New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Age of Fear 2: The Chaos Lord | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Singleplayer Multiplayer | | |
Release | 2015-03-27 | |
Steam | 3,74€ 3,74£ 4,99$ / 75 % |
News | 346 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/341150  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 36 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 36 |
Median playtime (last 2 weeks) | 0 |
DLC | Age of Fear: Concept Art Book
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LINUX STREAMERS (0)
Update released (v4.8.1)!! |
Banshee
It looks like I have forgot to enable conversations in AOF: The Undead King. So sorry for that, this patch should fix it.
- new: 2nd hero in Undead campaign - Noea
- update: changes to Morale system, unit will get +2 Morale for every kill, however Morale above initial morale slowly decreases
- update: extra units that don't take part in battle will get only half of experience
- update: advanced damage spells (Firestorm and Chain Lightning) have increased MP cost
- update: skeleton mages won’t be able to control undead to prevent possible exploit in final undead battle
- update: max 30 units in team and barracks
- update: items for spellcaster have higher chance to be placed in treasure chests
- update: AI will be less prone to ‘bait’ strategy
- bugfix: we forgot to enable conversations for AOF1 :-(
Changes in Morale system mean that unit will recover morale faster after killing enemy. If unit has already good morale, it will get High Morale bonus for 2 turns (extended another +2 turns for each kill).
All of best,
Les
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[ 2017-06-13 19:36:16 CET ] [ Original post ] |