Developer's Log - March 2022
On February 14th, I released the demo for Legends of Astravia on Steam for Windows and MacOS. Since then, the game has been downloaded over 2,500 times! Many of you have provided me with useful feedback, reported bugs, and even showcased the game via Let's Play streams and videos. Having consistently worked on the game for the past 4 years, I could not be happier with such a reception. I am so grateful for everyone's support and enthusiasm about the game so far, and I can't wait to share more of it with you. Thank you so much!
A lot of progress was primarily made on the "backend", that is, programming, planning, and preparing the game for developing all of the content within Chapter 1.
I began roughing out some of the next areas of the game, including a large cave (treasures to be added!):
Mordin Village was one of the first maps I made for Astravia, so it's funny to look back at it now. It'll probably have a few small changes made before release, but here's what it looks like:
Speaking of Mordin Village, its main story and quests have all been planned out, and character dialogue is being worked on. Here's a teaser of some of the characters you'll see. Some of you who remember Astravia in 2019 might remember them:
There are still several more residents who fill the town, each with their own personalities and stories to share.
With almost 900 followers on twitter, I am going to skip ahead of the milestone to reveal the next playable cast member early:
Minerva offers a wide range of abilities--and knowledge--to Oliver and his team later in Chapter 1. She's fascinated with mysticians, and offers to help Oliver search for answers regarding his memory in exchange for knowledge about his magic prowess. Minerva is a member of the elves, who reign from a town hidden away in the deserts of Bymere. The elves have been around for many years longer than Astravian humans, and it's said that some who witnessed the Great Cataclysm may still be alive in the present day. However, among the elves, there exist no mysticians... With Minerva revealed, there is only 1 more playable character to show off. They'll be revealed when the official twitter reaches 1000 followers!
The reason why progress appears to be a little thin is because I have spent the better part of March working on something extra special, that I cannot yet share. I can't wait to announce it, so keep an eye out!
There will be one last patch to the demo before the pre-game release one later this year. It'll serve to address a few more issues with the demo to hopefully make players' first experience with the game best it can be. Here are the things planned for that patch:
As I mentioned upon the demo's release, native Linux support would take some additional time to publish. With the release of the Steam Deck, I will be prioritizing this, so that folks can enjoy the demo on the go, too. At the moment, the game does not support the Steam Deck even through Proton conversion. I am looking into this and am aiming to have it working and supported with the release of the next patch.
As promised, I will be detailing the game's roadmap and whether or not things are on schedule for Chapter 1's release. Currently, I am a little behind. The demo release and all of the things I did afterwards took some time that would have otherwise been used for creating game content. That said, the roadmap is still as follows:
If you are interested in participating in beta testing, please keep an eye on these developer's logs, and join the Official Discord server to be notified. Beta testing is a core aspect of the game's success, and I'm incredibly grateful for the time folks have volunteered to provide feedback on the game when it's in an incomplete state. --- That's all for now. Thank you as always, everyone, for your support as I continue development. -Jaiden
[ 2022-04-02 18:22:54 CET ] [ Original post ]
Hello everyone, It's been a couple of months since I published a proper developer's log. Sorry to keep you waiting! Going forward, with each new log, I will:
- Provide information regarding development progress,
- Make any necessary announcements,
- And follow up on the roadmap and the likelihood that Chapter 1 will meet its release deadline.
Demo Release Recap
On February 14th, I released the demo for Legends of Astravia on Steam for Windows and MacOS. Since then, the game has been downloaded over 2,500 times! Many of you have provided me with useful feedback, reported bugs, and even showcased the game via Let's Play streams and videos. Having consistently worked on the game for the past 4 years, I could not be happier with such a reception. I am so grateful for everyone's support and enthusiasm about the game so far, and I can't wait to share more of it with you. Thank you so much!
Progress Report
A lot of progress was primarily made on the "backend", that is, programming, planning, and preparing the game for developing all of the content within Chapter 1.
Under the Hood
- Rework the character speed algorithm
- Character stat balancing adjustments
- Battle code optimization
- Improved controller checking on startup
- Other misc optimizations and fixes
Map Progress
I began roughing out some of the next areas of the game, including a large cave (treasures to be added!):
Mordin Village was one of the first maps I made for Astravia, so it's funny to look back at it now. It'll probably have a few small changes made before release, but here's what it looks like:
Mordin Village
Speaking of Mordin Village, its main story and quests have all been planned out, and character dialogue is being worked on. Here's a teaser of some of the characters you'll see. Some of you who remember Astravia in 2019 might remember them:
There are still several more residents who fill the town, each with their own personalities and stories to share.
Character Reveal - Minerva
With almost 900 followers on twitter, I am going to skip ahead of the milestone to reveal the next playable cast member early:
Minerva offers a wide range of abilities--and knowledge--to Oliver and his team later in Chapter 1. She's fascinated with mysticians, and offers to help Oliver search for answers regarding his memory in exchange for knowledge about his magic prowess. Minerva is a member of the elves, who reign from a town hidden away in the deserts of Bymere. The elves have been around for many years longer than Astravian humans, and it's said that some who witnessed the Great Cataclysm may still be alive in the present day. However, among the elves, there exist no mysticians... With Minerva revealed, there is only 1 more playable character to show off. They'll be revealed when the official twitter reaches 1000 followers!
Secret Announcement?
The reason why progress appears to be a little thin is because I have spent the better part of March working on something extra special, that I cannot yet share. I can't wait to announce it, so keep an eye out!
Final Demo Patch Plans
There will be one last patch to the demo before the pre-game release one later this year. It'll serve to address a few more issues with the demo to hopefully make players' first experience with the game best it can be. Here are the things planned for that patch:
- Better user experience when an incompatible controller is detected
- Audio balancing adjustments
- Addressing several bugs:
- Fix missing SFX on some attacks
- Fix dungeon jump gap softlock
- Fix essence tutorial window auto-closing on input
- Additional polish on the dungeon end sequence
- Improved battle target handling and UI
- Linux support
- (Secret!)
Linux & Steam Deck Support
As I mentioned upon the demo's release, native Linux support would take some additional time to publish. With the release of the Steam Deck, I will be prioritizing this, so that folks can enjoy the demo on the go, too. At the moment, the game does not support the Steam Deck even through Proton conversion. I am looking into this and am aiming to have it working and supported with the release of the next patch.
Roadmap Update
As promised, I will be detailing the game's roadmap and whether or not things are on schedule for Chapter 1's release. Currently, I am a little behind. The demo release and all of the things I did afterwards took some time that would have otherwise been used for creating game content. That said, the roadmap is still as follows:
If you are interested in participating in beta testing, please keep an eye on these developer's logs, and join the Official Discord server to be notified. Beta testing is a core aspect of the game's success, and I'm incredibly grateful for the time folks have volunteered to provide feedback on the game when it's in an incomplete state. --- That's all for now. Thank you as always, everyone, for your support as I continue development. -Jaiden
Legends of Astravia
Studio Alemni
Studio Alemni
2022
Indie RPG Adventure Singleplayer
Game News Posts 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.studioalemni.com/astravia
https://store.steampowered.com/app/1233680 
Lost within the turmoil of Astravia's past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.
Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Features
- Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.
- A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.
- Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.
- Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.
- Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.
- An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.
Story
The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica's capitol in order to find answers about his own origins.
Chapter 2 & 3’s synopses will be revealed prior to their release.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1.5 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 720p Screen Resolution
- Storage: 600 MB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Card. 1080p Screen Resolution
- Storage: 1 GB available spaceAdditional Notes: Not all Linux versions have been tested. Listed versions are confirmed working. Other distros may work. but are not officially supported yet.
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