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Release date changed to March 18th!
Hello all!
I just wanted to let everyone know that I'm planning on moving Neon Sundown back one more week to March 18th. The game is already done and I could release this Friday no problem, but I still feel like the cards and levelling system could use some more love. A lot of cards feel kind of dull, and I'd like to work on adding a lot more unique ones so that each run will feel completely different (and give you a lot more control over how you want to build your deck)
Here are some of the cards I'll be adding:
- Mines: Lays down mines that explode on impact
- Pulse: Sends out a large pulse, pushing enemies back
- Vacuum: Right Clicking on XP moves it towards your ship
- Teleport: Right click somewhere to teleport to that location
- Chain Lightning: Sends out bolts that chain from enemy to enemy
- Area Bombing: Randomly drops bombs around your ship
- Inverse Explosions: Explosions pull enemies towards them rather than away
- Brawler: Reduces incoming damage by 80%, but lowers movement speed by 50%
- Assassin: Doubles damage dealt from behind, but lowers overall damage by 15%
- XP Healing: XP restores health, but can no longer level up
- Homing projectiles: Projectiles home in on closest enemy, but damage is greatly reduced
- Sticky projectiles: Enemies stick to projectiles, but projectiles no longer deal damage)
I'll be using this extra week to add and test all of those cards (and more), as well as adding a levelling system to add some meta-progression as the current power module system is consumable-based and doesn't really provide rewarding progression. I understand delays are not fun, but I never delay things without a purpose. I think Neon Sundown has the opportunity to mark it's own spot in the Roguelite genre, and so I'd like to take extra time to make sure the game stands out.
If you have any ideas for cards you'd like to see added let me know! I love brainstorming with the community, and would love to hear your ideas.
Thank you all for being so patient, I promise it will be well worth the wait :)
[ 2022-03-08 23:46:55 CET ] [ Original post ]
Neon Sundown
Ben Nichols
Developer
Ben Nichols
Publisher
2022-02-25
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(342 reviews)
Neon Sundown is a fast-paced roguelite shooter where you mow down hundreds of enemies at a time in different challenging arenas. Build a powerful arsenal of weapons using a variety of different playing cards unlocked through the in-game XP system, and try to take down the guardians that reside in each arena.
Game Features...
- Over 20 different unique playing cards
- A variety of diverse and challenging arenas
- Permanent upgrade and unlock system
- A powerful arsenal of weapons to choose from
- Numerous enemies and guardians to take on
MINIMAL SETUP- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
RECOMMENDED SETUP- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
16.79$ (16%)
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FANATICAL BUNDLES
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22 days, 2 hours, 10 minutes
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32 days, 2 hours, 10 minutes
HUMBLE BUNDLES
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Time left:
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