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Name | Age of Fear 2: The Chaos Lord | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Singleplayer Multiplayer | | |
Release | 2015-03-27 | |
Steam | 3,74€ 3,74£ 4,99$ / 75 % |
News | 346 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/341150  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 36 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 36 |
Median playtime (last 2 weeks) | 0 |
DLC | Age of Fear: Concept Art Book
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LINUX STREAMERS (0)
GLOBAL EVENTS (IN PROGRESS)!! |
Hi all,
After releasing procedurally generated battles, we are working on Global Events. Like community suggested, those will be either positive or choice-based.
We have almost to 50 of those already (there will be at least double that). You are all very welcome to suggest additional ones!
CHANGE LOG:
new location: Well of Souls - deep in the North, there is a place where Undead King previously ruled:
Souls Well
[b]new feature - exchange units in Deploy Turn - this is feature mostly for Open World battles which don’t have shop beforehand
[b]balance: AOF2 and AOF3 will have slower experience earning ratio - this is due to introducing endless procedurally generated battles
[b]new potion: Demon’s Blood Potion (+3 HP and +3 MP for Undead/Demons)
[b]new items: Phantom Shield, Night Robe, Assassin’s Armour, Noble’s Cloak, Wizard’s Cloak, Ranger’s Cloak, Mirror Cloak, Souls Bell, Sea Weed
[b]update: unit is added to Bestiary whenever is seen in battle. It’s important when deciding if unit can be evolved to higher unit type.
[b]update: merchant discount also applies to items (but no treasure or potions)
[b]new: Quick Start section in Modding Guide - it should help with setting up first Workshop Item
[b]new: hint to fill-in your team in Shop
[b]update: units portrait will indicate ensnared and entangled status
[b]balance: tuning Open World (random) battles; player receives gold after random battle
[b]bugfix: Lifedrain works when killing enemy
[b]bugfix: AI will use all melee attacks when blocking enemy (and coming close)
[b]And the latest episode from Cornish Knight:
https://www.youtube.com/watch?v=fWuePf5EH7A
Please subscribe as he’s doing really awesome work! (recently he hit 50th videos mark!)
Have a nice weekend!
Les & AOF Team
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[ 2018-06-21 08:42:02 CET ] [ Original post ] |