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A new beginning can bring improvements,
if you have paid close attention
to what you have done before.
One of the environments undergoing visual changes. Get ready to see what it will be like when the first chapter of Project Utgardr comes out
We are preparing everything for the next Early Access release. Stay tuned and get ready for the new stuff.
The TronusGames team.
Here we are with a new update, and were getting closer and closer to the end of the first chapter.
We added fewer areas this time, though they started to become more and more intricate gameplay wise, and changed some animations to get the stiffness out of Thyra while introducing a few new ones. As usual we also improved the scripts and other internal workings of the game, and we hope you will enjoy them.
Were really happy with how Project Utgardr is going and were excited to share, when the time is right, news of our next and last major update for the Early Access, that will mark the end of the first chapter.
We hope to see you again for our biggest step yet.
The TronusGames team.
So the time has come for a new update. We worked intensely last month to deliver this one in time and we hope you'll fully enjoy the new area we added.
In this small preview the path our protagonist Thyra found is becoming increasingly steep and treacherous watch your steps!
On the UI side of things we added new options for motion blur while we kept improving the games internal workings. The Demo will also receive an update to bring it up to speed with the Early Access.
With that being said, we're preparing to face our biggest challenge yet: working on the feedback you all left on some of our platforms to improve the player experience.
Meanwhile, feel free to share more of that feedback with us to help us make the best game we can make.
Stay tuned for upcoming news.
The TronusGames team.
Website. https://bio.link/projectutgardr
Discord. https://discord.com/invite/hdx8dVpmaU
Did we promise further updates? Here is the first of many!
This is a snippet of the new map section. Radiant Dandelions will help you in the adventure by unlocking the new area, we have also included some UI improvements and details.
For now we have decided to make small changes and in the meantime we will continue to work on the game and improve it.
It would mean a lot to us to receive your feedback on our work, so we can ensure that our desire to create something engaging and special is felt.
Stay tuned for upcoming news and put us on your wishlist.
The TronusGames team.
Website. https://bio.link/projectutgardr
Discord. https://discord.com/invite/hdx8dVpmaU
We remained silent for almost 12 months This was because we decided to recreate the game from the ground up. This decision has been made after realizing the shortcomings of the game at the time and with the resulting will to create a new immersive experience that reflects our feelings of what Project Utgard should be. The development team gathered new members and collaborators, and with them we started this project over to finally make something unique and that would come from our hearts. We focused all our energy on music, art, design and programming, staying out of the picture until now... We waited until now to announce this new version of Project Utgard in order to have a demo of it ready to show you, as well as a solid plan for the early access version that we will discuss at a later date. [previewyoutube=ql34wqOz1bA;full][/previewyoutube] It would mean a lot to us to receive your feedback on our work, so that we could be sure that our desire to create something immersive and special gets through. Stay tuned for upcoming news. The TronusGames Team.
Greetings everyone that is following the Project Utgardr's updates.
We are going to participate to a videogames contest to show our game, with other 15 italian indie devs.
Join us on Twitch https://twitch.tv/gameromancerlive on March 29-30-31. Starting at 21.00 p.m CEST.
See you there to talk also about new games in development.
I remember you to Wishlist the game to increase its Visibility!
Follow all the game's social below and the Website:
Website
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Have a wonderful day, the Utgardr Team...
Hello hikers of Utgardr,
happy to announce that the Spring Sale has begun for Project Utgardr.
Check the discount here on Steam or on the other online stores: https://bio.link/projectutgardr
https://store.steampowered.com/app/1878290/Project_Utgardr
I remember you to Wishlist the game to increase its Visibility!
Follow all the game's socials here below and the Website:
Website
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Have a wonderful day, the Utgardr Team...
Hello explorers of Utgardr,
another patch is live and here below are the changes made to the game:
- Few UI, texts and typos fixes, synched with the new text style;
- Thyra now looks less sweaty;
- Animation and transition fixes and smoothing;
- First jump animation now appears only in idle;
- Crouch head back bone disabled;
- Crouch camera rotation extended;
- Head bobbing movements 1% increased;
- Head animation constraint increased so that the head bone views in front;
- Crouch animation blend to less fast;
- Camera sensibility setting ranges decreased;
- Camera vertical pitch rotation bug solved where it entered in gimbal lock, vertical speed decreased to fit horizontal speed;
- Camera position and max look up degrees range increased (90, -48);
- Activable objects detect range increased;
- Jump force 10% decreased and jump z velocity increased. Thyra jumps higher;
- Fall damage distance slightly increased, ground offset removed, fx and debuff increased;
- Air control in falling increased;
- Run speed and accelleration increased;
- Climb up and hands IK less inaccurate and less hand deformations;
- Jump idle sound now works;
- Landing sound check implemented (it happens not on every jump) and footsteps are less inaccurate;
- Crouch jump bug where when you are crouched you could jump and hear the jump voice, solved;
- During walk and crouch hairs on camera fixed;
- Directional light intensity slightly decreased and post process exposure changed the type and intesity increased;
- Rebuilt collision meshes on some meshes/rocks to simplify character's jittering and collisions performance;
- Small world edits;
Here a preview of the new jumps of Thyra...
Have a wonderful day, the Utgardr Team...
P.s: The new zone has been reallocated to the next week. Be ready.
Hello explorers of Utgardr, another patch is live and here below are the changes made to the game: - Jump Force inertia increased by 3%; - In-game cinematic points implemented; - Time in fall damage decreased by few seconds; - Fall damage distance increased by a few values; - Hitting an object frontally for some time does not reset your speed now; - Game menu Soul's Call button removed; - UI, menus and texts reworked; - Small world edits; Have a wonderful day, the Utgardr Team... P.s: A new zone is coming next week...
Hello everyone,
speaking about the newest version of Utgardr, now i think it flows really well and it has its own continuity.
This game version has smoothed lots of corners of the games.
Parkour and platforming move well now and you got some new indications to what you can climb or not.
All white rocks are involved in this parkour feature and now also the pillars have some white chalk strips over them, so you can feel instantly that kind of rock can be climbed up.
Also the platform are easier to find and locate. The ambient was too much of the same color, so now this kind of rocks have moss on them. You would find better them and understand their shape and that they are platforms to jump if you want.
Some Norse characteristic now is present. Menhirs with runes on them are placed to give you indications for the possible paths (the runic alphabet is the Elder Futhark, dated 2nd century a.d.).
Red signs follow the ways and are hidden to find. Horgr (a cult point) are still present as checkpoint where you worship them or a divinity.
Small altars called V have words carved upon them about a forgotten Norse tale that you can find in the poetic Edda of Snorri Sturluson.
In this game version finally the Steam achievements work, except for one that i need to investigate the reason. It is about the Vrylroots plants and only one of them cannot be "noticed" inside the game...
Some world edits, new parkour and platforms and storyline changes now move the game in a deeper way. It is going well and soon it will be added also some puzzles.
The only puzzles present now are to figure out how to proceed the blocked road with the help of mysterious... flowers...
As i wrote, next week would really like to send the new zone with a Norse altar. And later on, over or near the road, new types that are under development.
Also yeah, few other parkour skills like the wall run and wall climbing that now they are not present in this version.
Well, what to say... if you would like to try the game its price is lowered for the Early Access and then it will be slightly augmented by few or one euros per chapter. It will have 3 of them.
So, during the Early Access there is the possibility to purchase this adventure in advance and with a lower price. Chapters will not be released as DLCs. They will just stay in the game as a continuation of the story, with a price change after every release. As Bendy and the Ink Machine, so they just increased the total game price later on every "internal" chapter release.
As final words, if you want, i can read and listen any feedback regarding this project. Player's feedback are important.
Anyway we are a group of 4 people on this game, but only i can work on it in full time, rest of the fellowship got jobs or studies and do what they can do.
Surely Marco (the 3d and character artist) is helping a lot, wonderful person involved in the modeling, storytelling and game's promoting parts to share this little title to the players. Also Diego is doing a fantastic job with the musics, that for me are a piece of art. Jonathan paints beautifully, doing logos, backgrounds (no ai generated) and some UI interfaces.
Stealing from you too much time, thanks for reading this article and have a wonderful day and life... you deserve it...
Project Utgardr
Hello hikers of Utgardr,
the newest minor update is live and it is bringing new and important transformations to the game.
Here below are the changes made:
- Steam achievements fixs;
- World tips/typos and story edits;
- World and platforms edits;
- Rune system and red sign indications implemented;
- Jump Force inertia increased by 6%;
- New parkour and platform materials;
- New parkour zone;
- UI and minor in game fixs;
Have a wonderful day, the Utgardr Team...
Hello explorers of Utgardr, the first patch is live and here below are the changes made to the game: - 3 Steam achievements implemented; - Second Horgr return road simplified; - Jump Force inertia decreased by 9%; - Objects interaction delay decreased to 1s; - Max jump delay Idle decreased to 0,8s; - Can climb again delay decreased to 1,5s; - Indicative runes on Menhirs and red signs implemented; - Some platforms to jump made easier; - New grey platforms implemented; - Road to first Horgr rebuilt; - First crouch trunks ambient edited; - Small world edits; Have a wonderful day, the Utgardr Team...
Hello everyone,
i'm really glad to announce you that the Early Access, finally, has been released.
New features to implement are under construction. Below a brief recap:
In the meantime, regards from the Utgardr team...
Greetings explorers of Utgardr, how are you?
We are reaching this point actually.
This fall of January, be ready to find the Early Access of Project Utgardr here and also on the other stores where we landed -> website.
There will be some new features inside... for a discounted price...
We want to release it since it can help us to fund this game and all our work (this project started 12 months ago).
Also it is important to show something else to the players and to get their comments and ideas to improve the game with its features and environments.
The whole project is proceeding well. Here below there are a couple of things that we will work for this Early Access and after the release of it:
Greetings again hikers and travelers, a new update for the Public Beta Demo is here. Hope you will enjoy it. As always send your feedback regarding it, so that the game can be improved. Thanks. I wanted to send something during these holidays, so that you could try some new things inside the demo. Here below the patch notes of this release. Public Beta Demo 0.2 - Ui and interaction phrases rework update #0; - Some typos edited; - Minor scripts optimization; - New game check Ui implemented; - Steam vr plugin removed, to avoid the game being launched in vr; - Bring altars rock bug stuck on terrain edited; - Horgr pray spam interactions result in a bug where the character cannot move anymore and remain rigid in idle -> solved; - Landscape deformation behaviour that will occur in some distances and angles looking at a distant landscape point solved; - Tree trunk sounds added to the project; Regards, the Utgardr team...
Greetings hikers and travelers, a new update for the Public Beta Demo is here. Hope you will enjoy it. As always send us your feedback regarding it, so it can be improved. Thanks in advance. Here below the patch notes of this release. Public Beta Demo 0.1 - Small world edits. Some parts of the demo are less difficult; - Minor scripts and world collisions improvements; - Horgr altars scripts improved and edited. Now, when you pray to a new Horgr, it will be counted in the statistics; - Animations and takes improved and edited. Hands less distant, jump reworked (strange on pillars); - Wallrun lag error solved; - Jump sounds happen only sometimes now; - Build file size reduced by approximately 6GB; - Main theme audio quality improved; - Less head bobbing movement; - Footsteps sytem v.0 implemented, thanks to Nikolai; - Companies intro video changed; - New loading screen phrase added; Regards, the Utgardr team...
Greetings hikers and explorers of Utgardr, how are you?
I had to take some time for myself, since i was really busy mostly developing the game and also for some in real life things.
The Kickstarter campaign has not been funded, but do not worry... this has been a fantastic experience for me and for the rest of the team.
What's next so? Since this situation will delay the release of the game, we are working to create a new roadmap that will let you understand the next steps for Project Utgardr. Stay tuned here on Steam, on our website and socials so.
Anyway the game roughly will be released in the Q1 2023 for Pc and Mac and it still is going to land on Consoles in the Q4 2023.
We are at the end of this update and as last words i really want to thank all the people that supported this project on Kickstarter, but also over the socials where we docked!
Speaking to the Kickstarter supporters, your support has been really cool for us even if we are small in numbers. As i wrote, it does not matter. We will try again, in case we will get more attention from people. So really thanks again for your pledges in this campaign.
As a taoist once said: "You can learn 1.000 lessons from a defeat, but only 1 from a victory."
Thanks also to all the persistent and talented people that joined this project, from the very start till now and that want to help to create something beautiful.
So i can only wish you all the best in the meantime and remember you to be present at the next update.
Oh, well as reminder you could try the Demo we released here on Steam and on the other stores. So we can get feedback on it.
Regards, the Utgardr team...
Greetings hikers and travelers, today there is a nice news for everyone. The new Public Beta Demo of the game has been released. You can download it and play for the sake of exploration and be inside the first phases of Project Utgardr. Here below the patch notes of this release. Public Beta Demo 0.0 - World edited for the public demo. Lasting 30-60 minutes; - New character (Thyra) implemented; - Animations retargeted and few new ones implemented; - Player's interactions and tutorials revisited; - New game quality settings implemented; - Scripts optimization and major bugs solved; - UI changed; - New original music implemented; Thanks for your interest in this game. If you want you can share your feedback. Have a wonderful day.
Greetings explorers and hikers.
Greetings explorers of Utgardr.
I'm really happy to announce that this game is going to be on Kickstarter really soon...
This is the best method for it to be funded and get better, So let's do it!
Are you following its growth process and do you want to support it?
Well, you can now start Registering to Kickstarter and Subscribing to the Pre-Launch Page.
The Complete Kickstarter page will be out in few time...
I remember you to Wishlist the game to increase its Visibility!
Follow all the game's socials here below and the Website:
Website
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Thanks everyone for this splendid journey, see you soon while the page will be completed.
Hello everyone, i hope you are doing well.
Some time passed, so i decided to make this post to inform you regarding the current path of this project. The amount of work is pretty high, so i couldn't post anything during this one and half month.
Actually the game is going ahead pretty well, as you can see in our social pages.
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Lots of improvements regarding the gameplay and the 3d and 2d graphic are going on and will finish at the end of this month.
This is mostly thanks to the help of the guys that are participating to this project:
The official Roadmap of the game has been updated.
Project Utgardr just entered in its "Internal Beta state", soon some posts will be released since the focus has been mostly concentraded on the game and less on the social platforms
Also an Achievement has been reached: more than 500 people wishlisted the game!
So this means that a new content zone will be added to increase the gameplay hours and the fun of playing Utgardr
As soon as possible, new news will be shown.
Thanks to everyone for the support and kindness, enjoy your holidays and see you
this autumn when Utgardr will be in Early Access... Tronus...
[previewyoutube=z6a9N7oCnoQ;full][/previewyoutube]
You can check also on our website all the other communities and platforms where we are,
Project Utgardr Website
The official Roadmap of the game has been published (will be updated).
Here you can find all the steps needed before the full release of the game. Also more wishlists will have the project and new contents and features could be integrated inside it.
Thanks everyone for this great journey, ProjectUtgardr is proceeding and it will be ready to be published this year.
You can check also on our website here all the other communities, Project Utgardr Website.
Welcome travellers and hikers, Tronus here again...
The second stream regarding the Steam Next Fest will start soon and it will be streamed here on Steam and on the other social platforms like Twitch and YouTube.
You will be able to see the new 0.1 version of the game.
The Alpha Demo is available for free now.
Feel free to share your thoughts and feedbacks here on the Community Hub, on our Discord or just by sending a mail to tronusgameshelp@gmail.com.
Thanks for the attention and have a wonderful day... Tronus...
Welcome travelers and hikers, Tronus here...
The Steam Next Fest will start on June 13 and in that day the game will be streamed here on Steam and on the other social platforms like Twitch and YouTube.
You will be able to see how the game looks now and the new mechanics introducted from the previous game version. Also some tricks to overcome some obstacles that you can encounter inside the Alpha Demo available for free now.
Feel free to share your thoughts and feedbacks here on the Community Hub, on our Discord or just by sending a mail to tronusgameshelp@gmail.com.
Thanks for the attention and have a fantastic day... Tronus...
ProjectUtgardr has just begun a new chapter of its journey.
The landing of the Alpha version on Steam and on the other stores is creating a new appearance for the game. New logos, screenshots and descriptions are filling the pages regarding this project...
What's going to be in this demo?
- new zones to hike and climb;
- new kind of rocks, trees and uncontaminated nature in high resolution;
- nordic altars, puzzles and new perils;
- new UI, sounds and musics;
- soul's call and green crystals's savings;
(coff... coff... and surely some bugs <3)
[previewyoutube=7Dr3172_sqQ;full][/previewyoutube]
Feel fre to share any ideas, feedbacks and improvements and well, to wishlist the game ^^
Thanks for the attention and see you inside Utgardr, Tronus...
A Livestream has been scheduled for this Friday 29 at 21.00 CEST.
If you want to join, follow these links:
- Here on Steam
- Twitch: https://www.twitch.tv/tronusgamesofficial/about
- YouTube: https://youtube.com/channel/UCFgxHSCQQ5OJJWaLgthvUMA?sub_confirmation=1
Hello, how are you?
Did you go out doing some hiking and enjoying nature?
Well... and have you remembered to register to the Project Utgardr Playtest?
Well... nothing to say more so <3
Follow the Project Utgardr communities on:
TronusGames Website
Project Utgardr Website
Steam
Itch.io
Game Jolt
Indie DB
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Donations
Patreon
Hello, how are you?
Did you go out doing some hiking and enjoying nature?
Well... and have you remembered to register to the Project Utgardr Playtest?
Well... nothing to say more so <3
Follow the Project Utgardr communities on:
TronusGames Website
Project Utgardr Website
Steam
Itch.io
Game Jolt
Indie DB
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Donations
Patreon
Finally we arrived there, the STEAM PLAYTEST IS OUT!
So, basically here you could see the new version of Project Utgardr, with some news and updates and of course new zones to explore.
As always, would like to remember what this game is about.
It is a parkour, adventure and puzzle game... in a far and old land where something want to catch the poor Sara. And she does not have time to waste... she has to Run away...
Ok, after this actually you can Register to the First Playtest on Steam.
So this means that you can go just to the Steam page, log in with your account and Register to the Playtest (big green button).
Actually it would be nice to reach at least 100 people that will join... so let's make it happen!
(oh yeah, remember to Wishlist the game too)...
After a while, it will be put to the other stores too.
So, if you want, do not esitate to follow Project Utgardr here: Itch.io Game Jolt Indie DB
Well, would like to write only one more thing now.
This is an indie game. I started assembling it few months ago, then a guy joined to do the digital paintings (spoiler) and probably the UI of the game, then another one joined for the 3D models part and another awesome sound designer is waiting to join when the game is really well furnished with most of the details.
This is all to say that... it's just you. You make the difference ignoring things and giving importance to others. I do not expect anything, just that things will flow as they have to. So if you do not want to give importance to this, it is ok, wonderful, let's go ahead and try something else. But if you want to, so i would ask to any of you, just try to share it as much of your possibilities and capabilities. On socials, making a video or just trying it, joining the game's social pages and give feedbacks to us. This is really important... feedbacks.
What works for you and what not, it is very important to know this and to check if we can improve or not the game. But at least, even if it is not possible, it is important to know that.
Well, i wrote too much, so take care of yourselves and if you want, let us know about how the game is and if you will join or not the Playtest.
Registrations will close in 2 weeks, from now. Then you will be able to play with it.
Thanks for reading and have a wonderful day!
P.S: If someone would like to stream some games here, just let me know that so i can give him/her the possibility to stream here, on the Steam Community page of Project Utgardr. Thanks.
Latest Project Utgardr Trailer - Coming Soon
https://www.youtube.com/watch?v=_b7UhqlLs4g
Follow the Project Utgardr communities on:
TronusGames Website
Project Utgardr Website
Steam
Itch.io
Game Jolt
Indie DB
Facebook
Twitter
Instagram
TikTok
Reddit
YouTube
Twitch
Discord
Donations
Patreon
Hello, Tronus here... i thought the last week to send the latest Demo build here on Steam, but lots of things delayed the releasing. Mostly because lot of work is going on behind and i really prefer to send a cool and stable game Demo instead of a glitchy and buggy one. Actually i'm organizing the group to make some new crafts, digital paintings, artwork and in game bug fixing that will really need lot of time and dedication. This lead you to wait the fall of March for the first Pre-Alpha Demo available on Steam for Project Utgardr. What you can do in the meantime? Watch the Pre-Alpha Trailer [previewyoutube=sqdvRnJ_Jbg;full][/previewyoutube] Play the current Pre-Alpha Demo on Itch.io, Game Jolt or IndieDB. Best regards, Tronus... Follow our communities: Itch.io Game Jolt Google Play IndieDb Patreon YouTube Reddit Discord
Hello, i'm working to start advertising the game on lots of platforms. So after that will be finished, i will continue to go ahead with the next version of the Pre-Alpha Demo. The idea is to send a new one here on Steam, on Itch.io, on Game Jolt and on IndieDb, in the next 2 or 3 weeks. This to be certain to clear lots of bugs that have arisen and to let people talk and share the game to build awareness. Most bugs verified concern movements and parkour behaviours, like the wall climbing for example. I think that will need a lot of work... Do not want to grab more time from you, so when we will arrive near the date... i will alert. In the meantime, have a good day you all and check out the Pre-Alpha Trailer on YouTube, if you want. Obviously you are free to share thougths and suggestions to improve the game and the whole experience. https://www.youtube.com/watch?v=sqdvRnJ_Jbg
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