All you have to do in this game is get your boat in the air and rotate it to make score. The goal is to try to get the highest score!
There's also a simple set of challenges included with the game to get you started and interested if you need bite sized goals set by the developer (me).
After that it's entirely on you, the player, to make your own goal of making a high score in the default mode, or to beat the challenge list as fast as possible, etc.
Features:
There's also a simple set of challenges included with the game to get you started and interested if you need bite sized goals set by the developer (me).
After that it's entirely on you, the player, to make your own goal of making a high score in the default mode, or to beat the challenge list as fast as possible, etc.
Features:
- 10 hand-crafted challenges.
- A singular ship.
- Ability to rotate on all 6 axes.
- Combos.
- Score modifier pickupables.
- Dragon curve fractal skybox.
Linux Port: Begins!
Heyo! I started to write the Linux port today. Major thing that was done was simply making the source file and writing some OpenGL startup code. I've yet tested the code however, as I need to get a good Linux distro on my Raspberry Pi 4 to test it all (so very soon it'll be tested).
This update will probably not effect many people but I still have wanted to make this game cross platform so yea!
Thanks for reading!
[ 2021-12-19 19:33:30 CET ] [Original Post]
Minimum Setup
- OS: Manjaro 21.2
- Processor: Intel Core i5-10300H @ 2.50GHZMemory: 8600 MB RAM
- Memory: 8600 MB RAM
- Graphics: GeForce GTX 1650
- Storage: 30 MB available spaceAdditional Notes: Just make sure that your graphics card supports OpenGL 3.2! Furthermore. this should run on lower end machines but I don't have many to test on so I wrote my specs...
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