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Hey Ad Hunters! First I wanted to say sorry that it took so long for me to finish this changelog. After each update, I tend to work a lot on fixing current issues, and this update changed the game so much that it also introduced new things to fix. After that we were behind schedule for the new content, so I rushed to work on update v0.4.5. Hopefully by the end of this changelog you will get an idea of HOW BIG this update was to the entire game. Without further ado, let's get into it!
Hello Ad Hunters, HAPPY HALLOWEEN! And what better way to celebrate than a monster-filled update! Ad Wars v0.4.5 is here, packed with new content and improvements to the overall game. Trailer: [previewyoutube=3rZ66WphqUw;full][/previewyoutube]
Hey Ad Hunters, we're finally back with another update! But this is not just your regular content update...
This one is a major re-engineering of the entire game. First, we migrated the entire project to Construct 3, which itself is miles ahead of the previous version, and that triggered mejor re-structuring of the project.
[previewyoutube=wmWa5watgxE;full][/previewyoutube]
We also wanted to leave behind the old first level, because it made players drop the game before actually discovering it's true nature. So we set up to re-create the intro in a much better fasion, with gameplay at it's core. The result is the new level called "The Adpocalypse" which is the starting point of the game.
I also attended my first ever event back in march from which I took a lot of great feedback. We decided to delay this update in order to implement those changes (it was supposed to be released in march).
The full changelist would be endless by the amount of things we re-did, but I'm going to post a changelog in the upcoming days with the most important changes and the process behind them.
Keypoints:
-New Engine migration (over 200% better performance, lots of re-ingeering)
-New Story Level (The Adpocalypse)
-Much better enemy AI (all genres)
-New Bosses
-Major project Cleanup
-Multi-Genre Weapons (all weapons in all genres)
-Fast Weapon Swap
-Universal Game Variables across all genres (HP / MP)
-Equipment
-New UI
We're really happy with how it turned out to be. Once again, I'll go deeper into explaining some of the changes in the next log.
For now, we hope you have fun blasting those nasty ads!
aGlitch
Hey Ad Hunters! We're back with another big content update. This time you'll get to explore the haunted kingdom of Metro. We also made big changes to the game overall, added new requested features, improved several maps and much more. Let's get started!
Hey Ad-Hunters! It's time for a new content update! This time for some new content for the RPG episode. Alt and Magna venture into the haunted region of Metro! Without further ado, here's the new trailer: [previewyoutube=HXTzMPGSOuY;full][/previewyoutube] With roughly 1 hour of new content, tons of new features, new enemies, new collectibles, ultrawide scaling and many improvements, it's a big step towards the open genre / open world experience we're aiming for! As usual, we're posting a full changelog when the new update launches. So get your controllers ready, see you on thursday! Moon Snack Games
Hey everyone! aGlitch here with a list of fixes / changes we've done to the game after we recently released update v0.4.2. Let's get started.
Today is the day! The new update is finally out, and it's PACKED with new content. This new update focuses mostly in the platformer episode. We added 2 brand new levels that take place in new areas: Merch Mountains and Fast Food Forest. We also added new mechanics such as Platformer weapons, items, puzzles and more! Let's get started:
Hey Ad-Hunters! It's been a long time, but it's finally happening: the new update, version 0.4.2 is finally coming out this friday (April 14th). Check out the trailer here: [previewyoutube=X1qrc6yfulg;full][/previewyoutube] With 1.5hours of new content, tons of new features, new enemies, collectibles, ultrawide scaling and many improvements, it's the huge update you've been waiting for! Will have a fully featured changelog on friday when we launch the update. So get your controllers ready, see you on friday! aGlitch
After a long time in the making, I'm happy to say that Ad Wars: Early Access is now available on Steam! This is not only a dream come true for the team, but a big accomplishment for all of us as well.
Hey everyone! After a long time in the making, we're finally releasing both the Ad Wars Version 0.4 and the Early Access on Steam! And what better way to celebrate it than a brand new trailer! Our team grew and not only in size, but we learn a lot new things since the Demo was released. We're super happy and proud of this version, as it's a complete overhaul of the entire game! Without further ado, it's trailer time!
Hello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!
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