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Hello, Update 0.19 is out! Changelog:
Hello,
September development update with more previews. So, I've made a lot of changes to some core game code. A lot of changes, actually. All the texts should now be typo-free. Punctuations, hyphens, and overall grammar should be a lot better.
I went and removed almost all the original code from the main menu that was included in the template project and coded everything custom so the style is very much unified. For example, the indication of menu tabs is now in the buttons themselves.
I'm positive that almost all game bugs were tackled and fixed.
Every event has a custom unique name, as was voted in the previous poll. Example is "Andrew/Steve Event 5" is now called "Back To The Old Ways" or "Katherine's Event 3" was changed to "Information Broker". Having it like it was before felt a little cheap, not gonna lie. The aim was to describe the event, but also to not give out everything from the name itself. These can change in the future, though.
Another thing implemented is time skip from anywhere you are. I hope this will make the game better. I've wanted to do this for a long time, but have done it only just now. Well, all the critical code was already made before, just the implementation was missing.
Another thing added is a new system for unlocking new pc wallpapers. I'll take or make custom renders from all the new events moving forward and add them as wallpapers. After you complete the event, the wallpaper will be available to set as a background, or right-click will view it full screen.
So far, the changelog has more than 120 entries.
The event is almost finished. It's the longest event that I made up until now from the moment of triggering it to the end spanning over hundreds of renders. It is very long because I needed to kind of speedrun the whole relationship buildup. And also make a coherent story for it. I don't want something like "hey, I'm XXX, let's have sex..." "Alright...".
Now the previews:
Menu indications, also applies to ingame menus
Wallpapers and viewing them
Event previews and animation (gif was limited to 25 fps due to size limitation, real one is 60fps)
Bonus one for the wait
And lastly I'd like to thank everyone who joined the game's community group and for reaching 1k+ members. So, here is a 4K wallpaper.
Hello,
This will be the final preview before 0.19. It's something different in terms of writing, but I really enjoyed it. So far everything is play tested and working, even with the 0.17 saves. There should have been a little more sound effects, but because I haven't heard anything from the person I hired. It'll have to do without it. I've already started planning for the 0.20 version. There're more options I can take. I've settled so far for the Andrew/Steve Event 1 remaster to bring it to the level of detail, writing, and story of the latest events. Then I want to do one Heist Preparation Event. One random minigame/encounter that could lead to a 'happy ending', depending on what you do. And finally, I'd like to do some work on the 'Home' interior, because I want to make a multi-part optional event with Julia. This is because I'd like to fully implement also another of Julia's optional event, massage. But that would most like be in the 0.21 version.
Here are the previews. I hope this will be one of the most attractive non 'human' characters. You can expect the same amount of detail going forward. With every character converted to the latest model version and also with an improved facial expression system.
Hello, I need you to decide on how are gonna be events named in the future. I thought about how it's currently done, and it's not very unique. So, I want you to vote on which would be better. Events followed by number or uniquely named events. For example, now you can have optional event 2 available or done, but optional event 1 not even showing. Another example is Julia's optional event about painkillers, it's optional event # something, but the unique name would Pill Hunt. Vote here ---> https://strawpoll.com/polls/GJn4Gvbrqyz
Hello,
Another monthly development update. I'm currently approaching a phase of the almost final stages of the update. So there's gonna be a 3 part optional event for Steve, which will feature a whole NFSW event, blowjob, hand job, feet job, vaginal sex, impregnation, etc. Most importantly 60fps animations. I don't know if it's gonna be to everyone's liking, but I'm filling the game world with side content to fill blank spots. There's also going to be a 'secret' event. I don't know if it's going to be accessible because it happens before Julia's divorce event, but also after Andrew/Steve event 5. Well, it's really a secret now, is it? So, tell me how should I make it accessible for you if you've progressed too far in Julia's story. There'll be choices that will make the story richer with hidden details. But it's up to you how you'll handle them.
Here are the preview pictures of the secret event that will open up another follow-up event in the future, depending on if you've done this one. And make the story more rich and clear in the future. You'll also get a chance to beat the shit out of 'Andrew' for breaking Julia's heart in the future planned follow-up.
This is a preview of what I've been "researching" from the last year. I've basically created my own lighting procedures to ensure the most realistic experience. It took a lot of time and calculations, but here's the preview of what every Morning/Afternoon event is gonna look like from now on. For the name, I took the inspiration from a GTA mod because it's the most natural lighting I can come up with. I've been struggling with the Morning/Afternoon events lighting. It was very inconsistent from one instance to another, even though it looked somewhat nice. So, I came up with very replicable and the most realistic lighting the "Natural Vision". The preview also features color-corrected textures and shaders. I've been incorporating this workflow for the latest events, but there was no comparison up until now. You can see the shadows and light is almost 100% close to what you'd get if you'd be in the same real-life scenario. The light is more flat and gentle, shadows are diffused exactly as you'd get them in real life (Of course same scenario), overall looking much better. The only drawback is that it's very performance heavy. There'll be a rework of all events that are just too outdated, when hardware will become capable enough.
In any case, thank you for playing, thank you for reading this update, and stay tuned for more.
Hello,
I'd like to bring you some info on the upcoming update. I'm still working on it because it'll be a bigger update than before. It'll feature the optional event with Steve, which is 2 part event, and a bunch of NSFW stuff. Because of that, I'll be closing the previous content poll. The winner is option A without a doubt. My plan is to hopefully implement color blind mode to the 'Brain Burner' minigame and add a few important sound effects. The color blind mode is very important accessibility, in my opinion and it's lacking. I'm trying some experimental stuff for animations, but I'll let you know in the changelog if it worked or not.
I recommend you agree to everything that could potentially open up more content since the game is not finished.
Now for some preview images.
This is the addition to the Heist preparation and more variations for when you successfully complete it.
And here are a bunch of rip bozos from the smoking event.
There's more that I did and improved, but don't want to spoil everything.
Hello,
Do you want to have a power over a game development? Well here you have it. I need your input on what to chose. This is something I'll be working on very soon, so I need to know general decision by then. Decide if it's gonna be option A - Hair and eyebrows + purple pubic hair. Or option B - No body hair except eyelashes. I think I'll settle for purple body fluids as well instead of red and transparent (Blood, Saliva). The skin is gonna be in much better quality, this is just a WIP to see how things look. I'll be making these development updates occasionally.
Vote here ---> https://strawpoll.com/polls/XmZRjraqvZd
Hello, Update 0.18 is out. The new event and its minigame should be play-tested. Don't know if it's gonna be too hard or easy. Down you can see list of all changes. Changelog: Added Heist Preparation: Power Event Added New inventory item Added 3 new featured ad images Added Planning Board marker sound Added option to hide/show map frame Remade 'Painkillers' Item and 'Katherine's House Key' Item Adjustments to the map design (Had to redraw whole map in Illustrator) Fixed some text inconsistencies Fixed some graphics inconsistencies Fixed typos and grammar in Log descriptions, Andrew/Steve Event 5, latest Event and emails Fixed a bug causing screen glitching when accessing main menu from various screens, especially pc Saves are backwards compatible with 0.17. Edit: Hotfix Fixed screen visibility of buttons in Heist Preparation: Power Event Made easier 'SLP&W Manual' description
Hello, Update 0.17 is out. A little bit less content that I planned at first. It took more time because of all the changes that has been made, and I've put more thought into the stuff so I don't need to do them twice. Now the designs are final, exactly how I expected and I can easily start adding more stuff. Down you can see list of all changes. Changelog: Expanded Andrew/Steve Event 5 and at the same time reset to not finished to prevent errors (70% longer) Added choices for optional part of the event and different dialogue Added introduction for new character and whole side story to that optional part Complete redesign of pc -> now peach computer Redesign and recode from scratch of all pc's screens and functionalities Replaced old pc wallpapers with new ones Removed some, for now unnecessary, emails from 'Vmail' Redesign of old 'Featured ads' and addition of new ones, adjusted randomness Attent.ion minigame renamed to Brain Burner and slightly redesigned to incorporate new code Recode of Inventory for easier future manipulation (this should remove bug which caused items to persist in inventory despite starting a new game) Removed Item 'Money', now it's a stat, also for better and easier manipulation Better description of Andrew/Steve Event 4 per forum discussion Fixed some typos Game's source code maintenance and removal of unused code There could be more, but I forgot to keep track of all the changes. Saves are not backward compatible with version 0.16, because of inventory code change. Old code was prone to errors as it's seen here. Even all my saves for testing purposes got screwed by this. Better early on, than months down the road. First heist preparation event is half-way done, but needs more time, because of gameplay implementations. Shouldn't take too long, though.
Hello, Update 0.16.1 is a minor bug fix update/patch. I'm really bad with changelogs, never keep track of what is added, sometimes I redo stuff multiple times. Changelog: * Fixed Andrew/Steve event/s, especially Event 5 accessability * Added new map icons * Changed how Katherine's first event triggers, now through new icon * Some graphical text changes * Changed how events are shown in the Log * Boring code related fixes/stuff Note: I try keeping the backwards saves compatibility as best as I can, but sometimes benefits outweighs this. I'll always let you know if you need to start over.
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