
SOON THE DEMO WILL BE AVAILABLE ALSO HERE. At this moment is available only on Itch.io and on Game Jolt.
This game tells the story of Sara, ventured in a far land and with an horrible threat hanging over her.
She has to run out from that place, since her time is over...
You could find beautiful landscapes, mountains and a mostly rocky scenery where you need to scramble to reach the location to save Sara.
The Tutorial:
The game tutorial is progressive. This means that you will be advised when specific behaviours and actions will be required and the disposed key combination on the keyboard or joystick.
The Gameplay:
Inside the game you will need to reach a place to save Sara, hiking on all the rocks and obstacles on the route.
You will have a quite high amount of time to do it, but if you fail and the time reach the 0...
Sara will be lost forever...
When you lower the time to save Sara, it will be saved. So you can try multiple times to do a better path and reduce your time to save her.
Will you find a cool and fast path to reach the final place?

Oh yes, do not worry if you are in unsafe situations.
If you fall down from an upland and you think that your end is near... there are some shimmering green crystals around where you will be teleported as soon as possible.

There are also other things to do... for example find the Vrylroots.
They are red seedlings that grow near the water or on wet surfaces.
Could you find them all?

Hey hikers, it has been a while since we shared some news on this games progress.
In that time we have worked on many aspects of the game, with a special focus on level design for chapter 2, animation and movement smoothing and UI improvements. We are also finalizing new collectibles in the form of artefacts and planning the introduction of new writings scattered along the path to fill Thyras journal.
In our last development update we showed you our progress on chapter 2 of the game, with some sections that were coming along nicely, and now were ready to share more. Were happy to announce that the structure of chapter 2 is finished and has entered the polishing phase.
But thats not all: after careful consideration we have decided to go ahead with designing the third chapter too, in preparation of a possible full game release instead of chopping it up into chapters. This would mean a single price increase, as discussed in our previous release plan.
We are still focused on creating something unique and high quality, and this has and will keep us busy in these last few months, as we stop for a brief vacation
Well let you know our final decisions when theyre fully made, keeping in our sights an end-of-year release. Meanwhile, we can do little but thank you for your support, and remind you all to support the game by pre-purchasing the Early Access, wishlisting or following its social media pages, conveniently gathered here https://bio.link/projectutgardr !
We wish you all the best for this summer and eventual vacations, and Let us know what you think of our work. Thank you!
The TronusGames team.
Minimum Setup
- OS: Linux 64bit
- Processor: Quad Core 2.20 GhzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
Recommended Setup
- OS: Linux 64bit
- Processor: Quad Core 2.40 GhzMemory: 4 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
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