
Update v1.1 is now live!
Update v1.1 is now available for everyone to play on the release branch! This update has had an additional two subsequent patches that were both tested on experimental, which have now both been deemed ready for release. There's still a few minor hiccups that I need to workout, but these shouldn't be overly noticeable and should be ironed out no later than tomorrow in patch v1.1.3!
What's new in v1.1?
(Includes versions 1.1.0, 1.1.1, and 1.1.2)
ADDITIONS:
- Added Steam cloud support
- Add level 4 module upgrades to the shop
- Add levels 36 - 45, along with new level rewards
- New Arena (unlocked at Rank 45), Noctorum
- New Synergy progress tracker design
- Changed Shurikens to chain enemies
(Temporarily disabled due to issue with chain logic)
- New Tier I synergy card, Earthquake
- New Tier II synergy card, Laser Shots
- New Tier II synergy card, Projectile Drone
- New Tier II synergy card, Champion
- New Tier II synergy weapon, Dual Harvester
- New Tier I synergy card, Warrior
- New card Eagle Eyes, replaces level 34 reward
- New card Healing Totem, replaces level 9 reward
- New card Barrier, blocks incoming fire
- New module Critical Chance, replaces XP range
BALANCE CHANGES:
- Piercing can now work alongside explosives
- Make XP collect immediately after dropping
- XP level requirement now caps at 50000
- Nerfed regen card amount by 50% on all levels
- Nerfed syphon card amount from 0.05hp to 0.01hp
- Buff Shuriken damage, cooldown, and target tracking
- Buff Torpedo knockback and target tracking
- Enemies get 0.5s of stun immunity after being stunned
- Buffed mine starting damage from 10 to 15
- Increased Atomic dagger damage upgrades
- Removed Atomic dagger cooldown modifiers
- Reduce blaster cooldown from 0.5s to 0.4s
- Bullet spread card now increases bullet spread
OPTIMIZATIONS:
- Optimized XP calculations greatly
BUG FIXES:
- Fixed crit card not applying to all weapons
- Fixed end game bomber blitz being all Fighters
- Fix blast mines and EMP mines not blowing up
GRAPHICAL IMPROVEMENTS:
- New background for The Abyss
- Increased Fear Factory enemy visibility
- Changed Dynamo tank bullet material
DYNAMO CHANGES:
- Shields now reflect bullets
- Lower tank damage from 5 to 3
- Increase tank cooldown from 3s to 5s
Above list contains the following patch notes
https://store.steampowered.com/news/app/1721870/view/3128319129447228335
https://store.steampowered.com/news/app/1721870/view/3128319129451088107
https://store.steampowered.com/news/app/1721870/view/3128319129456839240
What's next?
Now that there's a bit more content in the game to explore, the next update will be focused on a few things, namely QOL features. These include, but are not limited to, the following...
[olist]
Better controller support and controller mapping
Local leaderboard and previous run tracking
Module tooltips on ship selection screen
Cursor selection list and customisation
Ship-specific passive abilities & stats
[/olist]
Following this you can expect another big content patch which will add in a new type of in-game store for you to explore and use crystals on. This should help with replayability after you've maxed out your modules and rank, as well as add another layer of depth to meta-progression.
In regards to when you can expect these updates - whenever they're ready. You can join our Discord server if you want to follow progress (via the GitHub logs channel).
Discord: https://discord.gg/NHnR7zcaCc

2,000 copies sold!
What a way to kick off Neon Sundown! In less than 5 days we've already managed to sell 2,000 copies which is just absolutely crazy to me! I can't thank you all enough for the insane amount of support this game has been getting, and I'm really looking forward to continuing to work on it with everyone!
If you're enjoying the game and the new updates, dropping a review helps me out a ton! Since the game is still new, every review helps it grow and allow more people to see it :)
Hope you all enjoy v1.1!
~ Ben
[ 2022-03-23 03:36:56 CET ] [ Original post ]