Not gone, just shy
[ 2022-11-26 10:02:56 CET ] [ Original post ]
A lot of things did happen during the last eight months. So much stuff, not enough time to write a post. Here's some of the changes you can check in the unstable beta branch:
- Hard mode
- New and better combat music
- New weapons
- New ammo boxes
- New levels and a lot of small changes to all the levels
- Blood splatters
- In-game vending machines (only for in-game money)
- Main menu redone
- Use key and usable objects
- Jumping and firing input buffering
- Small explodies now damage other enemies when they explode
- Terminal ballistics force vector corrected
- The demo doesn't throw you to the main menu after completing the tutorial, instead loading the next level
- Item outlines are now visible when they should and not visible when they shouldn't
- Better static objects collisions, but I'll make it even better for the next stable release
- Gnoo movement behavior reworked, but it will be reworked again in the future
- Doors behave better, but I'll make them behave even better for the next release
- Fixed focused checkbox style
- Rapto fireballs can hit you from much longer range
- Rapto fireballs can damage other enemies too
- Weapons are held closer to the camera
- Shaders reconfigured to appear more detailed
Shroomscape Zone
Ewan McSandres
Ewan McSandres
eventually
Indie Adventure Singleplayer EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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https://www.sites.google.com/view/tapninja/home
https://store.steampowered.com/app/1896330 
This is a game made with the sole purpose for you to enjoy it
The game is not too easy.
It is still very fun and fair, but it does require you to put some effort if you want to beat it.
It doesn't use any cheap tricks like not allowing more than two enemies to engage at once or always missing their first shot.
If you manage to wake up a hundred monsters, they all will be trying to kill you!
And if an enemy explodes, physics go fair:
There are some platforming elements.
So you'll have to jump on and around things.
Jumping around is fun.
Jumping around cool and beautiful architecture is very much fun.
Jumping and failing just because you've pushed the jump button for a nanosecond too long or short is not fun.
I want this game to be fun.
So platforms are not thin and precision is only required for aiming, not for jumping.
MINIMAL SETUP
- OS: Kernel 3.0 or later
- Processor: Intel Core i5-2400 / AMD FX-6300Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Nvidia GeForce GTX 960 / AMD Radeon R9 280
- Storage: 3 GB available space
- OS: Kernel 5.11 or later
- Processor: Intel Core i5-6600 / AMD Ryzen 5 2500XMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
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