v5.1.0 update news & Beta test
Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/ Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends.
To fight the Medal drought the Challenge Upgrade Track has been implemented - by simply completing Weekly Challenge levels you will progress on this upgrade track, completing the track will unlock extra levels and extra Medals for completing Challenge levels.
The progress in this track is added retroactively from your previously completed levels. To earn even more Medals, the Quest rewards and Weekly tasks will now award more of them.
Once the Daily Bonus upgrade is unlocked, you will start receiving a passive bonus, this bonus changes with each day. So if you're going for a certain achievement and could use a little bit of help - make sure to catch the discount bonus days!
After achieving the rank of 1. Dan or above from achievements, you will start earning Mastery points, these will be used for different Mastery tracks to further boost your power. Note that you won't be able to unlock all of the Mastery upgrades!
Another small, fun activity is being introduced - Weekly Riddles. Each week a unique riddle will be presented for everyone, solve it and be reward with a sum of Amber.
To benefit from these new bonuses, more content is being added for the end-game! New unlockable Building - Academy Uprade Tier 14 New Ascension skills New Achievements
Three new Pets are being introduced with this update Frog - the master of Fireflies, boost their gains and catch them automatically Turtle - the wise hermit, boost the away income while gaining discounts with Gold Dragonling - the gracious being, boost your Coin gains and the Firefly luck To speed up the bonding times a new consumable is being introduced - Pet Treats. Pets that have this treat active will receive bonding progress even if they are not by your side, while if they are, the bonding progress is doubled! The Pet Star upgrade costs have always been slightly ridiculous, so with this update the costs and how many Stars you receive from double summons has been changed - costs are reduced for later levels and increased for early levels
With this update a couple of harder Achievements will reward unique Legacy Achievements, this is to show your dedication before they become easier to earn. Unlocking these Achievements after the update won't reward appropriate Legacy Achievements. These Achievements will include: - Big Brain Move (Tier 11) - The Pen is Mightier than the Hammer (Tier 7) - 6. Dan This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around? Read the full change log inside the game through the version history found in the Settings tab.
[ 2023-11-16 17:34:01 CET ] [ Original post ]
v5.1.0 has landed on the public beta test!
Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/ Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends.
More medals - more fun
To fight the Medal drought the Challenge Upgrade Track has been implemented - by simply completing Weekly Challenge levels you will progress on this upgrade track, completing the track will unlock extra levels and extra Medals for completing Challenge levels.
The progress in this track is added retroactively from your previously completed levels. To earn even more Medals, the Quest rewards and Weekly tasks will now award more of them.
Each day is a new bonus
Once the Daily Bonus upgrade is unlocked, you will start receiving a passive bonus, this bonus changes with each day. So if you're going for a certain achievement and could use a little bit of help - make sure to catch the discount bonus days!
Master the Masteries
After achieving the rank of 1. Dan or above from achievements, you will start earning Mastery points, these will be used for different Mastery tracks to further boost your power. Note that you won't be able to unlock all of the Mastery upgrades!
Sharpen your mind
Another small, fun activity is being introduced - Weekly Riddles. Each week a unique riddle will be presented for everyone, solve it and be reward with a sum of Amber.
New goals
To benefit from these new bonuses, more content is being added for the end-game! New unlockable Building - Academy Uprade Tier 14 New Ascension skills New Achievements
Pets, pets and pets
Three new Pets are being introduced with this update Frog - the master of Fireflies, boost their gains and catch them automatically Turtle - the wise hermit, boost the away income while gaining discounts with Gold Dragonling - the gracious being, boost your Coin gains and the Firefly luck To speed up the bonding times a new consumable is being introduced - Pet Treats. Pets that have this treat active will receive bonding progress even if they are not by your side, while if they are, the bonding progress is doubled! The Pet Star upgrade costs have always been slightly ridiculous, so with this update the costs and how many Stars you receive from double summons has been changed - costs are reduced for later levels and increased for early levels
Legacy achievements
With this update a couple of harder Achievements will reward unique Legacy Achievements, this is to show your dedication before they become easier to earn. Unlocking these Achievements after the update won't reward appropriate Legacy Achievements. These Achievements will include: - Big Brain Move (Tier 11) - The Pen is Mightier than the Hammer (Tier 7) - 6. Dan This is a beta test so please share your thoughts on what should be re-balanced or re-checked, how should Medal upgrades be distributed? Should any of them be switched around? Read the full change log inside the game through the version history found in the Settings tab.
Tap Ninja - Idle Game
Broken Glass
Broken Glass
Mar 2022
Indie Casual RPG F2P Singleplayer
Game News Posts 205
🎹🖱️Keyboard + Mouse
Very Positive
(7788 reviews)
https://www.sites.google.com/view/tapninja/home
https://store.steampowered.com/app/1891700 
Tap Ninja - Linux [117.63 M]
Start your adventure as a Ninja in this incremental game, destroy incoming enemies with a well-timed Katana Slash, increase your Speed Step combo to multiply your gold and build up your own village.
Start up from nothing and rise to a true Ninja Master status.
Key Features
- Destroy incoming enemies, collect coins, earn gold
- Build up your village to earn even more gold even while you are offline!
- Buy Research Upgrades to increase your power
- Ascend and learn epic and permanent Skill Upgrades
- Challenge levels to perfect
- Unlock hundreds of Achievements
- Unlock characters and customize them with dyes
- Crossplatform cloud saving - take your game on the go!
Roadmap for future:
- More Upgrades and Ascension Skills
- More Achievements
- Quests
- Collectable Pets
- Conquest mode
- Forgeable Artifacts
- Your idea? Share it on the Discord
MINIMAL SETUP
- OS: Ubuntu 10.10+. Mint 17.1+Memory: 512 MB RAMStorage: 100 MB available space
- Memory: 512 MB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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