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Developer's Log - June 2021
It is admittedly frustrating when a month worth of work does not always translate into pretty visuals or things to show off. But this work is core to the game & will lead to a better experience both for the player and expedite later development progress.
In order to make the pixel-based collision & puzzles easier to construct and manage, I added some useful debugging tools. Honestly I just thought it looked neat and would be fun to share.
(MP4 video - Click to view in new tab)
Id like to ensure everything is in place for localization to go smoothly. The system has been optimized so that management of the game's text can all be done externally and with any text editor. This should make it very easy to translate when the time comes.
There were some snippets of code that would make it impossible to port to other operating systems. I'm pleased to report those last snippets have been removed! If all goes well, there is a small chance that the game will be available on these platforms sooner than the final release as a result.
Earlier in the month created some art and revised the opening cutscene. The art showcased last year had a rushed look to it, and I recently had the idea to make it more like painted art on the pages of a book.
Here is a short preview of the scene in action (warning: flashing images):
(MP4 video - Click to view in new tab) With this change I've also programmed a complete system for quickly constructing these cutscenes (versus the clunky evented system that was used originally). This will make it easier to include these kinds of sequences in later parts of the game, and will really enhance the story and lore. --- That's all for now. Thank you as always for your continued patience and support. -Jaiden (Originally posted on studioalemni.com)
[ 2021-07-01 16:44:55 CET ] [ Original post ]
Hello everyone, Last month resulted in some moderate progress on the game's engine as I get closer to having a small test build prepared for beta testers. I apologize, as this is a significantly shorter developers log.
Engine Updates
It is admittedly frustrating when a month worth of work does not always translate into pretty visuals or things to show off. But this work is core to the game & will lead to a better experience both for the player and expedite later development progress.
Collision Debugging
In order to make the pixel-based collision & puzzles easier to construct and manage, I added some useful debugging tools. Honestly I just thought it looked neat and would be fun to share.
(MP4 video - Click to view in new tab)
Localization System Improvements
Id like to ensure everything is in place for localization to go smoothly. The system has been optimized so that management of the game's text can all be done externally and with any text editor. This should make it very easy to translate when the time comes.
Preparation for Other Platforms (MacOS / Linux)
There were some snippets of code that would make it impossible to port to other operating systems. I'm pleased to report those last snippets have been removed! If all goes well, there is a small chance that the game will be available on these platforms sooner than the final release as a result.
New Story Sequence
Earlier in the month created some art and revised the opening cutscene. The art showcased last year had a rushed look to it, and I recently had the idea to make it more like painted art on the pages of a book.
Old Version
New Intro
Short Snippet
Here is a short preview of the scene in action (warning: flashing images):
(MP4 video - Click to view in new tab) With this change I've also programmed a complete system for quickly constructing these cutscenes (versus the clunky evented system that was used originally). This will make it easier to include these kinds of sequences in later parts of the game, and will really enhance the story and lore. --- That's all for now. Thank you as always for your continued patience and support. -Jaiden (Originally posted on studioalemni.com)
[ 2021-07-01 16:44:55 CET ] [ Original post ]
Legends of Astravia
Studio Alemni
Developer
Studio Alemni
Publisher
2022
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Lost within the turmoil of Astravia's past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.
Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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