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Hello,
Another monthly development update. I'm currently approaching a phase of the almost final stages of the update. So there's gonna be a 3 part optional event for Steve, which will feature a whole NFSW event, blowjob, hand job, feet job, vaginal sex, impregnation, etc. Most importantly 60fps animations. I don't know if it's gonna be to everyone's liking, but I'm filling the game world with side content to fill blank spots. There's also going to be a 'secret' event. I don't know if it's going to be accessible because it happens before Julia's divorce event, but also after Andrew/Steve event 5. Well, it's really a secret now, is it? So, tell me how should I make it accessible for you if you've progressed too far in Julia's story. There'll be choices that will make the story richer with hidden details. But it's up to you how you'll handle them.
Here are the preview pictures of the secret event that will open up another follow-up event in the future, depending on if you've done this one. And make the story more rich and clear in the future. You'll also get a chance to beat the shit out of 'Andrew' for breaking Julia's heart in the future planned follow-up.
This is a preview of what I've been "researching" from the last year. I've basically created my own lighting procedures to ensure the most realistic experience. It took a lot of time and calculations, but here's the preview of what every Morning/Afternoon event is gonna look like from now on. For the name, I took the inspiration from a GTA mod because it's the most natural lighting I can come up with. I've been struggling with the Morning/Afternoon events lighting. It was very inconsistent from one instance to another, even though it looked somewhat nice. So, I came up with very replicable and the most realistic lighting the "Natural Vision". The preview also features color-corrected textures and shaders. I've been incorporating this workflow for the latest events, but there was no comparison up until now. You can see the shadows and light is almost 100% close to what you'd get if you'd be in the same real-life scenario. The light is more flat and gentle, shadows are diffused exactly as you'd get them in real life (Of course same scenario), overall looking much better. The only drawback is that it's very performance heavy. There'll be a rework of all events that are just too outdated, when hardware will become capable enough.
In any case, thank you for playing, thank you for reading this update, and stay tuned for more.
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