Just finished implementing achievements and local friends' leaderboards. It's at a stable point where any stuff I add would be done in updates. I plan to step up the launch date to Monday June 1st, 2015 instead of August 5th, 2015 so I can be around all week to deal with any technical issues that arise during launch. This is my first commercial release and everything that happens afterwards is going to hinge upon the success of stratO. I greatly appreciate people spreading the word about stratO and especially those who've hung around to see it develop and offer emotional support and advice. Special thanks go to mom, who practically bankrolled all of my crazy dreams.
[ 2015-05-28 16:00:15 CET ] [ Original post ]
Just finished implementing achievements and local friends' leaderboards. It's at a stable point where any stuff I add would be done in updates. I plan to step up the launch date to Monday June 1st, 2015 instead of August 5th, 2015 so I can be around all week to deal with any technical issues that arise during launch. This is my first commercial release and everything that happens afterwards is going to hinge upon the success of stratO. I greatly appreciate people spreading the word about stratO and especially those who've hung around to see it develop and offer emotional support and advice. Special thanks go to mom, who practically bankrolled all of my crazy dreams.
[ 2015-05-28 16:00:15 CET ] [ Original post ]
🎮 Full Controller Support
stratO is a demanding game that requires a lot of dedication and determination but rewards you with the ability to make a friction-fueled rocket-glider pull off stunts that surpass anything you've seen in a movie. But forget everything you know about other flight sims and flying games. IT CAN'T HELP YOU HERE!
Key Features
- Rather than telling your plane to go up/down/left/right, you control INDIVIDUAL air deflectors, and the sum of their generated torque is the result.
- This means that although the controls are harder to learn, a master pilot can pull off very tight aerobatic stunts and emergency recovery manoeuvres.
- Procedurally-generated world that gets more difficult as you collect more rings.
- Interwoven and deep game mechanics -- slide to boost, boost through rings or slide during a boost to refuel, tuck to magnetize wings and slide easier and double engine thrust and decrease drag, and that's just the start!
- Tight controls are simple to learn, but challenging to master. Being good at stratO is something to be _proud_ of.
- PC Version supports keyboard controls, XBOX Controllers (with vibration) and generic gamepads/flight sticks
- All controls are remappable (including menu & interface navigation)
Other Features
- Flightstick users can press+hold on the main control menu button(The one with the star on it for 3 sec) to toggle the game to pitch/yaw/roll controls
- Alternate colour scheme for airplane & orientation indicators for players with Deuteranopia
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