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Name | Age of Fear 2: The Chaos Lord | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Singleplayer Multiplayer | | |
Release | 2015-03-27 | |
Steam | 3,74€ 3,74£ 4,99$ / 75 % |
News | 346 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/341150  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 36 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 36 |
Median playtime (last 2 weeks) | 0 |
DLC | Age of Fear: Concept Art Book
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LINUX STREAMERS (0)
Psychology of winning |
Hi all,
There is an interesting GDC speech from Sid Meier about psychology of games:
http://www.gamasutra.com/view/news/283925/Video_Sid_Meiers_psychology_of_game_design.php
https://youtu.be/MtzCLd93SyU
It's one hour long, but interesting watch overall. Sid mentions a lot about 'winning mentality' of player, i.e. games are expected to be won all the time :-)
It confirms my experiences - the first released version of AOF was hard. Not deadly hard, but it was challenging (something like Deathseeker now). Backslash that followed made us to release a patch with various levels of difficulty and greatly tone down the default difficulty.
I especially loved the last 15 min of video (public questions), when some developer asked about their game where they try to convince player that losing is ok.
Sid's reply: 'bad idea' :-D
Keep it up, just two days till weekend!
Les
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[ 2017-01-12 10:19:38 CET ] [ Original post ] |