Original post ]
Took some time to get the update out, but I am very please with the results. Every element of the game got some improvement. New and improved enemy designs, clearner UI, good looking main island. All missing translations also got added. Not every language is perfectly translated and some are probably pretty bad, but it should get better from now on.
Gameplay
Changed: New icons for items Changed: New icons for the UI Added: Summoned units show their remaining time next to their healthbar Changed: Removed the old Prison enemies and added new ones Changed: Removed the old Castle enemies and added new ones Added: All missing translations Added: Mastery Passives now have a name Changed: New terrain style for the main island Changed: New trees Added: Elite enemies now have a different color Changed: Dungeons do not give any exp. anymore Balance: Adjusted exp. and gold gain to new scaling Balance: Adjusted damage, health and armor values Changed: Some of the combat sequences in Bonebit dungeon Changed: Changing the language now requires to restart the game Changed: Improved general look of the UI Changed: Moved floor effects to the top-left. They now appears as debuffs Changed: Moved lives to the top-left. They now appear as buffs Changed: When selling items, you don't have to select them anymore. Clicking on an item instantly sells it Added: Primary and secondary skills now show in the UI Added: Tooltips for modifiers, mastery passives and skills are now more detailed Removed: Item labels over dropped items Added: Enemy overhead UI now also shows the enemy level Changed: Improved particles for most elements Balance: Enemies don't give gold anymore Added: Damage dealt now varies by +-20% Changed: Relearning your mastery points is now again unified in a single device Changed: Replaced NPCs with devices that perform their role. (While I do want NPCs to make the island more lively, it's somewhat to hard/timeconsuming for now.) Added: Skills that target an area, now have a cast range Added: Variety to attack animations Changed: The player now looks different Changed: Items attached to the player now look different Removed: Hero customization (This is a cool idea, but was also too timeconsuming. Might be added back later) Added: The start rotation of the area you enter is now not always the same Added: Ranged enemies now retreat back if you get too close Added: More objects to the main island. Old objects were improved Added: Using abilities now costs stamina. Abilities are also a lot stronger now Removed: Random item names
Bugfixes
Fixed: Lv. 1 and e.g. Lv. 100 enemies always giving the same amount of exp. Fixed: Various memoryleaks Fixed: Unequipping a weapon while casting made the player stuck Fixed: Last recorded multiplayer desync
Warman
Oleg Dammer
Oleg Dammer
2019-07-29
Indie RPG Adventure Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
Very Positive
(56 reviews)
https://store.steampowered.com/app/887420 
Warman Linux [550.57 M]
Warman is an action-adventure game with persistent hero progression. Fight hordes of enemies and explore the dungeon filled with traps, puzzles, secrets and various loot.
Each run starts on an island where you gather your group or fight alone. Customize and enhance your equipment before exploring the tower.
Special and rare rooms can also appear and offer unique rewards.
Play with up to 8 friends and climb the tower together!
Each run starts on an island where you gather your group or fight alone. Customize and enhance your equipment before exploring the tower.
Every weapon has its own abilities
You gain abilities by equipping different weapons and can switch at any time.Procedural generated levels with handcrafted details
A random layout of handcrafted rooms offer a difficult and new challenge each run. Hundreds of different rooms create a unique layout.Special and rare rooms can also appear and offer unique rewards.
Persistent progression
Your heroes will retain their level and equipment from each run. Keep challenging the tower to reach higher floors to fight stronger enemies and get even better gear!Play with your friends
Play with up to 8 friends and climb the tower together!
Dungeon
Climb the tower, unlock milestones and skip those lower floors that you already mastered! It gets more dangerous the higher you go, with different kind of enemies, more complex rooms and rare rooms that contain bosses, treasure, puzzles, challenges and more!Items
Randomly generated effects and the ability to customize and enhance them in various ways. Items can drop in different rarities and based off that, the item has more and stronger effects. The highest rarity of items can only be obtained by defeating bosses and opening rare treasure chests!Enemies
An ever-increasing variety of enemies the higher you climb.Keep up to date
Get notified about new updates, events and the release out of early access!MINIMAL SETUP
- OS: Ubuntu 20.04.3 LTSMemory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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