New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Age of Fear 2: The Chaos Lord | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Singleplayer Multiplayer | | |
Release | 2015-03-27 | |
Steam | 3,74€ 3,74£ 4,99$ / 75 % |
News | 346 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/341150  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 36 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 36 |
Median playtime (last 2 weeks) | 0 |
DLC | Age of Fear: Concept Art Book
|
LINUX STREAMERS (0)
Update released (v4.3.9)!! |
Update released (v4.3.9)!!
Carnivorous Ivy
A couple of weekend updates:
- new: Log Console mode (Windows) - useful for troubleshooting
- new: startup error reporting for Linux and Mac OS X - useful for troubleshooting
- update: embedded Java updated to 1.8.0_121 (see bugfix with xrenderer)
- update: further scrolling animation optimisations
- update: 'Multi-Player' renamed to 'Custom Battle’ to avoid confusion
- update: smart camera (automatically follows all action) will be restored after 30 sec of inactivity (no mouse movement, keyboard actions)
- balance: few battles' difficulties were reduced
- balance: warlock has morale increased
- balance: abominations have no regeneration anymore
- bugfix: xrenderer (Linux) rendering bug is hopefully fixed
- bugfix: conversations stop game flow while they are played
- bugfix: treasure chest will disappear on mimic spawn
Improvements in progress:
- voiceover for undead campaign is ready. Now we are working on voiceover for humans
- chaos campaign illustrations have been re-drawn. Now we are working on greenskins
- world map functionality is in progress. We need now more graphics to set it up among levels.
I don't think we will be able to finish it for AOF3; nevertheless, World Map is an interesting feature. It will allow us to add more content without modifying campaign flow. Maybe also we can add workshop in the future.
AOF3 update:
- forest campaign need its gameplay to be balanced. I will work on it next
- forest campaign story has couple of fixes outstanding. Our storywriter is working on those
- we have booked video producer for video trailer. Budget is quite high, thus result should be really good
That's all folks!
Les
|
[ 2017-02-24 19:48:37 CET ] [ Original post ] |