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Q: How do I beat Barrels of fun? A: You are not supposed to beat this, the goal of the challenge is to kill and loot as much as you can. Q: is this something new or is it an old game? A: It's so new it's not even released yet and probably won't be for another year or two. Q: Why does it feel so hard? A: Because it is, unlike most new games, not too easy. If it feels too hard, try that green button in the main menu. Q: What if I can't survive the ambush in the tutorial? A: If you can't survive it, it's game over. Q: Why does it sound so random? A: Most of the current sound effects are temporary placeholders. I promise to replace those with something much better closer to the release. Q: Will the game be available only on Steam? A: No, there will be other ways to buy the game. Q: What are those creatures? A: You can check creatures and other objects names in main menu credits more credits Q: Is there any difference from one handgun to another? A: Yes, revolver, for example, shoots much faster, deadlier and more accurate bullets. Q: Does it take two bullets to kill fireball throwing enemy? A: Bullets deal less damage less velocity they have. So if you shoot from further away, you'll need more bullets to kill the same enemy. Q: Are there any automatic weapons? A: Not yet, but some are planned. Q: Is this the Flight of the Bumblebee playing when enemies are attacking? A: Yup, that's a modern remix of that. Q: Why is this background music is so amazing? A: It was created by Alexander Nakarada, he's good at composing music and also a good person. Q: Isn't this amount of grass too much? A: You can reduce it in the settings if you don't like it. Q: Someone please give me a revolver already, Shifting rock ravine is too hard without it! A: It's hidden right behind starting point, turn around and look behind the hubble.
[ 2022-04-06 19:00:41 CET ] [ Original post ]
🕹️ Partial Controller Support
This is a game made with the sole purpose for you to enjoy it
The game is not too easy.
It is still very fun and fair, but it does require you to put some effort if you want to beat it.
It doesn't use any cheap tricks like not allowing more than two enemies to engage at once or always missing their first shot.
If you manage to wake up a hundred monsters, they all will be trying to kill you!
And if an enemy explodes, physics go fair:
There are some platforming elements.
So you'll have to jump on and around things.
Jumping around is fun.
Jumping around cool and beautiful architecture is very much fun.
Jumping and failing just because you've pushed the jump button for a nanosecond too long or short is not fun.
I want this game to be fun.
So platforms are not thin and precision is only required for aiming, not for jumping.
- OS: Kernel 3.0 or later
- Processor: Intel Core i5-2400 / AMD FX-6300Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Nvidia GeForce GTX 960 / AMD Radeon R9 280
- Storage: 3 GB available space
- OS: Kernel 5.11 or later
- Processor: Intel Core i5-6600 / AMD Ryzen 5 2500XMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
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