New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Age of Fear 2: The Chaos Lord | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Singleplayer Multiplayer | | |
Release | 2015-03-27 | |
Steam | 3,74€ 3,74£ 4,99$ / 75 % |
News | 346 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/341150  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 36 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 36 |
Median playtime (last 2 weeks) | 0 |
DLC | Age of Fear: Concept Art Book
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LINUX STREAMERS (0)
UPDATE RELEASED (v5.0.2)!! |
HAPPY X-MAS!! In this patch there are quite several changes and improvements:
- new: special locations - we have added a few special locations to both campaigns. Those are shared between campaigns (with minor differences) and will further enrich story and introduce some lore:
Fountain of Happiness (destroyed/rebuilt)
More will follow! Some locations are timed, i.e. will activate only once during day.
- World Map has been back-ported to AOF2. The locations are grayscale, but we are working on that:
- new: Entangling Attack - for Ents and Saprolling, attacked enemy won’t be able to move till the next turn. Every attack (failed or succeed) triggers this ability, thus forest faction has a perfect blocker now.
- new: Click on items will display item’s detailed description, where temporary attributes are listed.
- new: Before evolving unit, player is shown detailed upgrade result:
- new: Bribe skill for Dwarves - similar to Balvar, your dwarf hero will be able to add enemy units to army. Few funny conversations added too after bribing :-)
- update: certain races won’t get certain permanent wounds that would not make sense, e.g. blinded skeletons, crippled slime.
- update: logging library was slowing down game engine and has been updated.
- balance: captured (controlled, bribed, enslaved, etc.) units will retain their upgrade level and will get back 25% of experience from all other attributes. This gives about half total experience from captured units and allows player to select which upgrades to apply. It hopefully won’t break balance.
- balance: golems have now lowered resistance to non-physical attacks. They are still very tanky vs normal melee, but fireballs/lightnings/magic will connect much better.
- balance: Cave Mushroom and Mana Shard are not counted towards potions limit.
- balance: Infravision gives +1 Attack in Darkness.
- balance: Hellbat has 2 hp, fire resistance and Segmented Move.
- bugfix: various fixes for handling mouse clicks, click boxes, sensitivity, etc. Jeez, the variety of mouse-like devices is surprisingly huge!
- bugfix: temporary removing units could duplicate items they were carrying (only with using items on all units enabled in Experimental options).
- bugfix: Dryad can wear Phasing Cape and Crystal Armour.
- bugfix: AI handles chill touch spell correctly.
- other: dwarves campaign voiceover is being done. You can check sample here:
http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
- other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.
Take care and have happy X-Mas!
Les
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[ 2017-11-21 15:34:07 CET ] [ Original post ] |