
SOON THE DEMO WILL BE AVAILABLE ALSO HERE. At this moment is available only on Itch.io and on Game Jolt.
This game tells the story of Sara, ventured in a far land and with an horrible threat hanging over her.
She has to run out from that place, since her time is over...
You could find beautiful landscapes, mountains and a mostly rocky scenery where you need to scramble to reach the location to save Sara.
The Tutorial:
The game tutorial is progressive. This means that you will be advised when specific behaviours and actions will be required and the disposed key combination on the keyboard or joystick.
The Gameplay:
Inside the game you will need to reach a place to save Sara, hiking on all the rocks and obstacles on the route.
You will have a quite high amount of time to do it, but if you fail and the time reach the 0...
Sara will be lost forever...
When you lower the time to save Sara, it will be saved. So you can try multiple times to do a better path and reduce your time to save her.
Will you find a cool and fast path to reach the final place?

Oh yes, do not worry if you are in unsafe situations.
If you fall down from an upland and you think that your end is near... there are some shimmering green crystals around where you will be teleported as soon as possible.

There are also other things to do... for example find the Vrylroots.
They are red seedlings that grow near the water or on wet surfaces.
Could you find them all?

Hello patient gamers,
last time we shared our progress we optimistically gave an end-of-year release window for our game, and that has unfortunately not come to pass. We underestimated the scope of what had yet to be done, and even redoubling our efforts didnt get us there in time.
That does not mean we sat on our hands the whole time: in these months work on environment enrichment, which is nearing completion, has been steady, but the areas in which weve made the most progress were 3D models and UI, specifically the journal and inventory, which were really close to completing.
Before the end of the year we plan to wrap up whats left of our menus, closing the book on one aspect of the game.
Here you can see a little clip of the next environment:
And here we have the model of an ancient razor made by our 3D artist Marco Borrelli:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41838691/5fc8c803ba75f4a7963134b63ccc42364097ef31.jpg\"][/img]
We also have a new 2D artist for the project, Jacqueline, whose work you can see in this little taste of our journal:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41838691/3790f9de9b5db2e5f90ad9a2f82fc61d0d5c30da.jpg\"][/img]
We hope these images are captivating enough and that thanks to them youll understand the work weve been putting in behind the scenes. Were giving it our all!
Our prediction for a release date now is spring 2026, so keep your ear to the ground for what will, hopefully, be our last announcement before release.
Happy holidays and stuff to all of you.
The TronusGames team.
Minimum Setup
- OS: Linux 64bit
- Processor: Quad Core 2.20 GhzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
Recommended Setup
- OS: Linux 64bit
- Processor: Quad Core 2.40 GhzMemory: 4 GB RAM
- Graphics: NVIDIA GTX 650 or equivalent
- Storage: 5 GB available space
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