Controller Support (v2.3) | Now on experimental!
[olist] Locate Neon Sundown in your Steam library
Right click, and go to properties, than betas
In the drop down list, select "Controller"
Wait for Steam to update the game, and play!
[/olist]
PLEASE NOTE: This is NOT full controller support, a keyboard and mouse is still required for menu navigation. Below you can find exactly what this system supports, and what it does not.
Please also remember this is experimental, and there are most likely bugs or features missing.
[ 2022-12-22 02:38:07 CET ] [ Original post ]
Hello everyone! I'm excited to announce that controller support is now available on the experimental branch for testing. Although controller support was in the game previously, it was very limited and would often break or require 3rd party software to function. In addition to this, a recent engine upgrade completely broke the old input system, and so I've redone the entirety of this system to utilize the new Unity input API.
How to access this branch:
[olist]
What this new system supports:
- A multitude of commonly used controllers without requiring external software
- Binds aiming reticle around the ship for more precise aiming (right joystick)
- Card navigation (left and right D-Pad) and Card selection (bottom button)
- Card redraw (right button), Card burns (left button), and Card skips (top button)
- Upgrade navigation (top and bottom D-Pad) and selection (bottom button)
- Using primary weapons (right trigger) and secondary weapons (left trigger)
- Ship movement (left joystick) and ship dashing (press left joystick)
- Toggling auto fire to allow for trigger release (press right joystick)
- Pausing the game (select/start) and ending the run (right button)
- Menu click-thru (bottom button) for getting back in game quickly
- Updating the in-game card select UI to reflect controls stated above
What this does not support:
- Menu navigation (arena selection, ship selection, store navigation, settings)
- Custom controller mapping (setting bindings for controller)
Known issues that are being worked on:
- Keybinds for KMB input have not been setup with the new API.
- Game sometimes stops detecting controller input. This is Unity's doing, and I'm waiting on a fix.
- In-game card select navigation can be a bit finicky, this is an ongoing WIP.
Neon Sundown
Ben Nichols
Ben Nichols
2022-02-25
Indie Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(321 reviews)
https://gestmorphgames.com/
https://store.steampowered.com/app/1721870 
Neon Sundown is a fast-paced roguelite shooter where you mow down hundreds of enemies at a time in different challenging arenas. Build a powerful arsenal of weapons using a variety of different playing cards unlocked through the in-game XP system, and try to take down the guardians that reside in each arena.
Game Features...
- Over 20 different unique playing cards
- A variety of diverse and challenging arenas
- Permanent upgrade and unlock system
- A powerful arsenal of weapons to choose from
- Numerous enemies and guardians to take on
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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