





I finished the Linux build! Sorry for the wait as things in my life have been changing. One thing I would appreciate is if ya'lls can test Funmi on the Steam deck / any Linux kernel and let me know if it all works for you! Furthermore, please let me know your thoughts on the game! It's the only way I can improve the game so yea. Have a great day!
[ 2022-01-30 21:37:48 CET ] [ Original post ]
Heyo! I started to write the Linux port today. Major thing that was done was simply making the source file and writing some OpenGL startup code. I've yet tested the code however, as I need to get a good Linux distro on my Raspberry Pi 4 to test it all (so very soon it'll be tested). This update will probably not effect many people but I still have wanted to make this game cross platform so yea! Thanks for reading!
[ 2021-12-19 19:33:30 CET ] [ Original post ]
🎮 Full Controller Support
- Funmi English Linux Depot [26.99 M]
- FUnmi Japanese Linux Depot [26.99 M]
There's also a simple set of challenges included with the game to get you started and interested if you need bite sized goals set by the developer (me).
After that it's entirely on you, the player, to make your own goal of making a high score in the default mode, or to beat the challenge list as fast as possible, etc.
Features:
- 10 hand-crafted challenges.
- A singular ship.
- Ability to rotate on all 6 axes.
- Combos.
- Score modifier pickupables.
- Dragon curve fractal skybox.
Lastly, this game was written entirely from scratch. In other words, I haven't used any pre-made game engine so the large majority of every line of assembly code that's ran is ran with love :)
- OS: Manjaro 21.2
- Processor: Intel Core i5-10300H @ 2.50GHZMemory: 8600 MB RAM
- Memory: 8600 MB RAM
- Graphics: GeForce GTX 1650
- Storage: 30 MB available spaceAdditional Notes: Just make sure that your graphics card supports OpenGL 3.2! Furthermore. this should run on lower end machines but I don't have many to test on so I wrote my specs...