This week has been mostly about two things: Props and multiplayer.
The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way.
In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and run servers by yourself, free of charge. However, we'll also provide custom dedicated server hosting if you don't want to manage that sort of thing by yourself, as well as a number of public servers.
So, as a result of all this mucking about the server list, API and back end are all now mostly complete other than servers saving/loading.
Today I started importing content. There's now 97 props, and I've got a few hundred still to import. I also cleaned up some UI bits which were bugging me: building free form objects is a lot easier now as you can easily see their size.
I've also been working on some other small bits: intro screen music, new website, minor control updates.. it's all small progress, but building into the bigger picture.
That's all for this week. I'm really hoping to get some Alpha testing done soon. The next major hurdle is the save/load system, and importing more props. Tune in next week for more progress!
[ 2017-02-09 19:34:39 CET ] [ Original post ]
This week has been mostly about two things: Props and multiplayer.
The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way.
In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and run servers by yourself, free of charge. However, we'll also provide custom dedicated server hosting if you don't want to manage that sort of thing by yourself, as well as a number of public servers.
So, as a result of all this mucking about the server list, API and back end are all now mostly complete other than servers saving/loading.
Today I started importing content. There's now 97 props, and I've got a few hundred still to import. I also cleaned up some UI bits which were bugging me: building free form objects is a lot easier now as you can easily see their size.
I've also been working on some other small bits: intro screen music, new website, minor control updates.. it's all small progress, but building into the bigger picture.
That's all for this week. I'm really hoping to get some Alpha testing done soon. The next major hurdle is the save/load system, and importing more props. Tune in next week for more progress!
[ 2017-02-09 19:34:39 CET ] [ Original post ]
🕹️ Partial Controller Support
- Concrete and Steel Linux [415.94 M]
If you like the build elements of other games, but don't like the hassle of survival or story lines, then this game could be for you. Because creativity is the core focus of Concrete And Steel, you are not held back by other aspects like competitiveness, survival or pvp. You can dive straight into creating whatever you can imagine, either alone or with friends or strangers. Concrete And Steel gives you a blank canvas, an intuitive set of tools, and a diverse range of structural and decorative objects for you to create the world in your imagination at your own pace.
Concrete And Steel's toolset allows you to construct objects on a fine 0.1m grid. This means complex structures can be created in small spaces, and everything aligns beautifully. When you're done building, the paint tool allows you to customise the look and feel of your environment, from harsh stone textures to soft linen materials. And finally, the wire tool allows you to make your world interactive with switches and cables to wire up doors, lights, and many other interactive objects in the game.
Want to take it a step further? Create custom objects and paints with our Modding SDK, which integrates with freely available and cross platform software to empower you to put your ideas and dreams into Concrete And Steel's creative environment. Mods are supported in Multiplayer, too!
Once you've established a group of build enthusiasts, why not start up a Dedicated Server? Servers can be passworded and customised with mods, too! Our free server software is distributed via Steam and runs on just about any Linux distro! For those without technical knowledge, we are working with game server partners to bring you affordable managed game servers shortly after release.
Concrete And Steel is for the creative build geeks. It's for the players who enjoy the experience and process of creating their own world. It's for players who love the satisfaction of standing back and admiring their creation, especially after many hours of construction, and especially with the friends who helped them build it.
What will you build?
- OS: 64-bit
- Processor: 2.0 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 2.0
- Storage: 500 MB available space
- OS: Ubuntu 16.04 64-bit
- Processor: 3.0 ghzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Shader Model 3.0. Nvidia GTX 960Network: Broadband Internet connection
- Storage: 1 GB available space
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