Hello, Update 0.19 is out! Changelog:
- Added new location Second Office Room
- Added more content/variations to Andrew/Steve Heist Prep. Power Event
- Added Andrew/Steve Optional Event Bunt Ablaze Part 1
- Added Andrew/Steve Optional Event Bunt Ablaze Part 2
- Added Andrew/Steve Optional Event Bunt Ablaze Part 3
- Added secret event to Andrew/Steve Snoop And Scoot Part 1 (If certain event is already done, this is set as completed for now, to make part 2 accessible in the future update)
- Added more dynamic backgrounds to Andrew/Steve office for various events
- Added new songs
- Added new custom sound effects
- Added 2 new logos to 'featured ad'
- Added option to disable colored names
- Added option to adjust GUI frame opacity
- Added option to show/hide 'Quick Menu'
- Added B&W mode to Brain Burner minigame as colorblind mode
- Added hover/select sounds to choice menus
- Added indication of current location to navigation panel
- Added more clear indications of when the event triggers to "Planning Board"
- Added major implementation of time skip from anywhere you currently are located (You need to move from one room to another for the proper code initialization, if you're loading a save)
- Added option to click on preposition screens to skip them
- Added better separation to "Log" entries
- Added Nadia's log entry
- Added "Rub And Tug" placeholder event to Julia's Log
- Added "Sleep With An Angel" placeholder event to Julia's Log
- Added "Gifted Kid" placeholder event to Katherine's Log
- Added "Who Was Anna" placeholder event to Katherine's Log
- Added "Noobie Model" placeholder event to Nadia's Log
- Added/Changed songs in various events
- Changed preposition screen duration from 5 to 4 seconds
- Changed 'Manual' description
- Changed Brain Burner minigame color buttons to letter buttons, button scale and position, controller styled, overall QOL improvement
- Changed internal event requirements for Andrew/Steve Optional Event 1 Part 2, will be restored in future updates
- Changed menu loop picture
- Changed various UI and navigation scaling to better accommodate unique events naming
- Changed visibility of "Love Stats" until implementing proper use for them
- Changed style of triggers hover to new engine rendered
- Changed Julia's Optional Event 1 visibility, if failed to complete or trigger
- Changed how "Event replay" shows replayable events, now only the completed ones
- Changed Andrew/Steve Event 1 name to Long Time No See
- Changed Andrew/Steve Event 2 name to Gnarly Decision
- Changed Andrew/Steve Event 3 name to Blue Paper Scam
- Changed Andrew/Steve Event 4 name to Just Some Speculations
- Changed Andrew/Steve Event 5 name to Back To The Old Ways
- Changed Julia's Event 1 name to Full-Bodied Wine
- Changed Julia's Event 2 name to Coffee In Bed
- Changed Julia's Event 3 name to 'Tis Just A Scratch
- Changed Julia's Event 4 name to One Of Those Days
- Changed Julia's Event 5 name to Getting Caught Up
- Changed Julia's Event 6 name to Our Little Secret
- Changed Julia's Event 7 name to Surprising News
- Changed Julia's Event 8 name to The Best Present
- Changed Julia's Event 9 name to Sight To Behold
- Changed Julia's Event 10 name to Spooderphobia
- Changed Julia's Event 7 and 8 to Julia's Optional Event 4, name to Mysterious Call
- Changed Julia's Optional Event 1 name to The Ring Comes Off
- Changed Julia's Optional Event 2 name to Home-Cooked, Best Cooked
- Changed Julia's Optional Event 3 name to Pill Hunt
- Changed Emily's Event 1 name to Ironing Things Out
- Changed Emily's Event 2 name to Breakfast Gossips
- Changed Emily's Event 3 name to Quarrel Ripples
- Changed Emily's Event 4 name to Mischief-Makeress
- Changed Emily's Event 5 name to Shower Mumble
- Changed Emily's Event 6 name to God Gamer In Da House
- Changed Emily's Optional Event 1 name to Giving The Third Degree
- Changed Katherine's Event 1 name to Green-Eyed Coffee Break
- Changed Katherine's Event 2 name to Morning Chatter
- Changed Katherine's Event 3 name to Information Broker
- Changed Katherine's Event 4 name to Paper Weights
- Changed Katherine's Event 5 name to Out Of Balance
- Changed Katherine's Event 6 name to Unusual Hobby
- Changed Katherine's Event 7 name to Sunny Day Treat
- Changed Amanda5s Event 1 name to So We Finally Meet
- Updated Event replay event names to the new unique ones
- Updated disclaimer screen
- Updated pre-splash image
- Updated "Log" source code
- Updated source to new engine version
- Fixed Andrew/Steve Event 5 background and triggering inconsistencies
- Fixed Andrew/Steve Event 4 background and triggering inconsistencies
- Fixed Brain Burner site grammar, typos, and slight rewording
- Fixed Andrew/Steve Event Long Time No See grammar, typos, various rewordings
- Fixed Andrew/Steve Event Gnarly Decision grammar, typos, various rewordings
- Fixed Andrew/Steve Event Blue Paper Scam grammar, typos, various rewordings
- Fixed Andrew/Steve Event Just Some Speculations grammar, typos, various rewordings
- Fixed Intro Event grammar, typos, various rewordings
- Fixed Julia's Event Full-Bodied Wine grammar, typos, various rewordings
- Fixed Julia's Event Coffee In Bed grammar, typos, various rewordings
- Fixed Julia's Event 'Tis Just A Scratch grammar, typos, various rewordings
- Fixed Julia's Event One Of Those Days grammar, typos, various rewordings
- Fixed Julia's Event Getting Caught Up grammar, typos, various rewordings
- Fixed Julia's Event Our Little Secret grammar, typos, various rewordings
- Fixed Julia's Event Surprising News grammar, typos, various rewordings
- Fixed Julia's Event The Best Present grammar, typos, various rewordings
- Fixed Julia's Event Sight To Behold grammar, typos, various rewordings
- Fixed Julia's Event Spooderphobia grammar, typos, various rewordings
- Fixed Julia's Optional Event The Ring Comes Off grammar, typos, various rewordings
- Fixed Julia's Optional Event Home-Cooked, Best Cooked grammar, typos, various rewordings
- Fixed Julia's Optional Event Pill Hunt grammar, typos, various rewordings
- Fixed Emily's Event Ironing Things Out grammar, typos, various rewordings
- Fixed Emily's Event Breakfast Gossips grammar, typos, various rewordings
- Fixed Emily's Event Quarrel Ripples grammar, typos, various rewordings
- Fixed Emily's Event Mischief-Makeress grammar, typos, various rewordings
- Fixed Emily's Event Shower Mumble grammar, typos
- Fixed Emily's Event God Gamer In Da House grammar, typos, various rewordings
- Fixed Emily's Optional Interaction Giving The Third Degree grammar, typos, various rewordings
- Fixed Katherine's Event Green-Eyed Coffee Break grammar, typos, various rewordings
- Fixed Katherine's Event Morning Chatter grammar, typos, various rewordings
- Fixed Katherine's Event Information Broker grammar, typos, various rewordings
- Fixed Katherine's Event Paper Weights grammar, typos, various rewordings
- Fixed Katherine's Event Out Of Balance grammar, typos, various rewordings
- Fixed Katherine's Event Unusual Hobby grammar, typos, various rewordings
- Fixed Katherine's Event Sunny Day Treat grammar, typos, various rewordings
- Fixed Dream 1 grammar, typos
- Fixed Dream 2 grammar, typos, various rewordings
- Fixed Amanda's Event So We Finally Meet grammar, typos, various rewordings
- Fixed Home interactions grammar, typos, various rewordings
- Fixed Katherine's Home interactions grammar, typos, various rewordings
- Fixed Nadia's name visual bug
- Fixed misplaced images in Andrew/Steve Event Back To The Old Ways
- Fixed Andrew/Steve Event Back To The Old Ways choice condition from previous events
- Fixed Julia's Optional Event The Ring Comes Off triggering
- Fixed Julia's Event 'Tis Just A Scratch screen bug and replaying bug
- Fixed Julia's Event Sight To Behold replaying bug
- Fixed Emily's Event Shower Mumble replaying bug
- Fixed Katherine's Event Morning Chatter replaying bug
- Fixed Dream 2 replaying bug
- Fixed text inconsistencies
- Fixed Katherine's Email 2 inconsistencies
- Fixed various graphical inconsistencies
- Fixed various UI bugs and glitches
- Fixed inventory after change to Renpy 8
- Fixed 'Katherine's Home Key' bug
- Fixed addition of certain item to inventory, auto added if you've already done the event
- Fixed old choice menus with effects
- Fixed interchanged images in Julia's Event 8
- Removed DLC screen until relevant
- Removed secret money pickups
- Removed option to name the character, mainly because of future story developments
- Removed old prepositions, replaced with in-game rendered ones
- Variable maintenance and merges to current system
[ 2022-11-20 19:00:22 CET ] [ Original post ]
Hello,
September development update with more previews. So, I've made a lot of changes to some core game code. A lot of changes, actually. All the texts should now be typo-free. Punctuations, hyphens, and overall grammar should be a lot better.
I went and removed almost all the original code from the main menu that was included in the template project and coded everything custom so the style is very much unified. For example, the indication of menu tabs is now in the buttons themselves.
I'm positive that almost all game bugs were tackled and fixed.
Every event has a custom unique name, as was voted in the previous poll. Example is "Andrew/Steve Event 5" is now called "Back To The Old Ways" or "Katherine's Event 3" was changed to "Information Broker". Having it like it was before felt a little cheap, not gonna lie. The aim was to describe the event, but also to not give out everything from the name itself. These can change in the future, though.
Another thing implemented is time skip from anywhere you are. I hope this will make the game better. I've wanted to do this for a long time, but have done it only just now. Well, all the critical code was already made before, just the implementation was missing.
Another thing added is a new system for unlocking new pc wallpapers. I'll take or make custom renders from all the new events moving forward and add them as wallpapers. After you complete the event, the wallpaper will be available to set as a background, or right-click will view it full screen.
So far, the changelog has more than 120 entries.
The event is almost finished. It's the longest event that I made up until now from the moment of triggering it to the end spanning over hundreds of renders. It is very long because I needed to kind of speedrun the whole relationship buildup. And also make a coherent story for it. I don't want something like "hey, I'm XXX, let's have sex..." "Alright...".
Now the previews:
Menu indications, also applies to ingame menus
Wallpapers and viewing them
Event previews and animation (gif was limited to 25 fps due to size limitation, real one is 60fps)
Bonus one for the wait
And lastly I'd like to thank everyone who joined the game's community group and for reaching 1k+ members. So, here is a 4K wallpaper.
[ 2022-09-17 00:05:24 CET ] [ Original post ]
Hello,
This will be the final preview before 0.19. It's something different in terms of writing, but I really enjoyed it. So far everything is play tested and working, even with the 0.17 saves. There should have been a little more sound effects, but because I haven't heard anything from the person I hired. It'll have to do without it. I've already started planning for the 0.20 version. There're more options I can take. I've settled so far for the Andrew/Steve Event 1 remaster to bring it to the level of detail, writing, and story of the latest events. Then I want to do one Heist Preparation Event. One random minigame/encounter that could lead to a 'happy ending', depending on what you do. And finally, I'd like to do some work on the 'Home' interior, because I want to make a multi-part optional event with Julia. This is because I'd like to fully implement also another of Julia's optional event, massage. But that would most like be in the 0.21 version.
Here are the previews. I hope this will be one of the most attractive non 'human' characters. You can expect the same amount of detail going forward. With every character converted to the latest model version and also with an improved facial expression system.
[ 2022-08-05 00:00:23 CET ] [ Original post ]
Hello, I need you to decide on how are gonna be events named in the future. I thought about how it's currently done, and it's not very unique. So, I want you to vote on which would be better. Events followed by number or uniquely named events. For example, now you can have optional event 2 available or done, but optional event 1 not even showing. Another example is Julia's optional event about painkillers, it's optional event # something, but the unique name would Pill Hunt. Vote here ---> https://strawpoll.com/polls/GJn4Gvbrqyz
[ 2022-07-27 13:00:55 CET ] [ Original post ]
Hello,
Another monthly development update. I'm currently approaching a phase of the almost final stages of the update. So there's gonna be a 3 part optional event for Steve, which will feature a whole NFSW event, blowjob, hand job, feet job, vaginal sex, impregnation, etc. Most importantly 60fps animations. I don't know if it's gonna be to everyone's liking, but I'm filling the game world with side content to fill blank spots. There's also going to be a 'secret' event. I don't know if it's going to be accessible because it happens before Julia's divorce event, but also after Andrew/Steve event 5. Well, it's really a secret now, is it? So, tell me how should I make it accessible for you if you've progressed too far in Julia's story. There'll be choices that will make the story richer with hidden details. But it's up to you how you'll handle them.
Here are the preview pictures of the secret event that will open up another follow-up event in the future, depending on if you've done this one. And make the story more rich and clear in the future. You'll also get a chance to beat the shit out of 'Andrew' for breaking Julia's heart in the future planned follow-up.
This is a preview of what I've been "researching" from the last year. I've basically created my own lighting procedures to ensure the most realistic experience. It took a lot of time and calculations, but here's the preview of what every Morning/Afternoon event is gonna look like from now on. For the name, I took the inspiration from a GTA mod because it's the most natural lighting I can come up with. I've been struggling with the Morning/Afternoon events lighting. It was very inconsistent from one instance to another, even though it looked somewhat nice. So, I came up with very replicable and the most realistic lighting the "Natural Vision". The preview also features color-corrected textures and shaders. I've been incorporating this workflow for the latest events, but there was no comparison up until now. You can see the shadows and light is almost 100% close to what you'd get if you'd be in the same real-life scenario. The light is more flat and gentle, shadows are diffused exactly as you'd get them in real life (Of course same scenario), overall looking much better. The only drawback is that it's very performance heavy. There'll be a rework of all events that are just too outdated, when hardware will become capable enough.
In any case, thank you for playing, thank you for reading this update, and stay tuned for more.
[ 2022-07-23 00:01:25 CET ] [ Original post ]
Hello,
I'd like to bring you some info on the upcoming update. I'm still working on it because it'll be a bigger update than before. It'll feature the optional event with Steve, which is 2 part event, and a bunch of NSFW stuff. Because of that, I'll be closing the previous content poll. The winner is option A without a doubt. My plan is to hopefully implement color blind mode to the 'Brain Burner' minigame and add a few important sound effects. The color blind mode is very important accessibility, in my opinion and it's lacking. I'm trying some experimental stuff for animations, but I'll let you know in the changelog if it worked or not.
I recommend you agree to everything that could potentially open up more content since the game is not finished.
Now for some preview images.
This is the addition to the Heist preparation and more variations for when you successfully complete it.
And here are a bunch of rip bozos from the smoking event.
There's more that I did and improved, but don't want to spoil everything.
[ 2022-06-23 02:54:49 CET ] [ Original post ]
Hello,
Do you want to have a power over a game development? Well here you have it. I need your input on what to chose. This is something I'll be working on very soon, so I need to know general decision by then. Decide if it's gonna be option A - Hair and eyebrows + purple pubic hair. Or option B - No body hair except eyelashes. I think I'll settle for purple body fluids as well instead of red and transparent (Blood, Saliva). The skin is gonna be in much better quality, this is just a WIP to see how things look. I'll be making these development updates occasionally.
Vote here ---> https://strawpoll.com/polls/XmZRjraqvZd
[ 2022-06-04 22:55:01 CET ] [ Original post ]
Hello, Update 0.18 is out. The new event and its minigame should be play-tested. Don't know if it's gonna be too hard or easy. Down you can see list of all changes. Changelog: Added Heist Preparation: Power Event Added New inventory item Added 3 new featured ad images Added Planning Board marker sound Added option to hide/show map frame Remade 'Painkillers' Item and 'Katherine's House Key' Item Adjustments to the map design (Had to redraw whole map in Illustrator) Fixed some text inconsistencies Fixed some graphics inconsistencies Fixed typos and grammar in Log descriptions, Andrew/Steve Event 5, latest Event and emails Fixed a bug causing screen glitching when accessing main menu from various screens, especially pc Saves are backwards compatible with 0.17. Edit: Hotfix Fixed screen visibility of buttons in Heist Preparation: Power Event Made easier 'SLP&W Manual' description
[ 2022-05-22 09:26:44 CET ] [ Original post ]
Hello, Update 0.17 is out. A little bit less content that I planned at first. It took more time because of all the changes that has been made, and I've put more thought into the stuff so I don't need to do them twice. Now the designs are final, exactly how I expected and I can easily start adding more stuff. Down you can see list of all changes. Changelog: Expanded Andrew/Steve Event 5 and at the same time reset to not finished to prevent errors (70% longer) Added choices for optional part of the event and different dialogue Added introduction for new character and whole side story to that optional part Complete redesign of pc -> now peach computer Redesign and recode from scratch of all pc's screens and functionalities Replaced old pc wallpapers with new ones Removed some, for now unnecessary, emails from 'Vmail' Redesign of old 'Featured ads' and addition of new ones, adjusted randomness Attent.ion minigame renamed to Brain Burner and slightly redesigned to incorporate new code Recode of Inventory for easier future manipulation (this should remove bug which caused items to persist in inventory despite starting a new game) Removed Item 'Money', now it's a stat, also for better and easier manipulation Better description of Andrew/Steve Event 4 per forum discussion Fixed some typos Game's source code maintenance and removal of unused code There could be more, but I forgot to keep track of all the changes. Saves are not backward compatible with version 0.16, because of inventory code change. Old code was prone to errors as it's seen here. Even all my saves for testing purposes got screwed by this. Better early on, than months down the road. First heist preparation event is half-way done, but needs more time, because of gameplay implementations. Shouldn't take too long, though.
[ 2022-04-18 02:08:16 CET ] [ Original post ]
Hello, Update 0.16.1 is a minor bug fix update/patch. I'm really bad with changelogs, never keep track of what is added, sometimes I redo stuff multiple times. Changelog: * Fixed Andrew/Steve event/s, especially Event 5 accessability * Added new map icons * Changed how Katherine's first event triggers, now through new icon * Some graphical text changes * Changed how events are shown in the Log * Boring code related fixes/stuff Note: I try keeping the backwards saves compatibility as best as I can, but sometimes benefits outweighs this. I'll always let you know if you need to start over.
[ 2022-03-03 20:39:51 CET ] [ Original post ]
🕹️ Partial Controller Support
Game is set in a fictional city Los Angelos, located in San Leonas. You take control of a young man who struggles to find a place in the world and doesn't know what lies before him. Even with easy life and a few downfalls, he feels like it's been only failures. Living in a city of Los Angelos he cannot afford to be down bad. Until he's approached with a life changing offer, that can potentially bring him closer to a life he thinks he deserves... Or ruin everything. Discover people stories around you and your inevitable consecration into a world of crime. Build relationships with them. Your choices may or may not get you what you desire.
Game Features
- Free-roam, point and click navigation with interactable environment.
- Uniquely created 3D instances.
- High quality QHD renders and animations.
- Processor: 2GHz Dual-Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 5 GB available spaceAdditional Notes: Dynamic Resolution
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