Update v1.0.1 | Now available on Experimental!
NEW ADDITIONS: - Added a custom cursor that replaces the default cursor - Crystal amount can now show up to 999 instead of 99 BALANCE CHANGES: - Increase Module prices (10 15 25 50 -> 10 25 50 100) - Nerfed Dual Reaper base damage from 80 to 60 - Nerfed Stun module (0.1 0.2 0.3 0.4 -> 0.05 0.1 0.15 0.2) - Nerfed Syphon module (0.05 0.1 0.15 0.2 -> 0.01 0.02 0.03 0.04) THE ABYSS CHANGES: - Lowered Fighter health from 8 to 7 - Stage 2 Sawblade cooldown lowered from 1.5s to 1.25s - Stage 3 Sawblade cooldown lowered from 1.25s to 1s - Stage 4 Fighter cooldown lowered from 2s to 1.5s - Stage 5 Fighter group cooldown lowered from 5s to 4s - Stage 6 Fighter cooldown lowered from 1.5s to 1s - Stage 7 Fighter cooldown lowered from 1.25s to 1s - Stage 8 Fighter group cooldown increased from 3s to 4s - Stage 9 Hammerhead cooldown increased from 3s to 5s BOMBER BLITZ CHANGES: - Increased Fighter health from 8 to 10 - Increased Fighter damage from 3 to 5 - Increased Fighter speed from 20 to 25 - Lowered bomb damage from 50 to 20 DYNAMO CHANGES: - Lowered bomb damage from 50 to 20
[ 2022-03-19 01:43:32 CET ] [ Original post ]
The first minor update is now available on the experimental branch! For those that are wondering how I will be doing updates, I will ALWAYS upload an update on the experimental branch BEFORE uploading it on the main branch. This gives both myself and anyone interested in testing the ability to test new updates before they go live for everyone else.
Want to opt into testing?
- Right click on Neon Sundown in your library
- Click on the "properties" option
- Navigate to the betas tab
- Select the "experimental" branch
What's new in v1.0.1?
NEW ADDITIONS: - Added a custom cursor that replaces the default cursor - Crystal amount can now show up to 999 instead of 99 BALANCE CHANGES: - Increase Module prices (10 15 25 50 -> 10 25 50 100) - Nerfed Dual Reaper base damage from 80 to 60 - Nerfed Stun module (0.1 0.2 0.3 0.4 -> 0.05 0.1 0.15 0.2) - Nerfed Syphon module (0.05 0.1 0.15 0.2 -> 0.01 0.02 0.03 0.04) THE ABYSS CHANGES: - Lowered Fighter health from 8 to 7 - Stage 2 Sawblade cooldown lowered from 1.5s to 1.25s - Stage 3 Sawblade cooldown lowered from 1.25s to 1s - Stage 4 Fighter cooldown lowered from 2s to 1.5s - Stage 5 Fighter group cooldown lowered from 5s to 4s - Stage 6 Fighter cooldown lowered from 1.5s to 1s - Stage 7 Fighter cooldown lowered from 1.25s to 1s - Stage 8 Fighter group cooldown increased from 3s to 4s - Stage 9 Hammerhead cooldown increased from 3s to 5s BOMBER BLITZ CHANGES: - Increased Fighter health from 8 to 10 - Increased Fighter damage from 3 to 5 - Increased Fighter speed from 20 to 25 - Lowered bomb damage from 50 to 20 DYNAMO CHANGES: - Lowered bomb damage from 50 to 20
Neon Sundown
Ben Nichols
Ben Nichols
2022-02-25
Indie Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(321 reviews)
https://gestmorphgames.com/
https://store.steampowered.com/app/1721870 
Neon Sundown is a fast-paced roguelite shooter where you mow down hundreds of enemies at a time in different challenging arenas. Build a powerful arsenal of weapons using a variety of different playing cards unlocked through the in-game XP system, and try to take down the guardians that reside in each arena.
Game Features...
- Over 20 different unique playing cards
- A variety of diverse and challenging arenas
- Permanent upgrade and unlock system
- A powerful arsenal of weapons to choose from
- Numerous enemies and guardians to take on
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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