Hello explorers of Utgardr,
another patch is live and here below are the changes made to the game:
- Few UI, texts and typos fixes, synched with the new text style;
- Thyra now looks less sweaty;
- Animation and transition fixes and smoothing;
- First jump animation now appears only in idle;
- Crouch head back bone disabled;
- Crouch camera rotation extended;
- Head bobbing movements 1% increased;
- Head animation constraint increased so that the head bone views in front;
- Crouch animation blend to less fast;
- Camera sensibility setting ranges decreased;
- Camera vertical pitch rotation bug solved where it entered in gimbal lock, vertical speed decreased to fit horizontal speed;
- Camera position and max look up degrees range increased (90, -48);
- Activable objects detect range increased;
- Jump force 10% decreased and jump z velocity increased. Thyra jumps higher;
- Fall damage distance slightly increased, ground offset removed, fx and debuff increased;
- Air control in falling increased;
- Run speed and accelleration increased;
- Climb up and hands IK less inaccurate and less hand deformations;
- Jump idle sound now works;
- Landing sound check implemented (it happens not on every jump) and footsteps are less inaccurate;
- Crouch jump bug where when you are crouched you could jump and hear the jump voice, solved;
- During walk and crouch hairs on camera fixed;
- Directional light intensity slightly decreased and post process exposure changed the type and intesity increased;
- Rebuilt collision meshes on some meshes/rocks to simplify character's jittering and collisions performance;
- Small world edits;
Here a preview of the new jumps of Thyra...
Have a wonderful day, the Utgardr Team...
P.s: The new zone has been reallocated to the next week. Be ready.
[ 2023-03-12 17:12:07 CET ] [ Original post ]
🎮 Full Controller Support
- [4.2 G]
- [4.16 G]
SOON THE DEMO WILL BE AVAILABLE ALSO HERE. At this moment is available only on Itch.io and on Game Jolt.
This game tells the story of Sara, ventured in a far land and with an horrible threat hanging over her.
She has to run out from that place, since her time is over...
You could find beautiful landscapes, mountains and a mostly rocky scenery where you need to scramble to reach the location to save Sara.
The Tutorial:
The game tutorial is progressive. This means that you will be advised when specific behaviours and actions will be required and the disposed key combination on the keyboard or joystick.
The Gameplay:
Inside the game you will need to reach a place to save Sara, hiking on all the rocks and obstacles on the route.
You will have a quite high amount of time to do it, but if you fail and the time reach the 0...
Sara will be lost forever...
When you lower the time to save Sara, it will be saved. So you can try multiple times to do a better path and reduce your time to save her.
Will you find a cool and fast path to reach the final place?
Oh yes, do not worry if you are in unsafe situations.
If you fall down from an upland and you think that your end is near... there are some shimmering green crystals around where you will be teleported as soon as possible.
There are also other things to do... for example find the Vrylroots.
They are red seedlings that grow near the water or on wet surfaces.
Could you find them all?
- OS: Linux 64bit
- Processor: Quad Core 2.20 GhzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
- OS: Linux 64bit
- Processor: Quad Core 2.40 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
[ 6138 ]
[ 3458 ]