Upcoming v5.0.0 update news & Beta test
Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/ Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends. More idle - more fun With the new update the game will receive a full rebalance to be more idle-friendly Away income will receive a massive boost and will now be comparable to active play in the later game, Daily Quest rewards and Challenge rewards will receive a huge boost as well. The Elixir will be changed as well receiving it passively from Gold is no longer a thing, now its value is tied to the Coins value and is mainly obtained from defeating Enemies. Rebalanced all the way Every upgrade in the game has been rebalanced in a way. The Ascension tree skills as well as the Medal Upgrades have been reorganized and moved around with numerous Medal upgrade ranks being added (do not worry, everyone will get a free reset!). So please take your time to get used to the new changes. Most of the upgrades are now multiplicative instead of additive, meaning that what you see is what you get regarding the bonus. Walking Zoo Another big addition is the ability to select two additional Pets at a time! Unlocking either slot requires treating your Pets with love and raising their Bond levels to a certain level. Every single Pet now matters each pets passive boost is now active at all times, but only the selected active Pets will grant their full potential. Remember that the passive boost is stronger the higher the Pets Bond and Star level is. The maximum Bond level has also been raised from 12 to 15, so your favourite Pets can become even stronger!
This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around? Opening the update for the first time will convert your old Elixir values and Godai element levels to the new ones Read the full change log inside the game through the version history found in the Settings tab.
[ 2023-09-20 20:27:39 CET ] [ Original post ]
If everything goes correctly then the update will be released on 27th September, this year.
v5.0.0 is landing in the public beta test!
Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/ Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends. More idle - more fun With the new update the game will receive a full rebalance to be more idle-friendly Away income will receive a massive boost and will now be comparable to active play in the later game, Daily Quest rewards and Challenge rewards will receive a huge boost as well. The Elixir will be changed as well receiving it passively from Gold is no longer a thing, now its value is tied to the Coins value and is mainly obtained from defeating Enemies. Rebalanced all the way Every upgrade in the game has been rebalanced in a way. The Ascension tree skills as well as the Medal Upgrades have been reorganized and moved around with numerous Medal upgrade ranks being added (do not worry, everyone will get a free reset!). So please take your time to get used to the new changes. Most of the upgrades are now multiplicative instead of additive, meaning that what you see is what you get regarding the bonus. Walking Zoo Another big addition is the ability to select two additional Pets at a time! Unlocking either slot requires treating your Pets with love and raising their Bond levels to a certain level. Every single Pet now matters each pets passive boost is now active at all times, but only the selected active Pets will grant their full potential. Remember that the passive boost is stronger the higher the Pets Bond and Star level is. The maximum Bond level has also been raised from 12 to 15, so your favourite Pets can become even stronger!
This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around? Opening the update for the first time will convert your old Elixir values and Godai element levels to the new ones Read the full change log inside the game through the version history found in the Settings tab.
Tap Ninja - Idle Game
Broken Glass
Broken Glass
Mar 2022
Indie Casual RPG F2P Singleplayer
Game News Posts 205
🎹🖱️Keyboard + Mouse
Very Positive
(7788 reviews)
https://www.sites.google.com/view/tapninja/home
https://store.steampowered.com/app/1891700 
Tap Ninja - Linux [117.63 M]
Start your adventure as a Ninja in this incremental game, destroy incoming enemies with a well-timed Katana Slash, increase your Speed Step combo to multiply your gold and build up your own village.
Start up from nothing and rise to a true Ninja Master status.
Key Features
- Destroy incoming enemies, collect coins, earn gold
- Build up your village to earn even more gold even while you are offline!
- Buy Research Upgrades to increase your power
- Ascend and learn epic and permanent Skill Upgrades
- Challenge levels to perfect
- Unlock hundreds of Achievements
- Unlock characters and customize them with dyes
- Crossplatform cloud saving - take your game on the go!
Roadmap for future:
- More Upgrades and Ascension Skills
- More Achievements
- Quests
- Collectable Pets
- Conquest mode
- Forgeable Artifacts
- Your idea? Share it on the Discord
MINIMAL SETUP
- OS: Ubuntu 10.10+. Mint 17.1+Memory: 512 MB RAMStorage: 100 MB available space
- Memory: 512 MB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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