Name | Neon Sundown | ||
Developer | Ben Nichols | ||
Publisher | Ben Nichols | ||
Tags | |||
Release | 2022-02-25 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Hello everyone! PLEASE NOTE: This is NOT full controller support, a keyboard and mouse is still required for menu navigation. Below you can find exactly what this system supports, and what it does not. Please also remember this is experimental, and there are most likely bugs or features missing. [h3]What this new system supports:[/h3]
NOTE: I'm looking for any feedback on the controls, so please let me know your thoughts! [h3]What this does not support:[/h3]
[h3]Known issues that are being worked on:[/h3]
I'm fully expecting this first version to be a bit of a mess, but I'll continue to work on it and improve it over the coming weeks until it's released on live. If you have any questions, comments, or concerns about this new support, please feel free to let me know below or in our Discord server. Discord: https://discord.gg/NHnR7zcaCc Thanks for reading, ~ Ben |
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[h3]Hello everyone![/h3] |
[h3]Hello Everyone![/h3] |
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Due to the sheer amount of changes and new stuff, there is unfortunately no patch notes available for this version. Just assume everything has changed in some capacity! I hope everyone enjoys V2 and all it has to offer. This has been a long time in the making, and as the experimental versions progress you'll start to see more and more of that work come to fruition. I think this update will really show the kind of quality I'm looking to achieve with my games, and it'll only get better from here on out with each update! Thanks for reading, and have fun! ~ Ben |
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Following this you can expect another big content patch which will add in a new type of in-game store for you to explore and use crystals on. This should help with replayability after you've maxed out your modules and rank, as well as add another layer of depth to meta-progression. In regards to when you can expect these updates - whenever they're ready. You can join our Discord server if you want to follow progress (via the GitHub logs channel). Discord: https://discord.gg/NHnR7zcaCc [h3]2,000 copies sold![/h3] What a way to kick off Neon Sundown! In less than 5 days we've already managed to sell 2,000 copies which is just absolutely crazy to me! I can't thank you all enough for the insane amount of support this game has been getting, and I'm really looking forward to continuing to work on it with everyone! If you're enjoying the game and the new updates, dropping a review helps me out a ton! Since the game is still new, every review helps it grow and allow more people to see it :) Hope you all enjoy v1.1! ~ Ben |
A new patch is now available for experimental!
Do note experimental versions may be unstable, so if you don't want to risk running into bugs, it's recommend to wait until the update comes to the release branch! [h2]What's new in v1.1.2?[/h2] NEW ADDITIONS: - New Arena (unlocked at Rank 45), Noctorum - Levels 41 - 45 added with new rewards - New Tier I synergy card, Earthquake - New Tier II synergy card, Laser Shots - New Tier II synergy card, Projectile Drone - New Tier II synergy card, Champion - New Synergy progress tracker design BALANCE CHANGES: - Rank synergy rewards re-organization - Increased XP cap from 25k to 50k - Increased enemy health scaling - Decreased crystal spawn rates in infinite stage GRAPHICAL IMPROVEMENTS: - Increased Fear Factory enemy visibility - Changed Dynamo tank bullet material BUG FIXES: - Fix blast mines and EMP mines |
A new patch is now available for experimental!
Do note experimental versions may be unstable, so if you don't want to risk running into bugs, it's recommend to wait until the update comes to the release branch! [h2]What's new in v1.1.1?[/h2] NEW ADDITIONS: - Added achievements for Warrior and Dual Harvester - New card type added to the draw pool, "Helper" - New helper card, Healing Totem (replaces level 9 reward) - New helper card Barrier, blocks incoming fire BALANCE CHANGES: - Piercing can now work alongside explosives - Make XP collect immediately after dropping - XP level requirement now caps at 25000 - Nerfed regen card amount by 50% on all levels - Nerfed syphon card amount from 0.05hp to 0.01hp - Buff Shuriken damage, cooldown, and target tracking - Buff Torpedo knockback and target tracking - Enemies get 0.5s of stun immunity after being stunned - Buffed mine starting damage from 10 to 15 - Increased Atomic dagger damage upgrades - Removed Atomic dagger cooldown modifiers - Bullet spread card now increases bullet spread DYNAMO CHANGES: - Shields now reflect bullets - Shields shrink when damaged |
The first content update is now available on the experimental branch!
Do note experimental versions may be unstable, so if you don't want to risk running into bugs, it's recommend to wait until the update comes to the release branch! [h2]What's new in v1.1.0?[/h2] ADDITIONS: - Added Steam cloud support - Add level 4 module upgrades to the shop - Add levels 36 - 40, along with new level rewards - New Tier II synergy weapon, Dual Harvester - New card Eagle Eyes, replaces level 34 reward - New card XP Auto Collect, replaces XP range - New module Critical Chance, replaces XP range BALANCE CHANGES: - Reduce blaster cooldown from 0.5s to 0.4s BUG FIXES: - Fixed criticals card not applying to all weapons - Fixed end game bomber blitz being all Fighters DYNAMO CHANGES: - Lower tank damage from 5 to 3 - Increase tank cooldown from 3s to 5s |
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The first minor update is now available on the experimental branch!
Do note experimental versions may be unstable, so if you don't want to risk running into possible bugs, it's recommend to wait until the update comes to the main branch! [h2]What's new in v1.0.1?[/h2] NEW ADDITIONS: - Added a custom cursor that replaces the default cursor - Crystal amount can now show up to 999 instead of 99 BALANCE CHANGES: - Increase Module prices (10 15 25 50 -> 10 25 50 100) - Nerfed Dual Reaper base damage from 80 to 60 - Nerfed Stun module (0.1 0.2 0.3 0.4 -> 0.05 0.1 0.15 0.2) - Nerfed Syphon module (0.05 0.1 0.15 0.2 -> 0.01 0.02 0.03 0.04) THE ABYSS CHANGES: - Lowered Fighter health from 8 to 7 - Stage 2 Sawblade cooldown lowered from 1.5s to 1.25s - Stage 3 Sawblade cooldown lowered from 1.25s to 1s - Stage 4 Fighter cooldown lowered from 2s to 1.5s - Stage 5 Fighter group cooldown lowered from 5s to 4s - Stage 6 Fighter cooldown lowered from 1.5s to 1s - Stage 7 Fighter cooldown lowered from 1.25s to 1s - Stage 8 Fighter group cooldown increased from 3s to 4s - Stage 9 Hammerhead cooldown increased from 3s to 5s BOMBER BLITZ CHANGES: - Increased Fighter health from 8 to 10 - Increased Fighter damage from 3 to 5 - Increased Fighter speed from 20 to 25 - Lowered bomb damage from 50 to 20 DYNAMO CHANGES: - Lowered bomb damage from 50 to 20 |
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If you have any other questions feel free to let me know below. You can also join our Discord server and contact me there, as well as interact with the rest of the community as a whole! (link below) Discord: https://discord.gg/NHnR7zcaCc Looking forward to releasing the game tomorrow! Gonna be a fun day :) ~ Ben |
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