Hello everyone,
Last month resulted in some moderate progress on the game's engine as I get closer to having a small test build prepared for beta testers. I apologize, as this is a significantly shorter developers log.
Engine Updates
It is admittedly frustrating when a month worth of work does not always translate into pretty visuals or things to show off. But this work is core to the game & will lead to a better experience both for the player and expedite later development progress.
Collision Debugging
In order to make the pixel-based collision & puzzles easier to construct and manage, I added some useful debugging tools. Honestly I just thought it looked neat and would be fun to share.

(MP4 video - Click to view in new tab)
Localization System Improvements
Id like to ensure everything is in place for localization to go smoothly. The system has been optimized so that management of the game's text can all be done externally and with any text editor. This should make it very easy to translate when the time comes.
Preparation for Other Platforms (MacOS / Linux)
There were some snippets of code that would make it impossible to port to other operating systems. I'm pleased to report those last snippets have been removed! If all goes well, there is a small chance that the game will be available on these platforms sooner than the final release as a result.
New Story Sequence
Earlier in the month created some art and revised the opening cutscene. The art showcased last year had a rushed look to it, and I recently had the idea to make it more like painted art on the pages of a book.
Old Version
New Intro
Short Snippet
Here is a short preview of the scene in action (warning: flashing images):

(MP4 video - Click to view in new tab)
With this change I've also programmed a complete system for quickly constructing these cutscenes (versus the clunky evented system that was used originally). This will make it easier to include these kinds of sequences in later parts of the game, and will really enhance the story and lore.
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That's all for now. Thank you as always for your continued patience and support.
-Jaiden
(Originally posted on studioalemni.com)[ 2021-07-01 16:44:55 CET ] [ Original post ]