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Name

 Age of Fear 2: The Chaos Lord 

 

Developer

 Leslaw Sliwko 

 

Publisher

 Age of Fear 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

 

Multiplayer 

Release

 2015-03-27 

 

Steam

 3,74€ 3,74£ 4,99$ / 75 % 

 

News

 346 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/341150 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 36  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 36 

Median playtime (last 2 weeks)

 0 

DLC

 Age of Fear: Concept Art Book 




LINUX STREAMERS (0)




SEA PEOPLE!!

Hi all, we have been quiet for a while, however you can be sure we were working hard on the series!

In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills.

The below list mentions only the major changes and we leave the rest for you to discover.


  • Sea People - the whole new faction is being added to the series! Four-arms Nagas, brave Divers, charming Mermaids, weather-changing Sea Witches, giant Sea Snakes, poisonous Sea Snails, etc. As with all other factions, new tactics need to be learned.

  • Two new units for humans - an Oracle and a flying Griffin Knight. The Oracle is a unit with a unique Clairvoyance skill that helps to see hidden units and traps. The Griffin Knight is an alternative upgrade for a Knight, adding the prized flying ability.

  • New ray attack mechanic - all units in a line are hit(instead of a single target). For example we upgraded Evil Eyes' Death Ray.

  • New spells and skills like Silence (temporarily disables enemy spells and skills), Shield Bash (can stun opponent), Riposte (counter-attack after missed strike), Crystal Skin (new trait for Mana addicts), Sharp Senses (to detect traps), Phoenix (restores unit once per battle), etc.

  • AI-only specialised factions like Spiders, Elementals, Harpies, etc. which randomly appear in locations.

  • Crafting and resources which let you create almost any item available in game. This feature will only be available for mainstream games in the series.

  • Invisibility and Traps: Units' actions are hidden from an opponent's view (AI included).This adds a completely new layer to the battles where players need to guess the location of enemies. We also created a set of accompanying skills useful to counter this mechanics. We will release this feature in the coming games in the series.


As always, all feedback is welcome!

Take care and have a good time,
Les & AOF Team


[ 2021-04-26 21:18:59 CET ] [ Original post ]