Steam Page Launch & Game Release Structure
Additionally, Studio Alemni is finally launching it's official website. On it you will find all of the details about Legends of Astravia, developers logs, a press kit, and more. Of course, all developers logs will also be shared here on the Steam community. I hope to remain engaged with you all here, and look forward to your feedback. Visit the Official Website
After a lot of careful thought, we've come to the decision to switch Legends of Astravia to an episodic format with three chapters. There will not be more than three, and each one will be a complete experience that covers a major part of the game's story. And we're prepared to answer any questions you may have in mind regarding this.
Episodic means Legends of Astravia will be released as three smaller, separate installments instead of one full game. "Legends of Astravia" (Chapter 1) will be purchased as a full game. Then Chapters 2 and 3 will be released as paid Downloadable Content (DLC) at a later date.
Not at all! Legends of Astravia is a huge game, and would have been priced as such. Each chapter will be priced a lot lower than the full game would have cost. In a way, this ensures you'll be able to get a complete game experience as soon as you pay for it. We felt this is a stronger alternative to paying for the entire game and waiting years for it to be complete, like in conventional crowdfunding or early access scenarios.
While it might make more sense to release the game as a single package, this episodic structure aims to ensure a full, complete game experience will be available to all players much sooner than originally planned. This also helps to potentially negate the need for a crowdfunding campaign, ensuring the later parts of the story will be delivered completely as intended, without forcing people to pay early and wait for content. Plus, if you decide that you're not that interested in the game by the end of the first episode, you don't get stuck paying for the rest of it.
No. This decision would not have been made if save data could not be preserved. Each chapter will feel like a full game experience, and when the next chapter releases, you can pick up and continue the game as if it were one complete installment.
This is very difficult to estimate. However, the first chapter will release a lot sooner than originally intended because of this new structure. The tentitive goal for the first chapter is the end of this year (2021), but please understand this is not guaranteed and is subject to change due to many factors. An official release date should be announced this summer. Once Chapter 1 is completed, Chapters 2 and 3 will go much quicker, as they will only require content and assets. All the engine code and core features are expected to be finished for Chapter 1.
Feel free to submit a question via our contact form, ask a question in the community, or ask Jaiden in the Discord server. You'll also find a list of Frequently Asked Questions (FAQs) about the game here. With these new changes, please expect more frequent updates, as progress on the engine is going well and expected to be finished by this summer. Beta testing, the free demo, and early access should follow shortly after. I plan to announce an official release date for Chapter 1 once the game becomes available via early access. As always, thank you so much for your support! -Jaiden
[ 2021-03-15 21:42:50 CET ] [ Original post ]
Hello everyone, thank you so much for the successful Steam page launch. I am very excited to be able to share Legends of Astravia and its updates with you here.
Official Website Launch
Additionally, Studio Alemni is finally launching it's official website. On it you will find all of the details about Legends of Astravia, developers logs, a press kit, and more. Of course, all developers logs will also be shared here on the Steam community. I hope to remain engaged with you all here, and look forward to your feedback. Visit the Official Website
Episodic Announcement
After a lot of careful thought, we've come to the decision to switch Legends of Astravia to an episodic format with three chapters. There will not be more than three, and each one will be a complete experience that covers a major part of the game's story. And we're prepared to answer any questions you may have in mind regarding this.
What does this mean?
Episodic means Legends of Astravia will be released as three smaller, separate installments instead of one full game. "Legends of Astravia" (Chapter 1) will be purchased as a full game. Then Chapters 2 and 3 will be released as paid Downloadable Content (DLC) at a later date.
Won't the whole game cost me more money now?
Not at all! Legends of Astravia is a huge game, and would have been priced as such. Each chapter will be priced a lot lower than the full game would have cost. In a way, this ensures you'll be able to get a complete game experience as soon as you pay for it. We felt this is a stronger alternative to paying for the entire game and waiting years for it to be complete, like in conventional crowdfunding or early access scenarios.
Why not a single game release?
While it might make more sense to release the game as a single package, this episodic structure aims to ensure a full, complete game experience will be available to all players much sooner than originally planned. This also helps to potentially negate the need for a crowdfunding campaign, ensuring the later parts of the story will be delivered completely as intended, without forcing people to pay early and wait for content. Plus, if you decide that you're not that interested in the game by the end of the first episode, you don't get stuck paying for the rest of it.
Do I have to start over each chapter?
No. This decision would not have been made if save data could not be preserved. Each chapter will feel like a full game experience, and when the next chapter releases, you can pick up and continue the game as if it were one complete installment.
How long will each chapter take?
This is very difficult to estimate. However, the first chapter will release a lot sooner than originally intended because of this new structure. The tentitive goal for the first chapter is the end of this year (2021), but please understand this is not guaranteed and is subject to change due to many factors. An official release date should be announced this summer. Once Chapter 1 is completed, Chapters 2 and 3 will go much quicker, as they will only require content and assets. All the engine code and core features are expected to be finished for Chapter 1.
I have more questions!
Feel free to submit a question via our contact form, ask a question in the community, or ask Jaiden in the Discord server. You'll also find a list of Frequently Asked Questions (FAQs) about the game here. With these new changes, please expect more frequent updates, as progress on the engine is going well and expected to be finished by this summer. Beta testing, the free demo, and early access should follow shortly after. I plan to announce an official release date for Chapter 1 once the game becomes available via early access. As always, thank you so much for your support! -Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Lost within the turmoil of Astravia's past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.
Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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