Black Market (v2.0) | Status Update
Unfortunately, the Black Market update is going to be delayed a couple weeks as I was fighting Covid the last two weeks, which is why for those watching the GitHub logs there's been very little movement. I tried a few times to work on the update but just couldn't find the energy to do it, so it's set me back a bit which is why the update is going to be coming out a bit later than expected. However, I'm getting back into the swing of things now and am feeling much better. The update is coming along exceptionally well and I'm super excited to see everyone get there hands on it. It should flesh out the game a lot more and really up the level of quality that I'm trying to achieve with my games.
After the release of v2.0, I will be continuing to release patches for the game where needed, as well as adding a bit of extra content like the initial patches with the game. After that, I will be looking into adding official mod support for the game, which will let the community create their own ships, arenas, cards, and more with the use of a scripting language such as Lua. I may also look into some built-in modding (such as an arena creator), but that's not a guarantee. That's it for this progress update. A very short one I know, but I just wanted to make sure everyone is aware of why the Black Market update will be coming out later than originally anticipated. Hope you're all excited as I am for it, as it really is like a new game! Thanks for reading, ~ Ben
[ 2022-06-08 17:02:37 CET ] [ Original post ]
Hello everyone!
I just wanted to update everyone on the status of the Black Market update (v2.0), as well as talk about what's coming post v2.0 in regards to the integration of mod support.
Black Market (v2.0) update status
Unfortunately, the Black Market update is going to be delayed a couple weeks as I was fighting Covid the last two weeks, which is why for those watching the GitHub logs there's been very little movement. I tried a few times to work on the update but just couldn't find the energy to do it, so it's set me back a bit which is why the update is going to be coming out a bit later than expected. However, I'm getting back into the swing of things now and am feeling much better. The update is coming along exceptionally well and I'm super excited to see everyone get there hands on it. It should flesh out the game a lot more and really up the level of quality that I'm trying to achieve with my games.
What's after v2.0?
After the release of v2.0, I will be continuing to release patches for the game where needed, as well as adding a bit of extra content like the initial patches with the game. After that, I will be looking into adding official mod support for the game, which will let the community create their own ships, arenas, cards, and more with the use of a scripting language such as Lua. I may also look into some built-in modding (such as an arena creator), but that's not a guarantee. That's it for this progress update. A very short one I know, but I just wanted to make sure everyone is aware of why the Black Market update will be coming out later than originally anticipated. Hope you're all excited as I am for it, as it really is like a new game! Thanks for reading, ~ Ben
Neon Sundown
Ben Nichols
Ben Nichols
2022-02-25
Indie Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(321 reviews)
https://gestmorphgames.com/
https://store.steampowered.com/app/1721870 
Neon Sundown is a fast-paced roguelite shooter where you mow down hundreds of enemies at a time in different challenging arenas. Build a powerful arsenal of weapons using a variety of different playing cards unlocked through the in-game XP system, and try to take down the guardians that reside in each arena.
Game Features...
- Over 20 different unique playing cards
- A variety of diverse and challenging arenas
- Permanent upgrade and unlock system
- A powerful arsenal of weapons to choose from
- Numerous enemies and guardians to take on
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB