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As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch.
I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you join. This shouldn't be a problem any more, as I've thrown away Unity's network code and written my own, with a really thin/lightweight server app you can run. It's not polished yet, but it's a good start.
I've also been working on the visual style. Two things that bugged me about the previous version were the strange branding, and the visual style of the game. There was also a huge difference between the branding and what you actually see - the branding was cartoony and the game was aiming to be photorealistic.
Aiming for the "photorealistic look" is difficult, and I think when you don't quite get it right, it can look like a pile of dog poo. Actually, I think the game looks laughably crap when I see it on YouTube or whatever.
I've decided to go for more of a lowpoly/toon style. This seems to be the trend recently and I can really see why - it's incredibly easy to get great looking results. It also means I can design some simple branding that actually goes with the game.
Of course, there will still be some photorealistic textures, and you'll be able to mod your own.
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