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Name

 Ad Wars 

 

Developer

 Glitch 

 

Publisher

 Glitch 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 TBA 

 

Steam

News

 9 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1554050 

 
Public Linux depots

 Content [669.9 M] 




LINUX STREAMERS (0)




New Content Update (v0.4.3) OUT NOW! (Full changelog)

Hey Ad Hunters! We're back with another big content update. This time you'll get to explore the haunted kingdom of Metro. We also made big changes to the game overall, added new requested features, improved several maps and much more. Let's get started!

Trailer

[previewyoutube=HXTzMPGSOuY;full][/previewyoutube]

Features

[h2]New Game Areas[/h2]

[h3]Metro Forest North[/h3]



[h3]Clickbait Castle Entrance[/h3]



[h3]Clickbait Fields North[/h3]



[h3]New Intro Room[/h3]



[h2]HP / MP System integration[/h2]

One major problem with the game was the lack of integrations between the game genres. It made the experience feel like different games taped into a package because it didn't have many mechanics built across them.

So, in order to unify the genres into a more cohesive experience, the first step is to unify all HP / MP values into just one parameter.

[h2]Ads[/h2]

[previewyoutube=fBz5v4A7VqY;full][/previewyoutube]

[h2]Shooting in the RPG[/h2]

You can now shoot enemies in the RPG overworld to temporarily stun them, giving you the chance to avoid some battles.

We also added a bunch of destructable objects to shoot at.

[h2]Crowdies[/h2]

A new type of "collectible" exclusive to Clickbait Kingdom (RPG). Finding a Crowdie will get you a Crescent Stone, which will be used in the future in exchange for something great!



[h2]RPG[/h2]

[h3]RPG fast travel[/h3]

RPG Checkpoints have been completely changed in this update: they now feature Fast Travel between the different checkpoints inside a map, and an option to access the Upgrade (Rank Points) Menu.

You can also drop down from the overworld to any Checkpoint (same as it was in the Platformer)




  • You can now run in the RPG overworld to explore the world as a faster pace
  • Metro region OW
  • RPG exit from any point
  • RPG OW indicators
  • New RPG Enemy Pathfinding
  • RPG Breakable objects (boxes, crates and skulls)
  • Breakable objects in Clickbait Castle, Clickbait Town, Clickbait Fields South and AdBlue RPG


[h2]Ship[/h2]




  • We redesigned Alt's sprite from scratch, with new animations
  • You can now run in the Ship (same as the RPG)
  • We also redesigned Alt's ship chair with special animations
  • You can now find the Upgrade Menu (Rank Points) on the top left PC


[h2]General[/h2]

[h3]Controller Consistency[/h3]

One of the main criticisms about the game was the lack of consistency of inputs between genres. We now changed some of the default inputs so they are consistent.


  • In the roguelike genre you couldn't shoot with a button, so now you can shoot in the same direction Alt is shooting by pressing the shoot button
  • Running in the RPG / Ship now uses the same button
  • All genres use the same button to swap between weapons
  • All other genre-specific actions use the same button (Bomwat in the platformer, dashing in the Roguelike)


[h3]Steam Overlay Fix[/h3]

We finally fixed the Steam Overlay! It had some issues regarding the game engine that we're using.

[h2]Roguelike[/h2]

  • Shooting with the shoot button (Controller consistency)
  • Alt now blinks when you get low health


[h2]Platformer[/h2]

  • Added a new sprite on top of the Air currents that makes it look much better
  • Hero Village now features a complete new song by Yemmie
  • Explosions now create a light object (you can see it by exploding a bomb in a cave)
  • Alt now blink's when you're on low health


[h2]AdBlue[/h2]

  • Rank Points Explanation
  • Upgrade (Rank Points) PC
  • AdBlue Roguelike Ads
  • AdBlue Rpg Ads
  • AdBlue Platformer ads


[h2]Patch 1 Bugfixes[/h2]

  • Hp values
  • Magna not updating HP / MP
  • Upgrade menu fix
  • Checkpoint Menu fix (it was aligned to the left)
  • Quacky cream fix
  • RPG enemy stun particles

(special thanks to Northdream for reporting these bugs!)

That's all for now! As usual, we'll keep on releasing Patches as we find bugs or we improve some things out. We're already working on update 0.4.4, which will feature masive changes for the entire game.

If you happen to find any bugs, you can open a thread on our discussions or DM us through social media.

Thanks for playing!


[ 2023-08-29 21:16:38 CET ] [ Original post ]

New Content Update v0.4.3 Trailer + Release Date!

Hey Ad-Hunters! It's time for a new content update! This time for some new content for the RPG episode. Alt and Magna venture into the haunted region of Metro!

Without further ado, here's the new trailer:

[previewyoutube=HXTzMPGSOuY;full][/previewyoutube]

With roughly 1 hour of new content, tons of new features, new enemies, new collectibles, ultrawide scaling and many improvements, it's a big step towards the open genre / open world experience we're aiming for!

As usual, we're posting a full changelog when the new update launches.

So get your controllers ready, see you on thursday!

Moon Snack Games


[ 2023-08-22 13:19:00 CET ] [ Original post ]

Update v0.4.2 Patch Changelog: New Area, New Music, Improved Enemy AI and more!

Hey everyone! aGlitch here with a list of fixes / changes we've done to the game after we recently released update v0.4.2. Let's get started.

Patch 1
This mostly fixed critical issues that prevented players from completing parts of the new levels.

[h2]UI[/h2]


  • All new styled menus have a shadow backdrop now


[h2]Platformer General[/h2]

  • Cave shadows fix
  • Keyblocks have a new effect when you use a key on them
  • Big rocks destroy animation fix
  • Issue with warps that went back (ie Hero Village to Perfect Practice)


[h2]Convenience Store[/h2]

  • CS had an issue when starting the level again after getting inside the store for the first time, as there was a cave to return to the starting area, but it wasn't accessible from the start. You can now access this cave (which we call the Return Cave) to access the store exterior area
  • Kill Cotton with Water Gun Health UI Update fix
  • Return cave gem is now a timed gem
  • Return cave fog fix
  • Store camera problem fix
  • End cave tokens
  • End cave tiles ultrawide
  • Puzzle pieces room in the air duct fix
  • CS while going back to the air ducts
  • Bomwat movement controls not working on gamepad
  • Bomwat button not working
  • Scan boxes while facing the other direction
  • Exit door immediately fix
  • Plant gum break had an rock destroy effect when it hit acid blocks


[h2]Burger Boulevard[/h2]

  • Spikes animation time
  • Spikes on ice cave borders fix
  • Death blocks fix
  • BB spike respawns fix
  • Condiment cave tiles fix
  • Condiment cave camera problem with rightmost spikes
  • Condiment cave left tiles black
  • Condiment right respawn wrong id
  • Condiment pre bacon temple tiles missing
  • Condiment pre bacon spikes not working
  • Condiment cave end death block
  • Condiment cave end door camera problem
  • Checkpoint travel from condiment cave to outside has no environment effect
  • Enemy positions
  • Condiment cave level end camera fix
  • Level end (condiment cave) shady dev box fix
  • Level end (condiment cave) camera gems 12 -> 14
  • Tiles optimization -> 2000 less tiles per layer
  • Leaves inside bacon temple recipe room
  • SFL end of content dialog fix
  • Getting crushed by a Crusher block while running on a platform above it (happened in Meat Temple)


[h2]Hero Village[/h2]

  • Signs on top of Alt fix
  • Shrinked Hero Shop collision


[h2]Sellout Bridge[/h2]

  • Bridge not unlocking
  • Ultrawide fix
  • Out of bounds respawn point fix
  • Bridge restore camera fix
  • Save data wipe after going to Convenience Store


Patch 2

[h2]New Features[/h2]

  • Added a new track for all caves in Premium Plains! (Happy Caves)
  • New UI icon for Energy tokens

  • Plant Gum enemies can now shoot / attack in any direction!
    [previewyoutube=HA5z2b6-g1Q;full][/previewyoutube]
  • You can now hit color switches with the sword


[h2]Plaformer General[/h2]

  • Bombs overlap bomb bases
  • Shoot a non-solid platform fix
  • Crouch below destructable block bug (alt collision height -> 9px)
  • Plat alt cutscene frames align
  • Bullet destroy vs enemy wrong side not mirroring
  • Plat timer switch unpressable retry fix
  • Rock vs spikes has no effect
  • Sword dont show amount


[h2]Convenience Store[/h2]

  • End room storage Ultrawide fix
  • End room storage air current fixes + spikes
  • Falling box problem
  • Trees bg bottom of store
  • Air collision made it impossible to get the fuse in the Cleaning section bottom left room
  • Polished most Acid tiles (fixes weird purple lines that poped out of the tileset sometimes)
  • Plant floor shoot more angle / speed
  • Plant gum projectiles recolor
  • Plant gum projectiles interactions
  • Blocks cleaning path get up
  • Cleaning Path on level start destroy already usted fuses + set socket fuse to on
  • Cleaning path respawn points
  • Screw Wasp attack wait fix
  • Screw Wasp Attack angle fix
  • Storage path switch right switch
  • Storage path camera focus switch system
  • Robots what walk on Acid fix
  • Timed switch end of cleaning path
  • Cleaning exit restart disable door + led lights
  • Middle cloud layer had a weird line
  • Switch room before Scanner gun spike fix
  • Switch room before Scanner gun tiles fix
  • Switch room before Scanner air currents fix
  • Sign at rooftops BB was a plat door


[h2]Burger Boulevard[/h2]

  • Mantis AI -> less time after attack
  • Mantis AI -> destroy enemy weapon when dead
  • Bullet vs Balloon collision
  • Cheese temple crouch under blocks fix


[h2]Overworld SFL[/h2]

  • UI scale
  • Level Scale
  • Start resolution fix
  • Water tiles fix


[h2]General UI[/h2]

  • Inventory bottom line stretch issue


[h2]Hero Gym[/h2]

  • Can't retry the Crouch Tournament


[h2]Ship[/h2]

  • Ship top floor UW FIX


[h2]AdBlue RPG[/h2]

  • Fixed the stuck Stlylin' Goblin


[h2]Sellout Bridge[/h2]

  • Flower quest start broken cutscene
  • Store mountains background


[h2]Cafe Bombino[/h2]

  • Door SFX on the warp back to Hero Gym


[h2]Overworld Intro[/h2]

  • Black borders fix
  • Scaling issue
  • Garbage Bin interior ultrawide issue


[h2]Bullet Hell General[/h2]


[h2]Intro Room[/h2]

  • Intro repeat cutscene bug


That's it for now! I originally wanted to release another patch before the new update (v0.4.3) but that one's kinda close to being done, so we might just release those features with that update.

Thanks again for playing and sending your feedback! steamhappy


[ 2023-05-30 18:06:53 CET ] [ Original post ]

New Content Update (v0.4.2) OUT NOW!

Today is the day! The new update is finally out, and it's PACKED with new content. This new update focuses mostly in the platformer episode. We added 2 brand new levels that take place in new areas: Merch Mountains and Fast Food Forest.

We also added new mechanics such as Platformer weapons, items, puzzles and more! Let's get started:

Trailer

[previewyoutube=X1qrc6yfulg;full][/previewyoutube]

Features

[h2]New Game Areas[/h2]

[h3]Convenience Store - Merch Mountains[/h3]



[h3]Burger Boulevard - Fast Food Forest[/h3]



[h2]Platformer Weapons[/h2]

-Platformer Sword
-Bombs
-Throwable Knives
-Scanner Gun

[h2]Energy tokens[/h2]



Previously the game featured a currency called Energy Cores, which were confusing, so we left them as a powerup for Roguelike / Bullet Hell and added a new curreny called Energy Tokens!

Now it's much cleaner, and we even added different values color coded:

-Gold = 1 ET
-Blue = 5ET
-Red = 10 ET
-Green = 50ET

This is a big step towards a more streamlined experience across all genres. Next updates will also focus on integrating all current systems, such as HP / MP and equipment.

[h2]Bomwat's new ability[/h2]



You can now explore hidden paths with Bomwat's free roaming ability! It's crucial to get all the secrets from Convenience Store.

[h2]New enemies![/h2]

-Recyclawble
-Shaving Mantis
-Cotton Candy
-Screw Wasp

[h2]Ultrawide Mode[/h2]



[h2]New Collectibles[/h2]

[h3]Puzzle Pieces[/h3]



[h3]Balloons[/h3]



You can throw knives to pop these types of crates! We added some in Cafe Bombino as well as the new levels.

[h2]Overworld tunes![/h2]



Our composer Yemmie made some amazing new tunes for each overworld! Be sure to check 'em out!

[h2]Other changes[/h2]


  • UI Cleanup
  • Sleep RPG Status
  • Sleep RPG Status
  • Debug Mode
  • Tons of code cleanup + Optimization (platformer)


This has been a big update. Now that is out, let me tell you that we're already working on the next one! Update v0.4.3 will be out sooner than later, and will bring new content to the RPG Episode.

That's it for now! I'll be paying attention to feedback and uploading fixes when needed. Have fun!

aGlitch


[ 2023-04-14 15:54:20 CET ] [ Original post ]

New Content Update (version 0.4.2) coming out April 14th!

Hey Ad-Hunters! It's been a long time, but it's finally happening: the new update, version 0.4.2 is finally coming out this friday (April 14th).

Check out the trailer here:

[previewyoutube=X1qrc6yfulg;full][/previewyoutube]

With 1.5hours of new content, tons of new features, new enemies, collectibles, ultrawide scaling and many improvements, it's the huge update you've been waiting for!

Will have a fully featured changelog on friday when we launch the update.

So get your controllers ready, see you on friday!

aGlitch


[ 2023-04-12 13:54:36 CET ] [ Original post ]

Version 0.4 F2 is out! (New features + Fixes)

Changelog

[h2]New Features[/h2]


  • Platformer Bombs + Breakable walls (Check Hero shop!)
  • Platformer interior shadows
  • Debug mode (Press ~ while on the Title Screen)
  • Purple Gengens now wont fall off ledges (they're now in many new places)
  • Improved Rest in Pizza (Ship / Main Menu) music
  • New Tree Tileset (used in Caf Bombino and the wip new levels!)
  • There's now a new Weapon Switch Rebind setting on the controller setup screen
  • Episode content end signs (requested by players)



[h2]Fixes[/h2]

[h3]AdBlue[/h3]


  • Door explanation cutscene repeats after going out of a vortex
  • Vortexes would sometimes place Alt in the wrong location if it's a new savefile


[h3]Ship[/h3]


  • Ship BG was dark while on episode SFL


[h3]Access Point[/h3]


  • Fixed a bug where players got locked out of the story
  • Elevators are now closed while the power is out
  • Locked door at the bottom of Floor -1
  • Spider surprise jumps out of nowhere
  • Floor 1 encounter would sometimes lock players
  • Bad guy wont leave floor 1 after seeing him for the first time


[h3]Platformer[/h3]


  • Improved Cracker AI
  • Cafe bombino Coffee Delivery quest
  • Hero Gym Key meditation room fix
  • Hero Village spawn cutscene bug
  • Hero Village enter shop bug
  • Weird bug after viewing DC id in plat (cafe bombino) and moving after closing the menu
  • Fix pickables in air bug
  • Hero Village platforms z index
  • Fixed some Alt animation issues


What I'm working on

I'm currently working on 2 things:


  • A patch (F3) that will add more places to use bombs and will add more secrets to the current platformer levels
  • Content Update 0.4.2


Thanks again for submitting your feedback!

aGlitch


[ 2022-08-31 00:44:19 CET ] [ Original post ]

Ad Wars Early Access OUT NOW!

After a long time in the making, I'm happy to say that Ad Wars: Early Access is now available on Steam!

This is not only a dream come true for the team, but a big accomplishment for all of us as well.

Release Trailer

[previewyoutube=i-8oFzgiOAE;full][/previewyoutube]

New Features!

-Story contents for all three Episodes (2.5 hours of NEW content!)







-Multi-genre Inventory System



-Quests System



-AdBlue: a brand new Introductory level to a multi-genre adventure!



-Platformer Alt complete redesign and new animations!



-RPG Trend / Antitrend system
-New RPG Status
-Tons of new enemies!
-Lots of new items (for all genres)
-On the fly options menu
-New gameplay options
-Clearer tutorials
-Bullet Hell Improvements
-Music Improvements
-Dialogue Improvements
-Many, many feedback related fixes / polishes

Early Access?

Yes, Ad Wars is planned to be an incredibly long game. With 4 game genres, tons of quests, npcs, enemies and obviously, ads, we want to have the freedom to express all of our ideas, and to do them properly!

So the best way to approach is to release the game as Early Access, and release batches of content updates, until the project is done!

What's Next?

Getting this release took a long time to get ready, so we already made some progress on the next update!

Starting from now on, we'll be releasing smaller content updates every couple of months plus your random, but necesary patch.

Check our social media for new announcements and game improvements!

Lastly

If you encounter any issues, please post them on our Steam Forums so we can patch them asap!

That's it for today! If you like the game and want to help us, please consider leaving a review. It helps us a lot!

And most importantly, HAVE FUN!


[ 2022-05-20 14:05:11 CET ] [ Original post ]

Early Access + Version 0.4 Releases MAY 20!

Hey everyone!

After a long time in the making, we're finally releasing both the Ad Wars Version 0.4 and the Early Access on Steam!

And what better way to celebrate it than a brand new trailer! Our team grew and not only in size, but we learn a lot new things since the Demo was released.

We're super happy and proud of this version, as it's a complete overhaul of the entire game!

Without further ado, it's trailer time!

Trailer

[previewyoutube=i-8oFzgiOAE;full][/previewyoutube]

0.4 Update Features!

-Story contents for all three Episodes (2.5 hours of NEW content!)







-Multi-genre Inventory System



-Quests System



-AdBlue



-Platformer Alt complete redesign and new animations!



-Bullet Hell Improvements
-Music Improvements
-Dialogue Improvements
-Many, many feedback related fixes / polishes
-Much, MUCH more things to show!


[h2]AD WARS 0.4 Update + Early Access Releases MAY 20![/h2]


[ 2022-05-11 14:25:59 CET ] [ Original post ]

Welcome Post & Demo Release!

Hello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!

Demo Time!

Ad Wars is planned to be a really long game, which will be divided into different episodes (within the same game). So, to properly introduce all the main story and gameplay elements, we decided to launch the entire intro episode for free!

As for today, we just released a the patch Demo F1, which has lots of changes and fixes! More on that below!

Our plans

We're planning on releasing more patches for this demo, featuring both fixes, polishes and also upgrades (like graphics and efects) based on your feedback!

At the same time, we are also working on bringing in the full version of the game, which will work as an early access (more on that coming soon). This new version is also referred as "the big update" because it will feature close to 4 hours of gameplay!

And lastly, there's the never ending lookout for new players, curators, reviewers and streamers. If you're looking for a different game, and to help that game grow into it's full potential, consider giving Ad Wars a shot! We take player feedback very seriously and want to make this the best we can! Wishlists are also more than welcome and certainly help us a lot!

Demo Patch F1 Changelog


  • Quit / Exit game fixed
  • You can now Save / Exit the game on the Ship
  • A save Icon now shows while the game is saving
  • The RPG Equip menu now shows empty items as "empty"
  • The RPG Special Attack Blaster now has a dedicated animation and effects
  • Sidewalls indicators (not totally fixed but it's something)
  • The RPG XP System now has new effects and SFX
  • The Level up dialog box had a repeated stat
  • RPG Battle: introduced a wait between enemy death and level up
  • Fixed RPG Chests
  • Hidden chest in AdBlue RPG: changed its contents to a magic butterfly
  • Added new SFX using rpg recovery items
  • Tacos have been fixed
  • Fixed the platformer Cutscene after defeating the 2 Crack Ups
  • Temporarily disabled the RPG Menu PC on the Ship (until early access)
  • Bullet Hell achievements: animations, descriptions and energy core rewards
  • Steam Overlay works (Windows only)



Pending changes

  • Improve AdBlue Dialogues
  • Rebalance RPG Enemies / Xp
  • Rebalance EC amounts
  • Level 2 level design
  • AdBlue Roguelike waypoints
  • Polish Difficulty 2 / 3 for Bullet Hell levels
  • Platformer Alt new sprites / effects


*Note: Due to some issues, Linux build is going to get updated later on.

That's it for today! There are lots of things we still want to add to this demo, so stay tuned, more news, patches and updates are coming!


[ 2021-11-26 14:20:39 CET ] [ Original post ]