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Get a glimpse of some of last years Next Fest streams and demo playthroughs, running all through the RPG Maker festival!
And just like that, it's 2025. I admit that I tend to use developers logs as an opportunity to be candid. I think as an indie developer, I am both blessed and burdened by the direct connection with my audience. I can go at my own pace, with my own voice, but I also feel obligated to provide updates on how the game is progressing, even if things aren't going as planned. But seeing as a lot of fellow creatives and developers read these, I just hope that my honesty provides some solace.
Hello everyone, Sorry this devlog ended up arriving so late. Between some exciting news that I needed to prepare for, as well as battling a few demons (metaphorical, not literal. I wish I was that cool), it was tough to get words on paper.about:blank#blocked I have a lot of really big announcements and excitement to share, though. Also, I'm going to try something a little different and put a little summary / table of contents at the start of each devlog.
Hello everyone! So far, response to the demo has been good. A few folks pointed out some issues during Next Fest, and I was finally able to address some of them. The 0.7.0 demo update is now live, and fixes the following:
Hello everyone, After a week of excitement, Next Fest June 2024 Edition finally comes to an end. To each and every one of you who tried out the demo, provided feedback, and wishlisted the game--thank you so much!! I'd like to make a few announcements and let you know my plans as they relate to the demo release and Next Fest. Later this week, I will have a detailed postmortem on Next Fest from the developer perspective, which I will post on www.studioalemni.com. Then, regular monthly Developer's Logs will resume, updating everyone on the game's progress.
Missed the developer's stream or just want to check the game out? That's what this event is for!
Check out Legends of Astravia's new demo, livestreams and more--Steam's June 2024 Next Fest starts now!
Catch the developer Jaiden (me!) as I stream LIVE on the following dates and times:
Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this introduction to the magical world of Astravia!
Im incredibly happy to announce that the new demo for Legends of Astravia launches right here on Steam next Thursday, May 30th!
Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this 1-hour introduction to the magical world of Astravia.
[previewyoutube=mhA3HRTut1Q;full][/previewyoutube]
The demo will be available in both English and Japanese and be playable on Windows, macOS and SteamOS weve confirmed it runs great on the Steam Deck!
It's wonderful that so many people are excited to play the demo, so this will be everyones' chance to catch an early glimpse a whole 10 days before the June 2024 Next Fest starts.
Thank you, as always for all of your support. I hope everyone is excited to see what Legends of Astravia has to offer!
Get a hands-on look at Legends of Astravia's new demo as the developer Jaiden plays through it and talks about their design process and more. Tentative Date: Saturday, June 15th at 8AM EST Please keep an eye on our upcoming updates in case this time changes. Finalized dates and times will be announced a week before Next Fest.
Get a hands-on look at Legends of Astravia's new demo as the developer Jaiden plays through it and talks about their design process and more. Tentative Date: Tuesday, June 11th at 9PM EST Please keep an eye on our upcoming updates in case this time changes. Finalized dates and times will be announced a week before Next Fest.
Im pleased to announce that Legends of Astravia will be in the upcoming Steam Next Fest from June 10th to June 17th! Be sure to follow the game right here on Steam to be first to know when the demo launches, as well as catch livestreams, chat with the developer (me!) and learn more about the game.
Note that developer streams and Q&A will only be available in English, but Ill do my best to answer questions from all languages with the help of machine translation!
Visit the Steam News hub and make sure youre following Legends of Astravia:
https://store.steampowered.com/news/app/1233680
Stay tuned for more information!
-Jaiden
Hi everyone, Things are going well, especially with regards to the game's new demo. This developers log will be jam-packed with announcements and exciting news, so let's jump right into it!
Note: In order to maintain pretty pixel ratio, images will open in the current tab/window when clicked. Hello everyone, So far we're kicking the year off nice and strong, as progress on the new demo is going extremely well. This month I have the opposite problem that I usually have when putting together a devlog--there was too much done to share! I'm also going to structure devlogs a little differently now; I will start with any exciting news, announcements, etc. before moving on to the actual progress. Wall of text first, then pretty pictures :)
Hello everyone, 2023 has finally come to an end. I'll admit, I began writing this developer's log thinking I'd only have a couple of bullet points for the game's development and progress. However, it turns out this year has been a very productive one, and just because the game isn't done yet doesn't mean amazing progress wasn't made. My resolution is to be more kind to myself as an independent developer, and understand that the project is not funded and that I am working on it entirely in my spare time. With that in mind, and looking just how much we got done this year, I think the project is doing pretty darn good! This devlog is a lengthy summary broken into three parts: December's development progress, a summary of the entire year, and plans / announcements for 2024. Buckle up, because this is a long one!
Hello everyone, This is a shorter developers log, but I am happy to report this has been a productive month. A lot of work is still being done "under the hood", and as such there's not quite as much to show.
Hello everyone, This is indeed another combined two-month devlog, sorry to keep you all waiting. Things have been immensely chaotic, making it difficult to round up progress. But no matter how quiet it gets on social media and update channels, the game is always being worked on! Fang and I did some really cool stuff the past two months, and we made some interesting discoveries about the best way to deliver this massive game. I do hope it will make the wait worthwhile. Let's take a look at some progress, and some info regarding the demo that was due for the fall.
It seems the months are flying by--I feel like I just posted the July devlog, but it's already time for the August one (and I'm behind again!) Speaking of which, I absolutely used the wrong date in the thumbnail for last month's devlog. Whoops! August was a good month, as we finally wrapped up the placeholder pass. Fang continued creating awesome assets, while I added tones, fogs, and color to the game in order to set the mood and tone throughout the game. While this looks to be a short devlog, there's a lot of stuff that was done behind the scenes. Also, excuse the glaringly ugly watermarks on screenshots from now on. As the game gets closer to completion, I'd like to have these in-development screenshots marked appropriately so they're not mixed up with the real deal when Chapter 1 releases.
Sorry for the delay -- the devlog for July is finally here! We managed to accomplish quite a lot in the past month.
As you might have noticed, this developer's log seems to have skipped a month. Ultimately, May ended up being a much needed month of rest and recharging after we worked very hard on the game's story and integration during the spring. But I'm pleased to report that there is a lot of exciting progress to share as a result.
This devlog is unfortunately an extra short one. We're hard at work, but a lot of the progress made is still stuff that isn't really visually appealing or worth chronicling, unfortunately. Still happy to report what I can!
This month's developer's log comes a bit late, so I apologize for the delay. It includes an important announcement regarding the demo, and a progress report on the game. This month continued to be productive thanks to Fangsoft's help, though a lot of the work we did was "behind-the-scenes". Let's take a look!
February was a very productive month, and development on the game is going well. Similar to January, the focus is laying down the foundation and organizing, while simultaneously working on the game's content.
Hello everyone, Apologies that this log showed up a little late! I have a lot of fun milestones to share in this slightly more long-form developer's log.
Hello everyone, While the game had a lot of great milestones this year, the later half was met with some challenges. This devlog will serve as a short summary of the achievements for the year, as well as the goals for 2023 and on.
Hello everyone, I am very excited to announce that Legends of Astravia will be taking on a new 16-bit pixel art look, reminiscent of the Super Nintendo / Game Boy Advance games that inspired it! As some of you might have noticed, the past couple of months of developer's logs have been thin on progress--and that was for good reason. I've been quietly working on this change to the game's graphics. With it comes a lot of progress, too, and I will explain the reasoning for such a drastic change after having released the demo within this developer's log.
Hello everyone, October has been a good month in terms of development progress. With some life issues out of the way, I'm finally back to a normal development pace. I have a few exciting updates to share, as well as some news regarding a small art style change.
Hello everyone, First off, I apologize for delaying August's report until now. August and September have been challenging months for me, as I've had some big projects to take care of at my day job and other things in my life that have interfered with development. The good news is these things are starting to slow down, and I'm getting back into the groove of things. I have a lot of cool and exciting things to share about Legends of Astravia's battle system in this log that I hope you find interesting. In the end of the log, I will have a little bit of real talk regarding the game's roadmap, the challenges with completing it, and more.
Hello everyone, For the month of July, progress was made on some mechanics, as well as maps and assets for the next areas. Unfortunately, the pace of development is still slower than usual. Also, a small note: In June's devlog, I mentioned a "Spring of 2024" release for Chapter 1 would be feasible--this was very much a typo! I intended to say Spring of 2023. (Thank you Mana for pointing that out!) This is a shorter log. When there isn't much to show off in a devlog, then it is likely that progress was likely made in areas that can't be shared--storywriting, dialogue, system balancing, etc.
Hello everyone, I'm going to keep this update fairly short, as it's primarily meant to serve as a check-in for June's progress. Unfortunately, further bug fixes and gameplay mechanic improvements means less visual changes to share. Additionally, I am disappointed to admit that life has gotten in the way, and the time I've been able to put towards development has be heavily reduced from what it was at the beginning of the year. However, I am currently investigating some options that may permit me to get a little help with the project in order to mitigate the loss of progress I've had in the past couple of months. If all goes well, the pace of development should improve.
Hello everyone, First off, I'd like to apologize for the delay on this developer's log and reporting on the game's progress. It has been two months since the last formal report, and a couple of weeks since I've shared any visual progress on the game's twitter account (which is far too long). While a lot certainly happened since then (Japanese translation of the demo comes to mind), many of you have been excited for the game and are likely expecting to hear more about how it is coming along. I've had some personal setbacks, which are unfortunately a natural occurrence as a solo developer. I will get into more detail in the "Roadmap Update" section of the log. For now, let's see how things are coming along with the game:
Legends of Astravia's demo has been fully translated to Japanese. A huge thank you to obatatsu for making this possible! It is very exciting to be able to offer this, since Legends of Astravia was originally inspired by Japanese RPGs. We really hope you enjoy it. The game should automatically detect the system language. If it does not, you can switch the language between English and Japanese in the game options at any time. At this time, there is no dedicated technical support or community support available in Japanese. If you are interested in volunteering to help Studio Alemni with this, please contact Jaiden via Discord here.
Hello everyone, It's been a couple of months since I published a proper developer's log. Sorry to keep you waiting! Going forward, with each new log, I will:
Hi folks, The demo gets another small patch today, ahead of the standalone release due to hit a few other platforms this week. This further addresses some issues reported via the feedback form. If you've already played the game, there is nothing really new to share, but it should improve the experience for those who are trying the game out for the first time.
Hey everyone! First off, a massive thank you to all of you who downloaded the demo. Hundreds of you have given it a spin, and I can't express how exciting that is. I'm incredibly grateful that folks have enjoyed a piece of the experience I've been crafting for the past several years. Many of you also gave some feedback through streams and videos or filling out the feedback form. This has been a huge help! Being able to see at a glance the different weak or strong points the demo has gives me a good idea of where to prioritize when developing the game. If you didn't get a chance to fill out the feedback survey, but want to, you can do so below. If you played the demo, but quit out of boredom or frustration, please be sure to let me know in the form below, too! All feedback, critical or positive, is always welcome: https://www.studioalemni.com/demo-feedback
Fight monsters, solve puzzles, and uncover secrets alongside a mystic companion as you explore the twisting pathways of Mordin Swamp in this one hour introduction to the world of Astravia!
The demo can be downloaded for free right here on Steam! It is currently available for both Windows and MacOS. A Linux release will arrive at a later date.
Any bugs or issues can be reported via the Community page or in the Official Discord Server. Please be sure to read the guidelines for both places before making a report. Otherwise, any feedback is more than welcome, and will help make the game the best it can be when Chapter 1 releases, hopefully, later this year!
Thank you for your endless support, I really hope you enjoy the game. After several years of development, I'm beyond excited to finally be able to share something playable with the world.
-Jaiden
I'm very excited to announce that the free demo for Legends of Astravia is going to be launching right here on Steam next Monday, February 14th. Fight monsters, solve puzzles, and uncover secrets alongside a mystic companion as you explore the twisting pathways of Mordin Swamp in this 1 hour introduction to the world of Astravia! [previewyoutube=YzQdbJs0L1g;full][/previewyoutube] The demo will be exclusive to Steam for the first couple of weeks. However it will release as a standalone version on other platforms such as itch.io and GameJolt on March 1st. It will be playable on Windows and MacOS, and a Linux version may also be made available in the near feature. This launch comes a lot earlier than originally anticipated, and it would not have been possible without the help of all of the beta testers who volunteered their time to testing the game: Burt Cyke DjSlimey Harmie Hyblitz IHateTypingInBoxes Jkweath KK20 Koroknroll Kraaler MarkusJV OzzyTheOne Ryan V Tort Triplemoon Zefir And especially those who took the time to provide live feedback via a video playthrough: CodaPill DedeSans HawkZombie Iri LavaSlug Nikorasu SergeSkunk Thank you, as always for all of your support. I hope everyone is excited to see what Legends of Astravia has to offer!
(A small aside: I either did not notice, or Steam recently added, a "News" category for announcements. I will ensure all future developer's logs fall under "News"). I realize this developer's log comes a week into January, but this one has taken me quite a bit of time to write up. 2021 has been a great, but challenging year for Legends of Astravia's development. I figured it would thus be appropriate for December's devlog to be a summary of how the game is shaping up, plus a few fun announcements about the plan ahead for 2022.
Hi everyone, here is the developer's log for November. I apologize for the delay in publishing it. This one is admittedly going to be a little shorter, as I've had a few things come up in my personal life that have affected progress a bit. There are also some important announcements to share regarding the roadmap.
Hello everyone, and happy Halloween! Here is the developer's log for October. There are a few important announcements regarding the state of the project, but things are otherwise moving along at a good pace. On to some news!
Hello everyone. Here is this month's development progress update. Development has continued at a good pace, and the goal is still to have the public demo and Early Access ready by December. But delays are always possible given my development situation, so I will not be formally announcing this until it is certain. Keep an eye out for any announcements here or on the official Twitter page.
Hello everyone, I'm pleased to report that this month has been highly productive, and am excited to share updates with you. Development has been moving at a good pace, and it seems we're on track with the roadmap I proposed last month.
Hello everyone.
Another month passed and I'm excited to share some more updates with you.
First off, it does seem like things are running a little behind schedule, and I was not able to have the private beta ready for testers just yet. But I am feeling optimistic, as I've made some optimizations to my development process. Thus, I am still aiming to keep the free demo release and early access goal December 2021.
Though subject to change, here's my current roadmap for the game's release:
It's been challenging and frustrating to have development affected by outside factors (such as my life), but I really hope that this schedule will persist.
That aside, here are the things I've managed to complete this month, which are all related to the battle system overhaul:
Hello everyone, Last month resulted in some moderate progress on the game's engine as I get closer to having a small test build prepared for beta testers. I apologize, as this is a significantly shorter developers log.
Hello everyone, I'm pleased to report that this month has been significantly more productive than the last, and there are a lot of exciting features and improvements awaiting the game and its upcoming demo. The game also continues to accumulate wishlists here on Steam. Thank you so much for your continued support. As a reminder, shorter, more frequent updates are typically posted on Twitter page between these monthly devlogs. Additionally, Legends of Astravia will be participating in the "Pitch Ya Game" Awards via Twitter this Tuesday, June 1st. Below are some of the key development tasks that were completed in the past month, alongside various other planning and under-the-hood improvements.
Hello everyone, First off, good news: Legends of Astravia has accumulated over 250 wishlists since the Steam announcement only a month ago, and 400 followers on Twitter. These are excellent milestones given the limited updates on the game so far, so thank you so much for your support. I look forward to having more announcements and updates that will garner further excitement for the game. Legends of Astravia is still very much an active project and in-development, but I'm disheartened to say that the game's demo will likely not meet my original intended deadline of this summer. Unfortunately, the past several weeks have been challenging for development. As many of you know, I'm primarily a one-man crew, doing all of Astravia's coding, mapping, and development by myself. At the beginning of March, right after the Steam announcement and roadmap, I sustained a moderate injury that left me largely incapacitated and unable to work at a computer. As a result, I was unable to write any code or develop the game for several weeks. While I was able to get some additional writing and planning done, there is nothing visual to share. So for the month of April, I apologize for the lack of progress to report. All of that said, I have been recovering. I'd like to give an updated roadmap, as I plan to continue development with renewed energy in May.
Hello everyone, thank you so much for the successful Steam page launch. I am very excited to be able to share Legends of Astravia and its updates with you here.
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